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Rift 1.32 Release Rolling Out Now

cyberealitycybereality Posts: 26,156 Oculus Staff
edited November 2018 in Oculus Rift S and Rift
  • Dash
    • Menu Improvements: Added a new Dash rollover menu. Hover your pointer on the right side of the belt for instant access to volume, Touch status, and to re-center your view.
    • Various performance improvements
  • Oculus Home
    • Embedded Panel Support for Custom Objects: You can now add embedded panels to custom 3D objects for importing to Home. This currently only works for solo users.
    • Home Menu: Updated fonts and added new localization options for improved functionality and visuals. 
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Comments

  • dburnedburne Posts: 2,849 Valuable Player
    edited November 2018
    User Guide?
    Do tell...
    Where can I find that?
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • kzintzikzintzi Posts: 1,068
    Wintermute
    I too would like to know where the user guide is :)

    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • sford52sford52 Posts: 174
    Art3mis
    edited November 2018

    https://support.oculus.com/guides/rift/latest/concepts/book-rug/   ?

    Though it does seem a bit out of date?
    ASUS ROG Strix GL702VS-AH73 17.3" Laptop.  I7-7700HQ, GTX1070, 12 GB DDR4 RAM, 500 EVO 970 GB SSD, VS 2017, Oculus rift, Windows 10 home
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Sorry for the confusion. The guide is being updated now, I'll post a link when it's ready.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • dburnedburne Posts: 2,849 Valuable Player
    Sorry for the confusion. The guide is being updated now, I'll post a link when it's ready.
    Sounds good - looking forward to getting it. It will be good to have.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • kzintzikzintzi Posts: 1,068
    Wintermute
    Sorry for the confusion. The guide is being updated now, I'll post a link when it's ready.
     yeah, the current version doesn't even talk about Dash. lol
    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • RichooalRichooal Posts: 1,242
    Wintermute
    edited November 2018
    Crikey!
    I just noticed that the Oculus Desktop App no longer displays my real name. (on the main page)

    Did this happen with 1.32 or earlier? Thank you to whoever is listening at Oculus.
    i5 6600k - GTX1060 - 8GB RAM - 0 PROBLEMS
  • melgueririmelgueriri Posts: 2
    NerveGear
    Does this release also offer a solution to switch off in VR notifications? I posted underneath post already in the 1.32 Beta thread, but didn't get an answer.

    >>>>>>>>>>>
    LZoltowski said:
    I just noticed that you can turn "in VR notifications off!" Woohoo, no more popups during games. Yay!
    Could you please tell me where I can switch those VR notifications off? Been having issues with notifications appearing in my VR while I'm in the middle of a game. That's just so annoying and I just can't get the notifications te disappear. Yesterday I had a notification of one of my sensors not working properly during 2 hours of racing in RFactor2 in a league race. Never had those notifications until the recent Oculus Home update, but can't seem to get rid of them. Some help would on this, would be very much appreciated!

    Btw: I got all 4 notification options in the notification menu switched to off already and still I get the annoying in game notifications.

    >>>>>>>>>>>>
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • Lostinthought68Lostinthought68 Posts: 2
    NerveGear
    Ok I just got this update, but the world seems to be shifting about as if I am drunk. At first I thought it was just the game I went to play, but it is when I am at HOME. It shifts to the left or right then back, also front to back. IT does not seem like stutter, but movement. Anyone one else getting this.

    This is the first time I have had this problem.


  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Can you please submit a bug report? You can do this in the Help Center (lower left of Oculus app) by clicking Provide Feedback.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • Lostinthought68Lostinthought68 Posts: 2
    NerveGear
    ok will do.
  • DarlOculusDarlOculus Posts: 13
    NerveGear
    edited November 2018
    With this release. Is there also a fix for the stutter we have all been having in the past ? I dont see why no one seems to be asking this question since the posting of Rift 1.32. And yes I have posted a "bug report". All the suggestions to fix it have not worked. I have been having buyer remorse lately. HTC Seems the road I should have gone. Price be damned for the lack of stutter (maybe).
  • LuluViBritanniaLuluViBritannia Posts: 475
    Trinity
    There is no stutter we have all been having. Don't take a few complaints as the general situation.
    Current VR results imo:
    - Great small apps. Great ports of bigger games.
    - Great VR-specific features. Not enough showcased!!!
    - Too many actors in the industry, the market is totally broken.


    My hopes for VR next gen:

    - Better ratio between visual quality and power needs. No more godrays and less SDE.
    - Full Body Tracking.


