Also Oclulus still sells brandnew CV1 sensors and Touch, these also come with 2 years of warranty. I doubt that Oculus has any plans of not supporting the CV1 the next years.
Thanks for the observation. Fundamentally support comes down to two things "ability" and "intention".
As we saw with the bricking of the CV1's when the person responsible for the MS license left the company and no one took up the role, there is a danger that the company may be intending to support up to the-end-of-2021, but if they do not have the experienced team remaining this ability may be a mute point.
Also Oclulus still sells brandnew CV1 sensors and Touch, these also come with 2 years of warranty. I doubt that Oculus has any plans of not supporting the CV1 the next years.
Thanks for the observation. Fundamentally support comes down to two things "ability" and "intention".
As we saw with the bricking of the CV1's when the person responsible for the MS license left the company and no one took up the role, there is a danger that the company may be intending to support up to the-end-of-2021, but if they do not have the experienced team remaining this ability may be a mute point.
Guess we'll have to wait and see. If Zuckerberg wants as many as possible to adopt VR including Horizon, it might not be the very best idea to cut support for maybe more than 1 mill hmds which will work just fine with Horizon. I guess CV1 sold about 1.5 to 2 mill, but it's guesswork how many will be active in a year or two. Maybe we've all switched to PS5VR then, lol
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.
"Ask not what VR can do for you – ask what you can do for VR"
Quest Link is added to Rift-S, so the Rift-S popularity may be inflated in these numbers.
For market shares we see:
Rift-S + Quest is getting close to CV1, but CV1 is still king Index is close to all WMR HMDs. Vive non-pro still is no. 2 in the race...
Based on a rough estimation for Quest, I'd say about 2/3 of the hmds are oled and 1/3 are lcd.
According to Steam Support, the Quest over Link is not tracked by the hardware survey, so those Rift S numbers are just for actual Rifts.
That's surprising and makes the jump in Rift sales pretty significant. Just out of curiosity (as I'm not using Link yet), does the Quest list as a Quest in device manager when Linked up.. or as a Rift?
Intel 5820K [email protected], Titan X (Maxwell), 32GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v2004 (19042.662)
If the Quest ever comes up as a Rift i don't think it will have much impact. I know those on here who own a Quest probably use it with the Link cable but everybody i know off this forum who has bought one has done so because they are not big PC gamers (they don't own a gaming rig).
Also Oclulus still sells brandnew CV1 sensors and Touch, these also come with 2 years of warranty. I doubt that Oculus has any plans of not supporting the CV1 the next years.
Thanks for the observation. Fundamentally support comes down to two things "ability" and "intention".
As we saw with the bricking of the CV1's when the person responsible for the MS license left the company and no one took up the role, there is a danger that the company may be intending to support up to the-end-of-2021, but if they do not have the experienced team remaining this ability may be a mute point.
It's amazing to think that Steamvr may be supporting the CV1 way longer than the company who actually made it. lol
I think as it becomes more of a known thing... and as it improves through the beta stages, increasing numbers of people will buy Quests for both mobile and PC VR, but yeah, right now, the numbers of people using Quests with Link may not be big. Mobile untethered VR is going to remain the main reason to buy a Quest for a while yet.
I think what the Steam hardware survey will eventually show, is whether people who have a capable PC, buy a Quest instead of Rift for PC VR gaming.
Intel 5820K [email protected], Titan X (Maxwell), 32GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v2004 (19042.662)
I think as it becomes more of a known think... and as it improves through the beta stages, increasing numbers of people will buy Quests for both mobile and PC VR, but yeah, right now, the numbers of people using Quests with Link may not be big. Mobile untethered VR is going to remain the main reason to buy a Quest for a while yet.
I think what the Steam hardware survey will eventually show, is whether people who have a capable PC, buy a Quest instead of Rift for PC VR gaming.
Quest Link is added to Rift-S, so the Rift-S popularity may be inflated in these numbers.
