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My Odyssey+ review

maxpare79maxpare79 Posts: 1,756 Poster of the Week
Alright long time Rift owner (since DK2) used to be a mod around here (yeah I am not dead), I decided to give the Odyssey+ a try since Microsoft Store will let you return it for free during the first 30 days so why not.

Long story short, don't believe the hype...
Screen:
Being a sims guy I was intrigued mainly by the screen, and was really excited to try it on. The display on the Rift never bothered me, once you wear it for a while you tend to forget the imperfection. I wasn't blown away by the Odyssey+ screen like I thought I would. You can still see the pixels and the difference is definitely not night and day with the Rift, but the difference might be more noticeable to a Vive owner (I also play with one regularly and find the screen on the rift sharper). FOV might be a bit larger if you can succeed at getting the damn thing close to your eyes (more about that later). Colors are great, I can sometimes see the fresnel ring during bright scenes, god ray don't bother me but again I was never bothered by those as well on my Rift. 

Sweetspot:
Alright in the Rift you can move your eyes to look around without any problems, in the Vive you actually have to move your head to look around, in this, it's between the 2, you can move your eyes a bit, but it get blurrier if you go to the full extent of your eyes movement

Tracking:
Tracking was spot on, and responsive, I would only loose tracking behind my head and with the controller directly in front of the headset (example if you would try to take something and eat it in job simulator, you might loose tracking near your mouth) Other then that I really didn't find any problems with it in my 2x3m space. I dimmed the light in the room to a minimum and it would still work so I was impress by inside out tracking, was expecting it to be a load of crap but I can see it being the future now, one more camera on the headset at the back and I believe this might be the future.

Controllers:
Again was expecting a subpar experience, but the controllers are actually fine, plastic feels cheap and they do require 2 batteries each, but the egonomics is just a bit below the Touch but better than the Vive wands, what is weird is that these IR lights on it are actually real leds, the controllers light up like a christmas tree. On a side note my hands are small so experience might differ for somebody with big hands.

Audio:
I am not an audio guy, headphones are good, on par with the Rift

Setup:
Literally 5 mins and your good to go, kudos there

And now here comes the bad news:

Headset construction:
What can I say, this thing is friggin huge, I find it gigantic compare to my Rift, it's bulky and massive, if I could compare the construction of this thing it reminds me of the first gearVR but bigger (same type of plastic)

Fit and comfort:
Alright from different reviews I could tell that you had to have a specific head shape for this, it seems I am one of the lucky winner, I have a big head, as a reference, if I put a baseball cap on, I have to enlarge it by 2 pins (the plastic thingy at the back of the head). I have seen mods online to remove light leaks from this thing, luckily I had no more light leak then on my Rift (through the nose), I didn't experience leak on the side of the headset.
My main problem with it is that this weight all sits on your forehead, and to get the sweetspot right you have to install the strap at the lowest spot possible at the back of your skull, which actually makes the HMD tilt up from your cheek, you have a weird feeling that this thing is dangling in front of your face rather then wearing it as a hat like the rift. I now understand why people made mods for the original odyssey to push the headset on the cheeks with straps going around the head and so on...If you push it hard enough on your cheek you notice a wider FOV, but getting it to stay there is another matter.
Maybe it get some use to but the pressure on the forehead is really annoying...

Software:
Jesus, I love my Rift now more then ever because of this thing...Alright where to start...I might not know all the tips and tricks around the WindowsMR user experience, but I should not have to do research as well...
First you start WindowMR, then you can start SteamVR for WindowMR, thing I experience is that I would loose audio in the headset as soon as SteamVR started, I said to myself alright not the first time I have to mess around SteamVR audio settings, I will just choose the right audio source, then 2 things happened, 1st when you have a WindowsMR headset on, Windows 10 actually locks itself up, you have to press window+y key to gain control back of your desktop...annoying, second, when looking at my audio source I can't find anything related to the Samsung headset, only my regular audio source are present, don't ask me why...
Listen I already find that the SteamVR experience is clunky compared to Oculus Home/Dash, now you have to clunky experience on top of one another. Everytime I want to start a game I have to mess around to get it to work, which does not happened on the RIft and not as much on the Vive for that matter. One example is for some games you will have to remap the controllers in steam because the dev didn't have the WindowsMR headset in mind when they designed it.

