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Odd reticle behaviour in unity build onto Oculus Go

micbigtreemicbigtree Posts: 4
NerveGear
edited April 15 in Oculus Go
Hi all,

New to building for OVR on Unity, onto my Oculus Go.

The reticle, changes size a lot, I think because it enlarges when I'm hovering over an interactable item, smaller when I'm not.

What's the easiest way to make the change in shape less dramatic? I don't mind a slight adjustment when I hover over a UI element, but I don't want it so small when I'm not over anything.

I also find sometimes I load a scene and the reticle is strangely big. I'm sure it's my fault, is there any good documentation on best practice when developing with a canvas and OVR GazePointer?
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