    "If you don't mind, do you want me to take you there? Where dreams come true."
  • PTBBBassManPTBBBassMan Posts: 11
    NerveGear
    I have discovered an interesting bug......
    I use Voicemeeter Banana for sending audio to three different pieces of hardware.  1. My onboard sound card  2. An Asus Xonar pcie card  3.  Rift headset.
    Since the last updates, I could not get my HMD to work.  I tried reinstalls   blah blah blah,,,,nothing worked.
    I stumbled upon a work around that seems to let me get everything working.
    I boot the computer and, afterwards, go to the app tray and shut down Voicemeeter app.  I then launch Oculus home.  After home is running, I then relaunch  Voicemeeter app and all works at that point.  For some reason, the HMD will not boot up if Voicemeeter app is running......
    Just thought I would share and maybe the Oculus devs might look into this  come up with a solution on next update.
  • kevster666kevster666 Posts: 1
    NerveGear
    Ok I just got this update, but the world seems to be shifting about as if I am drunk. At first I thought it was just the game I went to play, but it is when I am at HOME. It shifts to the left or right then back, also front to back. IT does not seem like stutter, but movement. Anyone one else getting this.

    This is the first time I have had this problem.


    I'm getting exactly the same thing. Bug report sent to Oculus..
  • TomCgcmfcTomCgcmfc Posts: 1,499
    Project 2501
    I gotta say that with the latest 1.32 I do get a bit of shimmering with the Oculus logo on startup, esp. if I have moved it around a bit.  It does seem to go stable though.

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti (from my old AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors. Vive Cosmos, currently work in progress.

  • phoenixdigitalphoenixdigital Posts: 167
    Art3mis
    edited November 2018
    Congrats Devs!!!!

    Zero stutter in Home (for me). You've nailed this release. I was concerned when I tried the 1.32 beta and saw stutter but that could have just been debug code. This release is flawless (for me).

    I took some performance metrics of OVR_Server, Dash and Home2 if anyone is interested. - https://imgur.com/a/ML94gkU

    Dash definitely releases GPU memory usage much faster than pre 1.32 when backgrounded. It still uses a fair bit of system memory ~800MB when backgrounded. However I had a lot of overhead so maybe it steps aside if another program requires it??? Do apps do that these days in Windows?

    Dash using ~5% CPU at all times will probably still offend some of the purists who want nothing to get in the way of their VR apps. Does anyone know what critical features Dash provides?

    Does OVRServer or Dash provide Guardian boundary detection?

    Does anyone have a list of "features" that OVR_Server and Dash provides?

    Edit: Some metrics while playing Superhot - https://imgur.com/a/WaLUnUC


    CPU: i5 6600K (conservative overclock), GPU: Asus GTX1080Ti (not overclocked), motherboard: Asus Z170 Pro Gaming, USB Card 1: Inatek 4 Port, USB Card 2: Startek 2 Port
  • tonyfromsyracusetonyfromsyracuse Posts: 19
    NerveGear
    my home is a bit watery like the air has dangerous vapors floating around sometimes
  • YoLolo69YoLolo69 Posts: 1,113
    Wintermute
    edited November 2018
    The new Dash rollover menu is a great addition but I find it really blurry comparing to the other part of Dash, like if it was scaled high too much, or too much anti-aliased and that's with my usual SS 1.5. In any way, great feature for sure.

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

    I7 3770K OC 4.6GHz, GTX1080 OC 10%, 16GB DDR3 2448  OC, Oculus Rift CV1

  • DarlOculusDarlOculus Posts: 13
    NerveGear
    My dash has always been blurry. I thought that was normal. My fonts can't be read unless i bring them close to my face or enlarge the screen to max size.
  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    I love the new pirate stuff, finally fits the big ole pirate ship environment, the wood texture for the ceiling is gorgeous.
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
    ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

    Be kind to one another :)
  • GlobespyGlobespy Posts: 92
    Hiro Protagonist
    Does it offer the option to stay closed when I don't need it for any apps or titles that having anything to do with Oculus home?
    For example, iRacing, Assetto Corsa, rFactor2, Project Cars - yes I pretty much only race in VR.

    I kinda like the new Home Dash, good job.
    But can we please have an option to turn the damn thing off when not being used for any Oculus specific content like we used to? You know, the 'run as administrator' option to keep it closed when not using it.

    Not sure why Oculus did this? I have a suspicion it was because they didn't like the Oculus Tray Tool and it's very simple, low resource use way of launching VR titles without the Oculus Home in the background.
    I'm sure Apollyon will find a fix for this, until you patch it again...but the community will always find a way around it when you forcefully push things in their faces. 
    You want widespread adoption of VR as much as we users do, there's no need to force the Home to be open to experience the VR content, especially 3rd party apps that have nothing to do with the Home Dash and simply need to the OVR service to be running.

