New to building for OVR on Unity, onto my Oculus Go.
The reticle, changes size a lot, I think because it enlarges when I'm hovering over an interactable item, smaller when I'm not.
What's the easiest way to make the change in shape less dramatic? I don't mind a slight adjustment when I hover over a UI element, but I don't want it so small when I'm not over anything.
I also find sometimes I load a scene and the reticle is strangely big. I'm sure it's my fault, is there any good documentation on best practice when developing with a canvas and OVR GazePointer?
I've attached some screenshots of my raycaster setup.