Screen sharing on the Oculus GO is finally here!! So pumped!
However, we are having trouble getting our internally developed app to cast. I can get my GO to cast to my android device just fine. But once I launch our app a message pops up saying "Casting/Livestreaming Not Available".
How can we add streaming support to our app?
This experience is being developed in Unity and is currently being tested via sideloading and developer mode.