For market shares we see:
Rift-S + Quest is getting close to CV1, but CV1 is still king Index is close to all WMR HMDs. Vive non-pro still is no. 2 in the race...
Based on a rough estimation for Quest, I'd say about 2/3 of the hmds are oled and 1/3 are lcd.
According to Steam Support, the Quest over Link is not tracked by the hardware survey, so those Rift S numbers are just for actual Rifts.
That's surprising and makes the jump in Rift sales pretty significant. Just out of curiosity (as I'm not using Link yet), does the Quest list as a Quest in device manager when Linked up.. or as a Rift?
Device Manager sees it as a Quest, but I think the old version of SteamVR listed it as a Rift S. Since the latest revamp of SteamVR, it doesn’t mention the headset by name anywhere, but the fact that it knows the refresh rate is 72 Hz implies that it can differentiate between a Quest and a Rift S.
Perhaps the hardware survey specifically looks for video card connections to detect VR headsets, or maybe they don’t want to assume Link use when a Quest is connected, because you could just be plugged in for file transfer.
Also Oclulus still sells brandnew CV1 sensors and Touch, these also come with 2 years of warranty. I doubt that Oculus has any plans of not supporting the CV1 the next years.
Thanks for the observation. Fundamentally support comes down to two things "ability" and "intention".
As we saw with the bricking of the CV1's when the person responsible for the MS license left the company and no one took up the role, there is a danger that the company may be intending to support up to the-end-of-2021, but if they do not have the experienced team remaining this ability may be a mute point.
didnt oculus state that once the oculus runtime went "1.0" future compatibility would be continual?.
it doesnt seem that outrageous, direct x compatibility goes back a fair distance........ (windows compatibility is a slightly more contentious thing).... if direct X 9 was a person, (s)he could go to the pub and drink beer now it is that old, and yet that is still supported on current windows. some of the games I still play are DX9, and hell ETS2, a game still in active development only dropped DX9 a matter of months ago.
not sure why the oculus run time will be any different with the CV1.
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR
I wasn't worried at all about last month results. This sort of peak is perfectly normal for statistics. It's not about the monthly results, it's about the trend!
Hyped for the Quest 2!
My hopes for VR next gen: - Full Body Tracking. Come on, Oculus! - Eye tracking with foveated rendering. Must reduce the power needs! - More big-scale games. I need a true VRMMORPG! - Bigger community.
"If you don't mind, do you want me to take you there? Where dreams come true."
Well I've done my part! There'll be an extra Rift S on the next set of Survey Results
I wonder if it keeps track of people taking part in them? Will it take my Rift CV1 off and put my Rift S in its place? Last time I took part (which was years ago) it added my Rift.
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."
I've not had one of these surveys for over a year now. can you request one, or is it randomised in some way? Reason being, I too added the CV1 originally, but now I have a Rift S that I would like to add to the pot!
I've not had one of these surveys for over a year now. can you request one, or is it randomised in some way? Reason being, I too added the CV1 originally, but now I have a Rift S that I would like to add to the pot!
Go into a command line in the steam directory and enter:
My friends Spark and Lauren have just left, they were blown away by VR
And they've both got a decent resistance to sim sickness too, put them both in Drop Dead and they didn't have any problems with the on-rails motion. Next time they come around I'm gonna put them in some scary stuff
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."
My friends Spark and Lauren have just left, they were blown away by VR
Glad to hear it went well. A young work colleague of mine bought a Rift S a few days ago on my recommendation and hasn't stopped grinning like a loon since.
Intel i7-6700K OCed to 4.7GHz (all cores) @ 1.37V with Corsair Hydro H60 Rev.2 liquid cooling | Sapphire Pulse RX Vega 56 OCed to 1.7GHz boost clock @ 1.05V | 16GB (2x 8GB) HyperX Predator DDR4-3333 CL16 RAM | Gigabyte GA-Z170-Gaming K3 motherboard | Win10 Pro 64-bit on 500GB Samsung 970 EVO Plus M.2 NVMe SSD on PCIe3.0 x4 | Corsair RM750x PSU | Oculus Rift S
I've not had one of these surveys for over a year now. can you request one, or is it randomised in some way? Reason being, I too added the CV1 originally, but now I have a Rift S that I would like to add to the pot!
