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Steam Hardware Survey - Rift vs. Vive and WMR

RuneSR2RuneSR2 Posts: 910
3Jane
edited December 3 in General
Latest results:



These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.  

Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):



When updated to October I'd expect:

Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %

Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

BTW - some history:

April 2018:
Oculus Rift 0.20%
HTC Vive 0.18%
Windows Mixed Reality 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%
Unknown 0.00%

July 2018:
Oculus Rift 0.32%
HTC Vive 0.31%
Windows Mixed Reality 0.05%
HTC Vive Pro 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%

I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results. 
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

"Ask not what VR can do for you – ask what you can do for VR" ;-)

Comments

  • jayhawkjayhawk Posts: 610
    Neo
    I don't ever put credence in Steam surveys. Too many variables. It's useless info
  • RuneSR2RuneSR2 Posts: 910
    3Jane
    According to Tom's Hardware, The Steam Hardware Survey should be reliable since April 2018. But of course it only shows Steam users.

    https://www.tomshardware.com/news/steam-hardware-survey-cpu-gpu,37007.html
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • ShocksOculusShocksOculus Posts: 133
    Art3mis
    Sounds like only entry level users and higher end enthusiasts are still buying headsets. Us "mainstream" VR peons are content, and we're not recruiting enough of our kind.

    I will note, there is a segment of WMR purchasers that initially buy a WMR headset thinking it has all the advantages of a Rift/Vive but for half the price. Then they learn otherwise after buying it and later upgrade to a Rift/Vive system for the full VR experience.
    i7-7700k, GTX 1080Ti (11G) || MSI B150m (1 USB controller) + Inateck 4-port USB to PCIe (2nd USB controller)
    Oculus RIFT - 3 sensor Room-scale
    Oculus GO

  • pyroth309pyroth309 Posts: 442
    Trinity
    edited November 2
    RuneSR2 said:
    Latest results:

    I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results. 
    There was a big sale for WMR headsets in october and a big one for the old Odyssey which may have had impact. It got bumped down to 350. But yea, I doubt the + contributed to much yet or if it will since the fit issues are a big deterrence.
  • RuneSR2RuneSR2 Posts: 910
    3Jane
    edited November 3
    pyroth309 said:
    RuneSR2 said:
    Latest results:

    I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results. 
    There was a big sale for WMR headsets in october and a big one for the old Odyssey which may have had impact. It got bumped down to 350. But yea, I doubt the + contributed to much yet or if it will since the fit issues are a big deterrence.

    I guess the WMR does have several advantages like being inexpensive, having no need the external sensors (=easy to take with you when visiting friends etc), nice semi-high-res HMDs and the power of several giant companies to drive the sales (Samsung, HP, Lenovo, Dell, Acer - and Microsoft). 

    BTW, the April - October chart just arrived:

     

    It does look like WMR has doubled its presence since April. DK2 is slowly leaving while Oculus and HTC seem to have unchanged market shares. Note this picture only shows the development of HMD market shares (based on Steam users) - these numbers will always add up to 100% and say nothing about the exact number of sold HMDs. So if WMR grows, something else have to shrink in this chart... I don't think Pimax is even present in this chart. 

    Fun thing, last evening I started Steam and was again invited to submit my data to the Steam Hardware Survey, which I did. So my Rift is included in next month's Survey. Also I've been doing statistics for many years, it's impressive how small the variation seems to be in the Steam Hardware Survey numbers, typically that would require a massive amount of measurements. I have no idea how many users participate in the Survey each months, but I'd suspect a number *much* higher than a thousand.

