11-01-2018 12:11 AM
Does anyone here have a complete, clean workflow from Medium to Blender to Unity?
I know that sculpts are nowhere near animation-ready straight from Medium, but as far as retopology, baking maps, and transitioning files, I keep finding snags here and there and it's beginning to feel impossible to achieve a finished product ?
Any help would be appreciated, but I really just need someone to explain to me like I'm a 7-year-old how to get my medium assets ready for game use ?
11-01-2018 07:00 PM
11-01-2018 11:25 PM
11-02-2018 07:14 AM