Conclusion
2 days with it, it's in the box back to Microsoft, if the screen would have been a much better improvement I would maybe have stick with it and the clunkyness of the interface and the comfort, but it's not worth it, don't believe the hype. I wouldn't even call this Rift 1.5. But if a refresh of the Rift comes out with a screen that compares to this I might consider it if it's in the 250-300 ballpark (old joke, smaller park). But I really don't get how Samsung could issue a product so uncomfortable with all these headset already out there that they could just copy...The ease of use of the Rift really shines when you come face to face with something like this. I wish Oculus Home would open the door to other headset natively so everyone could enjoy it.
I am a spacesim/flightsim/racesim enthusiast first :-) I7 [email protected], 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
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Comments

  • DaftnDirectDaftnDirect Posts: 3,958 Valuable Player

    Welcome back @maxpare79 ; nice to have a fellow ex-mod in the room. Things have quietened down somewhat since you were last here.

    Sounds like there's a little way to go with the +, it's about time we had a new headset in our hands that we can really cheer about. Well, spring should have at one coming our way at least.

    Gateway 2000, Pentium II 300 Mhz CPU, 64Mb RAM, STB Velocity 128 AGP Graphics Card with 4MB SGRAM, 6.4Gb Hard Drive, US Robotics 56.5kbps Internal Modem, 12/24x CDROM Drive, Ensoniq AudioPCI, Windows 95.
  • maxpare79maxpare79 Posts: 1,756 Poster of the Week
    Hey Daft! Nice to know kids are behaving now!
    Yeah really was expecting better, it's when you try something else that you realize how convenient the Rift is...I know the Pimax 5k+ is suppose to be the end of it all, but after trying WinMR, just hearing the word PiTool has me deeply worried lol. If Microsoft can't come up with something decent, I don't have high hopes for a Chinese startup lol


    I am a spacesim/flightsim/racesim enthusiast first :-) I7 [email protected], 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
  • MradrMradr Posts: 2,683 Valuable Player
    Yea I figure we wouldn't see a true differences until 4k+ resolutions ranges. Tho - I figure they still be better than the Rifts over all just because they are higher resolution. Granted - I assume the less sharpness comes to play for their lower SDE. Anyway you can get image shots of both so we can compare?
  • maxpare79maxpare79 Posts: 1,756 Poster of the Week
    Mradr said:
    Yea I figure we wouldn't see a true differences until 4k+ resolutions ranges. Tho - I figure they still be better than the Rifts over all just because they are higher resolution. Granted - I assume the less sharpness comes to play for their lower SDE. Anyway you can get image shots of both so we can compare?
    Sorry can't anymore it's already in the box with the Microsoft UPS label on it. There's a lot of comparison running around reddit if you want to check it out. But you would be surprise, it's not that much of an improvement except for the SDE and the black levels...Not enough to keep it. It might have been if it totally replaced the Rift but I can't see myself putting up with WinMR interface + SteamVR + Remixed (WinMR version of revive)...