Go into a command line in the steam directory and enter:
If that's the case, then Rift S had a HUGE gain; that really puts further doubt on the latest SuperData Q4 sales estimates.
Well that is quite impressive for the S, which i thought was seen as the red headed stepchild of the Oculus VR family, so i wonder why it is having such a resurgence, could this be CV1 owners moving to the S after their CV1 bit the dust or just upgrading in general........interesting figures.
From the graph, Rift-S percentages rose more than CV1 figures dropped so it's definitely not just CV1 upgrading going on. Personally I think I large proportion of the negativity towards the S were from enthusiasts resenting the apparent departure towards mainstream that the S is.
Not having manual IPD is a bar for anyone who's eyes don't fall within the range catered for and the audio is poor if you're not doing what I'm doing and using surround speakers (or headphones). But things like tracking (for me at least) is as good or better than CV1 was, and resolution and godrays are way better, confort is on another level too and there's the convenience of inside-out tracking.
I think £400 is the right target price for a headset to encourage VR take-up and I'd like Facebook to stick to producing the best headset they can for that price in the future. Hopefully the next Rift will have manual IPD adjustment, decent headphones, another bump in res and eye-tracked foveated rendering for the same price.
I also think that even though we now have Link, people should still weigh up the pros and cons of Rift rather than Quest, if PCVR is the reason they want a headset (or another PCVR dedicated headset from another manufacturer if they can afford it).
Intel 5820K [email protected], Titan X (Maxwell), 32GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v2004 (19042.662)
A number of VR news sites are investigating a story doing the rounds about the accuracy of the Steam information, and that in fact it has some serious discrepancies and possible under and over reporting. As you would imagine getting the team at Valve to comment on this "unofficial" reporting is near to impossible, but following a number of recent departures a picture is being built up from anecdotal sources. I think the results will surprise many.
Completely forgot to add results from February 2020 to this thread, thanks to @kevinw729 for reminding me
Actually things look remarkably bad for Feb 2020:
- to put everything into perspective:
September 2019 = 1.04% October 2019 = 1.03% November = 1.02% December 2019 = 0.87% January 2020 = 1.31% February 2020 = 0.97 %
It's kinda worse than going 6 months back, it does not make sense to me. Now, a few weeks ago I did read somewhere that some users with Rift connected experienced that Steam didn't register the CV1 in the survey. That could explain the massive CV1 reduction, but still some CV1s did get counted. Not sure corona can be blamed for the massive reduction from 1.31% to 0.97% (about 35% reduction). I guess we should take the current results with a grain of salt...
Kevinw729 already posted these trends, which again might be flawed:
With Alyx so close and hmds being sold out everywhere, the last thing I'd expect in Feb 2020 would be a reduction in connected hmds. Let's see how it goes next month...
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.
"Ask not what VR can do for you – ask what you can do for VR"
I posted in another thread that I didn't think Steam surveys would be very meaningful for the next few months. Even without the problems of supplying new VR headsets, people are busy with a variety of things I think.
From my own point of view I seem to need to feel more involved with the reel world now rather than escape to the virtual, which is the oposite of how I thought I'd feel. Taking in a lot of news on the TV and websites, listening to decent music on the radio.
Some people having to make a lot of arrangements for kids being at home with schools closing... or just searching for places with toilet rolls
People working at home may just want to get out of the house for some fresh air when the works done or sit down with the kids. When this has been going on a bit longer, boredom will probably set in and gaming will feel like more of a draw.