    For the last many months it seems that about 0.70 - 0.75 % of Steam users have a VR HMD connected to their PC. Would be great to see that number reach just 1% (which would then correspond to something like 1 million active users)... More Steam VR math here:

    https://www.roadtovr.com/new-valve-data-suggests-648000-active-vr-headsets-on-steam/

    Like Pimax, Nvidia RTX is not present at all in the October 2018 Survey - but only 1.5% of Steam users have 1080 Tis and only 2.7% have  1080s, so I'd expect RTX to be much smaller than 1080 Ti due to the prices and availability. The most popular video cards were 1060, 1050 Ti, 1050 and 750 Ti - and these video cards all increased their presence in the October 2018 Survey (for tethered VR to grow a lot, owners of such video cards should be the main target - not RTX owners ;-)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • LuluViBritanniaLuluViBritannia Posts: 370
    Trinity
    for tethered VR to grow a lot, owners of such video cards should be the main target - not RTX owners ;-)

    Exactly. Oculus and HTC already made that mistake for their first headset (back when they were released, the 10's generation wasn't even out).
    Previous VR face :


    My current config : HP Omen laptop, 8 GB RAM, Intel i5-7300HQ @2.5GHz + Nvidia GTX 1050 (2GB VRAM).

    Currently plays on :

    - Beat Saber.
    - Windlands.
    - Skyrim VR.

    I use VR for :
    - Games.
    - Art Software (Tilt Brush, Oculus Medium, Mocu Mocu Dance).
    - Cinema VR (Oculus Desktop or Virtual Desktop).

    "You are allowed to kill only if you are prepared to die."
  • OmegaM4NOmegaM4N Posts: 243
    Nexus 6
    edited November 3
    Price will no doubt be a factor here, i have seen quite a lot of the WMR headsets on sale of late, even here in the UK which has been almost a arid desert VR market wise, but of late you could get a new one for £199 over the last few months, even cheaper than the PSVR which is the £220 mark, so that might be the price point joe public likes that will make them dip their toes in, that and the fact you don't need a silly price video card into the bargain, a GTX1050 and a WMR are very well priced for joe public to get into VR.

  • RuneSR2RuneSR2 Posts: 910
    3Jane
    OmegaM4N said:
    Price will no doubt be a factor here, i have seen quite a lot of the WMR headsets on sale of late, even here in the UK which has been almost a arid desert VR market wise, but of late you could get a new one for £199 over the last few months, even cheaper than the PSVR which is the £220 mark, so that might be the price point joe public likes that will make them dip their toes in, that and the fact you don't need a silly price video card into the bargain, a GTX1050 and a WMR are very well priced for joe public to get into VR.


    You're probably quite right regarding the price and WMR popularity - I think the massive Rift bump in summer/autumn 2017 was caused by the major reduction in price:


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • OmegaM4NOmegaM4N Posts: 243
    Nexus 6
    ^^Yeah you are spot on as i was one of many that grabbed the rift last summer at that price. ;)
  • TomCgcmfcTomCgcmfc Posts: 489
    Trinity
    Ya, wmr looks good price wise, until you find out it’s a crappy VR system with very poor support.

    I started off with wmr late last year and while I did get it to work ok I had heaps of problems with it, especially after each and every win10 update.

    I switched over to a rift 6 months ago and this has worked great for me.
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!

    Also have a 64gb Oculus Go which I love for travel and quick VR Fixes.  Looking forward to the Quest!
  • OmegaM4NOmegaM4N Posts: 243
    Nexus 6
    ^^^I have had a great time with all three VR systems, Rift, Dell visor and the PSVR, i am now completly VR ready for the next evolution of VR, so hopefully we get close to the perfect VR headset next time.

  • kevinw729kevinw729 Posts: 4,039 Valuable Player
    Roll on Phase Five.... 2022?
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • RuneSR2RuneSR2 Posts: 910
    3Jane
    edited December 3
    Numbers from November just arrived - things are looking better - if something happened Black Friday it won't show before Dec results are ready by the end of this month. November results:



    A 0.05% increase isn't bad - at least it shows progress, and more progress than in recent months (due to winter? People are using more time indoors?). If the Odyssey+ had an impact on WMR we also may not see it before the end of this month - it seems that Odyssey+ hmds were low in stock and shipping often delayed.

    Rift still dominates:



    Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
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