    My main reason for trying it was Project Cars 2 and Elite, I noticed a difference in Elite but mainly because of the black levels and just a bit because of the text. In PC2 it was more difficult to see the difference, I expected a better view of object in the distance but no...
    Keep in mind that I have a 2080ti so I can pretty much run my Rift with all the bells and whistle and the SS at 2.0
    I am a spacesim/flightsim/racesim enthusiast first :-) I7 [email protected], 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
  • pyroth309pyroth309 Posts: 399
    Trinity
    maxpare79 said:
    Mradr said:
    Yea I figure we wouldn't see a true differences until 4k+ resolutions ranges. Tho - I figure they still be better than the Rifts over all just because they are higher resolution. Granted - I assume the less sharpness comes to play for their lower SDE. Anyway you can get image shots of both so we can compare?
    Sorry can't anymore it's already in the box with the Microsoft UPS label on it. There's a lot of comparison running around reddit if you want to check it out. But you would be surprise, it's not that much of an improvement except for the SDE and the black levels...Not enough to keep it. It might have been if it totally replaced the Rift but I can't see myself putting up with WinMR interface + SteamVR + Remixed (WinMR version of revive)...

    My main reason for trying it was Project Cars 2 and Elite, I noticed a difference in Elite but mainly because of the black levels and just a bit because of the text. In PC2 it was more difficult to see the difference, I expected a better view of object in the distance but no...
    Keep in mind that I have a 2080ti so I can pretty much run my Rift with all the bells and whistle and the SS at 2.0
    That's what i was most afraid of with this headset was the blurring not making it easier to see/read in the distance. I wanted one for sims but now I'll just wait for a Rift S or a Pimax. Thanks for your review.
  • BeastyBaiterBeastyBaiter Posts: 757 Poster of the Week
    I had a pretty similar experience with the original Odyssey. Grabbed it after about 6 months with the Rift hoping for a massive resolution bump. The screens were clearly better and it had less god rays, but actually reading cockpit text in DCS and IL2 was not improved surprisingly. The audio and comfort were absolute garbage though. I couldn't wear it for more than 15 minutes before my forehead was irritated by the lack of breath-ability of that fake leather and all the weight being on that one spot. The headphones would be fine if they had half the padding and actually rested on my ears. As it was, they were so far away that all bass was gone and it was nothing but the highs remaining. I returned it within 24 hours.
  • TomCgcmfcTomCgcmfc Posts: 380
    Trinity
    edited November 8
    I think that the main problem underpinning the Odyssey+ success is Windows Mixed Reality (WMR).  I originally started out with WMR late last year with a Dell headset (at least it came free with my PC at the time).  After ~5 months of suffering I switched to a Rift and I have been very happy with this ever since.  Not to say there have not been some issues, but at least these were all resolved, sometimes with very little pain and suffering!

    I recently I took my Dell WMR headset out of its box from under my pool table to give it another go.  This is where I hide all the stuff I don't want my wife to know about btw.  I wanted to see if the new Win10 1809 and SteamVR for Windows updates had improved things since I was considering an Odyssey+.

    Short answer = My Dell WMR headset is back in its box under my pool table, and I'm not sure it will ever see the light of day again, lol!

    I do kinda hope the Microsoft manages to continue to improve and develop WMR because it does provide competition which should help the whole VR industry.

    I think that the biggest mistake that Microsoft made was to try to share their risk and get other companies on board by farming out their headset/controller production to a number (+8?) of companies.  Although specs were given, it is likely that there were some minor differences.  Certainly the Samsung Odyssey is an example of this.  They have probably produced the best WMR product but unfortunately its distribution was limited, it was more expensive, and reports of other inferior headsets did not help sell the whole WMR thing imho.  

    I think Microsoft should have either produced these themselves or limited them to one manufacturer (maybe Samsung?).  Then they would have been in the position to provide faster fixes and improvements.  This is why I currently like Oculus's strategy to control its headset/controller production.  

    As it is, WMR's kind of a mess right now imho and I'm not sure where it's going.  But, hopefully it will continue to develop and improve.  Maybe one day I'll be able to take my Dell WMR headset out of its box from under my pool table, lol!
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!