    Now, I haven't seen much of a resource 'hit' with it on unlike others reporting very high CPU usage, so good job on that.
    But for those of us who leave our HMD's sitting out next to our PC's and have the Home Dash open when it detects change in light intensity caused by say my pet cats walking past it, there really should be an option to turn it off as that's when it uses resources for no reason.
  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    What's all these promotions people are talking about?
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
    ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

    Be kind to one another :)
  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    What's all these promotions people are talking about?
    Game promotions and sales displayed on Desktop in Oculus Client, and in your face in HMD via Dashboard.  There should be a switch to opt out of that just as there's one in any other civilized software I know of.  This is not a free software, I paid money for my device, so I should have a right to opt out of ads.

    Ideally, I would like no Oculus Client starting with my games, only dash with no ads, but I guess the single purpose of it is to drive game sales up, right? :smile:

     You mean the recommended bit when you put the HMD on?
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
    ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

    Be kind to one another :)
  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    What's all these promotions people are talking about?
    Game promotions and sales displayed on Desktop in Oculus Client, and in your face in HMD via Dashboard.  There should be a switch to opt out of that just as there's one in any other civilized software I know of.  This is not a free software, I paid money for my device, so I should have a right to opt out of ads.

    Ideally, I would like no Oculus Client starting with my games, only dash with no ads, but I guess the single purpose of it is to drive game sales up, right? :smile:

     You mean the recommended bit when you put the HMD on?
    I cannot check anymore because after 1.32 closed the last simple door to prevent Oculus Client from starting, I moved back to 1.30FW and so did half of the virtual racers I know.  What Oculus does IMHO is counter productive, because no matter how hard they try, there will be a way around, it is just a matter of effort put in.  But, this aggressive approach harmed company image in my eyes really badly.

    I am talking about the biggest tile in the dashboard, that displays: Game A, Price N, Game B, Price M.  Also, the page that Oculus Client starts with, displaying similar information.  That page should be optional, just as it is everywhere else.  Imagine Microsoft Store opening in your face every time you log on to Windows, how would that be a nice experience?
    Ah I get ya. Never really thought anything of it. Steam is the biggest offender. It's quite subjective I think, I never really paid any attention to it.




    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
    ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

    Be kind to one another :)
  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    What's all these promotions people are talking about?
    Game promotions and sales displayed on Desktop in Oculus Client, and in your face in HMD via Dashboard.  There should be a switch to opt out of that just as there's one in any other civilized software I know of.  This is not a free software, I paid money for my device, so I should have a right to opt out of ads.

    Ideally, I would like no Oculus Client starting with my games, only dash with no ads, but I guess the single purpose of it is to drive game sales up, right? :smile:

     You mean the recommended bit when you put the HMD on?
    I cannot check anymore because after 1.32 closed the last simple door to prevent Oculus Client from starting, I moved back to 1.30FW and so did half of the virtual racers I know.  What Oculus does IMHO is counter productive, because no matter how hard they try, there will be a way around, it is just a matter of effort put in.  But, this aggressive approach harmed company image in my eyes really badly.

    I am talking about the biggest tile in the dashboard, that displays: Game A, Price N, Game B, Price M.  Also, the page that Oculus Client starts with, displaying similar information.  That page should be optional, just as it is everywhere else.  Imagine Microsoft Store opening in your face every time you log on to Windows, how would that be a nice experience?
    Ah I get ya. Never really thought anything of it. Steam is the biggest offender. It's quite subjective I think, I never really paid any attention to it.




    No, you can turn it off in preferences!  No hacks, not workarounds needed.  It is opt out choice, as it should be.  In my Steam I see only my games.   In Steam VR - just empty plane with mountains.  That is exactly what I am saying, you can turn this off in Steam/Steam VR, but not in Oculus?   That is not right.  WMR Portal also does not force it in your face on Desktop nor in headset.

    I agree it is subjective, but I do not like it.  For paid stuff, I do not want to see ads.
    How do you just see your games on Steam? (whats the setting) When I open steam it goes to my library but I still get the giant popup.
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
    ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

    Be kind to one another :)
  • bagastenbagasten Posts: 13
    NerveGear
    Anyone else having problems getting the pirate items notification.  I have logged into my Oculus every day since the announcement and still no pirate gear.  Not a huge deal but I get worried that other things maybe wrong.
  • RichooalRichooal Posts: 1,242
    Wintermute
    bagasten said:
    Anyone else having problems getting the pirate items notification.  I have logged into my Oculus every day since the announcement and still no pirate gear.  Not a huge deal but I get worried that other things maybe wrong.

    I didn't get a notification, they were just there in the inventory. Look for the blue dots in the inventory.
    i5 6600k - GTX1060 - 8GB RAM - 0 PROBLEMS
  • PTBBBassManPTBBBassMan Posts: 11
    NerveGear
    My Odyssey will be ordered soon...bye bye Oculus!!!!!!!!
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