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How to use Medium Assets in Unity

eithman
Protege

Does anyone here have a complete, clean workflow from Medium to Blender to Unity?

I know that sculpts are nowhere near animation-ready straight from Medium, but as far as retopology, baking maps, and transitioning files, I keep finding snags here and there and it's beginning to feel impossible to achieve a finished product ?

Any help would be appreciated, but I really just need someone to explain to me like I'm a 7-year-old how to get my medium assets ready for game use ?

3 REPLIES 3

MikeF
Trustee
What problems are you having exactly? If you could elaborate on what youve tried and the results of said attempts i might be able to help

eithman
Protege
I am trying to be able to sculpt assets for Unity in Medium.
I need to take the sculpt into blender to retopologize it so that it's animation-ready and so that the mesh isn't too dense for game use in Unity. I have gotten fairly used to using retopology tools in Blender, but I have to use nodes to be able to render vertex colors, which don't seem to transfer to Unity. I am also having a hard time being able to bake fine details with normal maps and height maps; my goal is to be able to have as low-poly of a mesh as possible while still maintaining the visual detail of the original sculpt.

MikeF
Trustee
So vertex colors will require a specific shader that makes use of them. Check this tutorial out
https://www.youtube.com/watch?v=swLJV4u1Q2A

As for your baking, that falls more into the category of production techniques. I'm not familiar with the process in blender though i cant say i've heard of that being used much for baking. You might have more luck with something like substance painter or marmoset toolbag 

this is a great resource https://polycount.com/categories/technical-talk i'd recommend signing up for an account and asking for help there, people are very helpful