    Also have a 64gb Oculus Go which I love for travel and quick VR Fixes.  Looking forward to the Quest!
  • RuneSR2RuneSR2 Posts: 774
    3Jane
    Thanks for the elaborate review, which did put the nail in the Odyssey+ coffin for me - I'm using ss 2.0 in most of my Rift games too, wouldn't want to risk reducing sharpness.
    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • LZoltowskiLZoltowski Posts: 6,341 Volunteer Moderator
    Great review, thanks @maxpare79 and Hi! 

    Sounds like we are just seeing super minor upgrades from the mainstream companies at the moment, the Odyssey+ seems more like the SDE tech showcase/field test rather than anything else.
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
    ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

    Be kind to one another :)
  • maxpare79maxpare79 Posts: 1,756 Poster of the Week
    kojack said:
    maxpare79 said:

    Listen I already find that the SteamVR experience is clunky compared to Oculus Home/Dash, now you have to clunky experience on top of one another.
    Just imagine running rift games on it. Game running on oculus runtime running on revive running on steamvr running on windows mr. Yeah, that sounds nice.
    :)

    Yeah lol but the revive dev actually included something called Remixed in the revive dashboard, that now won't start steamvr when you want to play Rift games, but it's in beta and yeah it's a pain in the ass
    I am a spacesim/flightsim/racesim enthusiast first :-) I7 [email protected], 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
  • nroskonrosko Posts: 827
    Neo
    Is this the new one where they use the new Anti-SDE technology? 
  • RuneSR2RuneSR2 Posts: 774
    3Jane
    nrosko said:
    Is this the new one where they use the new Anti-SDE technology? 
    Yes it is. 
    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • YoLolo69YoLolo69 Posts: 1,036
    Wintermute
    IMHO and reading all that reviews and between lines the anti-SDE system is good when watching videos and movies, a great improvement, but lack when it's about games where sharp images are needed.

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

    I7 3770K OC 4.6GHz, GTX1080 OC 10%, 16GB DDR3 2448  OC, Oculus Rift CV1

  • nroskonrosko Posts: 827
    Neo
    YoLolo69 said:
    IMHO and reading all that reviews and between lines the anti-SDE system is good when watching videos and movies, a great improvement, but lack when it's about games where sharp images are needed.
    That would make sense it never advertised to improve sharpness, just SDE.  SDE  is probably the least frustrating vr issue for me. The improved colours, black levels & slight increase in sharpness would make me consider it but the issues with comfort & software is off putting. 
  • Shadowmask72Shadowmask72 Posts: 3,135 Power Poster
    @maxpare79 Hehe still lurking you ol dog. Thanks for the review. Makes me feel less sad there is no Euro release.


    System Specs: RTX 2080 ti , i7 4790K CPU, 16 GB RAM, Win 10 64 Bit OS.
  • kevinw729kevinw729 Posts: 3,992 Valuable Player
    It is interesting to see the Odyssey+ being applied beyond just as a WinMR system:


    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
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  • maxpare79maxpare79 Posts: 1,756 Poster of the Week
    @maxpare79 Hehe still lurking you ol dog. Thanks for the review. Makes me feel less sad there is no Euro release.
    Hehe, yeah never really stopped reading, but I don't use my headset much these days, actually maybe went like 3-4 months without even being touched. But, the Odyssey got me curious and now I am back to using my headset every week :-).
    I am a spacesim/flightsim/racesim enthusiast first :-) I7 [email protected], 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
  • snowdogsnowdog Posts: 5,180 Power Poster
    There's no way I'd be able to go 3-4 months without being in VR. I was going stir crazy when I was in the hospital for a couple of weeks on and off lol

    Sounds like it's not worth importing one from the US then, not that I was considering it anyway tbh.

    I'm still looking at getting either a Pimax 5K+ in 2020 or a CV2 in 2020 (assuming that Oculus will be releasing it then rather than going insane and releasing the Rift S with inside out tracking of course!).