Intel 5820K [email protected], Titan X (Maxwell), 32GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v2004 (19042.662)
People working at home may just want to get out of the house for some fresh air
As long as you don't meet and infect other people, lol Actually a problem may be that infected persons have no symptoms and may still be able to spread the virus (some child in a newly publish paper had no symptoms for 3 weeks, but the virus was detected in stools). Guess no one should leave the house for a few weeks
Personally I think VR is awesome. We've been at home since last Thursday when schools closed (until March 30, for now), I've been out like 3 times for shopping. It's no big deal (we have a big house and a garden), and after "doing time" in Boneworks, taking a walk in Stormland to enjoy some alien daffodils or whatever is growing, sitting in SteamVR Alyx Home watching everything - or doing a spacewalk in Mission: ISS I feel close to completely refreshed
(Looks awesome CV1 ss 2.0)
"I don't need the real world - I've got a HMD and prefer VR" (ok, let's see how it goes in a few weeks...)
I believe that being at home due to the corona situation should increase hmd use, not reduce it. The SteamVR results are weird...
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.
"Ask not what VR can do for you – ask what you can do for VR"
I’d go with the advice of stay at home if self isolating, for those who aren’t, social distancing is the thing which doesn’t exclude going outside... 1.5m separation, no cafes or bars etc
Even sitting in the garden is good enough for me after a few hours in the house
Intel 5820K [email protected], Titan X (Maxwell), 32GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v2004 (19042.662)
Yea seems a bit odd but there is a lot going on rn. Plus I'm sure there's a lot of people like me who always seem to get the survey when I don't have a HMD plugged in lol. Think the last one I had a headset plugged in for was like June.
^^^Might be publicly used business hmds that are now being burned in a huge fire pit as no one will now use them. Lol
Was at the ConExpo 2020 (Construction Expo) in Vegas just last week - everybody using a HMD was using either a CV1 or Rift S (apart from one who had an OG Vive). Nobody mentioned worrying about the virus at that time to be honest, although they were mainly "proper blokes" who drove diggers and cranes for a living
I’d go with the advice of stay at home if self isolating, for those who aren’t, social distancing is the thing which doesn’t exclude going outside... 1.5m separation, no cafes or bars etc
Even sitting in the garden is good enough for me after a few hours in the house
Just got this - from a Danish Hospital - don't think young people with no comorbidities are in trouble - but we risk infecting old people with comorbidities:
So stay home - and plug in the HMD
Pretty sure I don't want to be anywhere but City17 next week lol
Comments
Thanks for the observation. Fundamentally support comes down to two things "ability" and "intention".
As we saw with the bricking of the CV1's when the person responsible for the MS license left the company and no one took up the role, there is a danger that the company may be intending to support up to the-end-of-2021, but if they do not have the experienced team remaining this ability may be a mute point.
SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
"Ask not what VR can do for you – ask what you can do for VR"
"Ask not what VR can do for you – ask what you can do for VR"
It's amazing to think that Steamvr may be supporting the CV1 way longer than the company who actually made it. lol
I think what the Steam hardware survey will eventually show, is whether people who have a capable PC, buy a Quest instead of Rift for PC VR gaming.
Good points!
Perhaps the hardware survey specifically looks for video card connections to detect VR headsets, or maybe they don’t want to assume Link use when a Quest is connected, because you could just be plugged in for file transfer.
SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
My hopes for VR next gen:
- Full Body Tracking. Come on, Oculus!
- Eye tracking with foveated rendering. Must reduce the power needs!
- More big-scale games. I need a true VRMMORPG!
- Bigger community.
"If you don't mind, do you want me to take you there? Where dreams come true."
I wonder if it keeps track of people taking part in them? Will it take my Rift CV1 off and put my Rift S in its place? Last time I took part (which was years ago) it added my Rift.
Thomas Covenant, Unbeliever
Reason being, I too added the CV1 originally, but now I have a Rift S that I would like to add to the pot!
"Behind every mask there is a face, and behind that a story...."