    2019 is all about the Yaw VR motion simulator for me, assuming of course that it gets decent reviews when it launches. Elite Dangerous, flight sims and driving sims are going to be CRAZY in VR with a motion simulator.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • RedRizlaRedRizla Posts: 4,884 Valuable Player
    edited November 11
    @snowdog - If Oculus don't have Foveated Rendering ready by 2020, then what are they supposed to do other then release something like a Rift -S?  At-least it would bring it up to date with their mobile headsets like OculusGo & Oculus Quest.
  • snowdogsnowdog Posts: 5,180 Power Poster
    RedRizla said:
    @snowdog - If Oculus don't have Foveated Rendering ready by 2020, then what are they supposed to do other then release something like a Rift -S?  At-least it would bring it up to date with there mobile headsets like OculusGo & Oculus Quest.

    I don't have a problem with the resolution or FOV of the rumoured Rift S. The problem I have is with the tracking. It isn't going to be a high end PC VR headset with inside out tracking, even with four or heck, even with 6 cameras including two at the back. With the best cameras in the world you'll lose tracking when the controllers are too close to the headset.

    Any headset without fully accurate 360 degree tracking is NOT a high end PC VR headset- it's mid-range. And I'm not going to buy a mid-range headset next gen.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • MradrMradr Posts: 2,683 Valuable Player
    edited November 11
    snowdog said:
    RedRizla said:
    @snowdog - If Oculus don't have Foveated Rendering ready by 2020, then what are they supposed to do other then release something like a Rift -S?  At-least it would bring it up to date with there mobile headsets like OculusGo & Oculus Quest.

    I don't have a problem with the resolution or FOV of the rumoured Rift S. The problem I have is with the tracking. It isn't going to be a high end PC VR headset with inside out tracking, even with four or heck, even with 6 cameras including two at the back. With the best cameras in the world you'll lose tracking when the controllers are too close to the headset.

    Any headset without fully accurate 360 degree tracking is NOT a high end PC VR headset- it's mid-range. And I'm not going to buy a mid-range headset next gen.
    Some of that you could address with adding more IR so it knows what it is looking at with in the sample image. Then there is the idea of placing the cameras on the controllers and feeding the headset the information. So always possible to have the best of both worlds. Also, this would be a design limit that devs would just have to think about - but - there really shouldn't be many reasons to have your hands that close to the headset in the first place.

    For me - if we see a Rift 2 - is I really want to have a higher res so the image is more sharp with maybe focal point view for easier text and focus reading. That is my only real beef with the current headsets. The image quality still feels sub 1080p. I like to get least get that for movies or games. Following that a easier in and out design and strap. I like to start using VR as another monitor instead of just when I want to play games.
  • pyroth309pyroth309 Posts: 399
    Trinity
    edited November 11
    Mradr said:

    For me - if we see a Rift 2 - is I really want to have a higher res so the image is more sharp with maybe focal point view for easier text and focus reading. That is my only real beef with the current headsets. The image quality still feels sub 1080p. I like to get least get that for movies or games. Following that a easier in and out design and strap. I like to start using VR as another monitor instead of just when I want to play games.
    That's my main problem with VR right now. A lot of games feel like 480p or worse even with supersampling jacked up because it's so hard to see small details or read small text. I don't enjoy Sims as much as I should as I'm always at a disadvantage for target identification and it's a pain to read gauges without moving close to them. At the same time, it's become apparent that until we get a lot more power from GPU's or something like foveated rendering is introduced, going up on resolution and FoV increases the power requirements dramatically. As the Pimax 5k+ is showing, it's beyond what even a 2080TI can do to maintain 90 fps in games. It likely will be beyond what next gen GPUs can do as well in games like fallout 4 without some ASW 2.0 like help. 
  • TomCgcmfcTomCgcmfc Posts: 380
    Trinity
    Wow, the VR glass is half empty for some, lol!  Me, I’m just enjoying the current generation of VR with my CV1 and my mid-spec’d PC.  I’m happy to play with that for at least the next 2-3 years.  It’s going to take big improvements  before I’m prepared to go gen2.
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!

    Also have a 64gb Oculus Go which I love for travel and quick VR Fixes.  Looking forward to the Quest!
  • MradrMradr Posts: 2,683 Valuable Player
    edited November 11
    TomCgcmfc said:
    Wow, the VR glass is half empty for some, lol!  Me, I’m just enjoying the current generation of VR with my CV1 and my mid-spec’d PC.  I’m happy to play with that for at least the next 2-3 years.  It’s going to take big improvements  before I’m prepared to go gen2.
    A lot of people have had their VR for a while (day one supporters). I am not saying we don't enjoy iit - what I am saying - going forward - is that we need to focus on the ability to start looking at text and other small details to start bring it to a point that it is used outside of just gaming. The problem is - gaming alone doesn't get people stay in VR and as such - you get post of people saying their VR unit is collecting dust or delay in using theirs for a period. 



    There has to be a way to increase resolution without taking much resources outside of just ET/FOVR. I do wonder if there is a way in DLSS to maybe do it on texture to fill in the gaps or a "baking system" to bump stuff up without it destroying cards. I know a few tricks - but they still end up costing "cost" to have them down on the hardware level.
  • pyroth309pyroth309 Posts: 399
    Trinity
    edited November 11
    TomCgcmfc said:
    Wow, the VR glass is half empty for some, lol!  Me, I’m just enjoying the current generation of VR with my CV1 and my mid-spec’d PC.  I’m happy to play with that for at least the next 2-3 years.  It’s going to take big improvements  before I’m prepared to go gen2.
    Wouldn't say it's half empty, I do enjoy VR and considering I own more than 100 premium titles between Oculus Home and steam, I've experienced the best of what VR has to offer. For me, I'm just pointing out why it's it's not good enough for me to be a full time VR gamer  or user so to speak. I hope to get to where it takes me permanently from flat screen gaming. That's not to say I don't enjoy VR as I do but my desire to play with my rift has been steadily decreasing. Ready for some next gen stuff to roll out to get my excitement going again. 
  • TomCgcmfcTomCgcmfc Posts: 380
    Trinity
    Ok, back on topic.  This headset might be the best resolution out there but it is still WMR .  It's unlikely to be more stable than Oculus imho.
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!

    Also have a 64gb Oculus Go which I love for travel and quick VR Fixes.  Looking forward to the Quest!
  • OmegaM4NOmegaM4N Posts: 221
    Nexus 6
    ^^Having a WMR myself i can say that for me personally it was very stable, and i was really surprised at how good this thing actually worked, and yes external sensors do still offer the best tracking, when they function as they are supposed to do, but i think the sweet spot for Vr tracking could be a mix of inside out and external sensor, with say one sensor positioned above you, i think that might actually be VR tracking at it's best without having mutiple cables and sensors locking you into one specific area that you can never move from, which is one of the features i love about this WMR headset as i can actually go and sit on my recliner and enjoy dirt rally or ETS2 because i am no longer constricted to where i set the senors up of say my rift, i like that freedom about inside out tracking.

    But whatever they do i wish they would pull the finger out, i want 4k, unlimited FOV, no cables anywhere, i want full fat mixed reality as standard, i want the earphones that look like human ears and i want the whole thing to fit into a pair of normal glasses, so noone suspets is a walk along the road i have them in my V.A.T.S, and i want the whole lot to cost  £99 and come with a 5 year warrenty........now i don't think i am being unreasonable, right, you want my £99 you better work for it. B)

  • pyroth309pyroth309 Posts: 399
    Trinity
    Hmmmm So I was peeking at the Black Friday deals for samsung as I'm in the market for a new TV...and I spotted this.


    299? lol, I will be rebuying it for that price.

  • cybernettrcybernettr Posts: 865
    3Jane
    Wonder if this was named with a wink towards the old Odyssey, the first home video game system?

    https://m.youtube.com/watch?v=H2EIsnr_cv4
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