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2
And they've both got a decent resistance to sim sickness too, put them both in Drop Dead and they didn't have any problems with the on-rails motion. Next time they come around I'm gonna put them in some scary stuff
Thomas Covenant, Unbeliever
"Behind every mask there is a face, and behind that a story...."
Well that is quite impressive for the S, which i thought was seen as the red headed stepchild of the Oculus VR family, so i wonder why it is having such a resurgence, could this be CV1 owners moving to the S after their CV1 bit the dust or just upgrading in general........interesting figures.
Not having manual IPD is a bar for anyone who's eyes don't fall within the range catered for and the audio is poor if you're not doing what I'm doing and using surround speakers (or headphones). But things like tracking (for me at least) is as good or better than CV1 was, and resolution and godrays are way better, confort is on another level too and there's the convenience of inside-out tracking.
I think £400 is the right target price for a headset to encourage VR take-up and I'd like Facebook to stick to producing the best headset they can for that price in the future. Hopefully the next Rift will have manual IPD adjustment, decent headphones, another bump in res and eye-tracked foveated rendering for the same price.
I also think that even though we now have Link, people should still weigh up the pros and cons of Rift rather than Quest, if PCVR is the reason they want a headset (or another PCVR dedicated headset from another manufacturer if they can afford it).
Actually things look remarkably bad for Feb 2020:
- to put everything into perspective:
September 2019 = 1.04%
October 2019 = 1.03%
November = 1.02%
December 2019 = 0.87%
January 2020 = 1.31%
February 2020 = 0.97 %
It's kinda worse than going 6 months back, it does not make sense to me. Now, a few weeks ago I did read somewhere that some users with Rift connected experienced that Steam didn't register the CV1 in the survey. That could explain the massive CV1 reduction, but still some CV1s did get counted. Not sure corona can be blamed for the massive reduction from 1.31% to 0.97% (about 35% reduction). I guess we should take the current results with a grain of salt...
Kevinw729 already posted these trends, which again might be flawed:
With Alyx so close and hmds being sold out everywhere, the last thing I'd expect in Feb 2020 would be a reduction in connected hmds. Let's see how it goes next month...
"Ask not what VR can do for you – ask what you can do for VR"
From my own point of view I seem to need to feel more involved with the reel world now rather than escape to the virtual, which is the oposite of how I thought I'd feel. Taking in a lot of news on the TV and websites, listening to decent music on the radio.
Some people having to make a lot of arrangements for kids being at home with schools closing... or just searching for places with toilet rolls
People working at home may just want to get out of the house for some fresh air when the works done or sit down with the kids. When this has been going on a bit longer, boredom will probably set in and gaming will feel like more of a draw.
Personally I think VR is awesome. We've been at home since last Thursday when schools closed (until March 30, for now), I've been out like 3 times for shopping. It's no big deal (we have a big house and a garden), and after "doing time" in Boneworks, taking a walk in Stormland to enjoy some alien daffodils or whatever is growing, sitting in SteamVR Alyx Home watching everything - or doing a spacewalk in Mission: ISS I feel close to completely refreshed
"I don't need the real world - I've got a HMD and prefer VR"
I believe that being at home due to the corona situation should increase hmd use, not reduce it. The SteamVR results are weird...
"Ask not what VR can do for you – ask what you can do for VR"
Even sitting in the garden is good enough for me after a few hours in the house
Was at the ConExpo 2020 (Construction Expo) in Vegas just last week - everybody using a HMD was using either a CV1 or Rift S (apart from one who had an OG Vive). Nobody mentioned worrying about the virus at that time to be honest, although they were mainly "proper blokes" who drove diggers and cranes for a living
Just got this - from a Danish Hospital - don't think young people with no comorbidities are in trouble - but we risk infecting old people with comorbidities:
So stay home - and plug in the HMD
Pretty sure I don't want to be anywhere but City17 next week lol
Even the Terminator stays home
"Ask not what VR can do for you – ask what you can do for VR"