I'm after a method of displaying my desktop in binocular stereoscopic for the purposes of using a Oculus Rift CV1 as a static HMD device using windows' extended or cloned display modes.
Ideal solution I imagine would be some kind of software which warps the output image to suit a Rift headset.
As for hackjob requirements,
a) divide a screen down the middle, display the same image on each side (the Rift is detected as a single high resolution display).
b1) set the borders independently for the custom resolution which I will have to create to match my FOV while wearing my Rift with an aftermarket facial interface.
b2) specifically be able to separate the left and right 'images' by a custom amount in order to both align the images with my FOV and to set a comfortable focal distance for extended use.
If anyone has managed to get something like this working, or knows of any workaround which can force windows to treat a display as a HMD and simply apply a stereoscopic mirror to a display, I can probably manage to get what I want from even that.
I am not after virtual desktop suggestions. In this scenario, I am unable to use the Rift as a VR headset; NO sensors and NO tracking, hence NO 3D space rendering or triangulation. If you suggest this to me I will likely cuss at you, as I've already read countless threads where the OP is asking for solutions outside of virtual desktops and no suitable suggestion was made - precisely why I am forced to make a thread of my own.
I do not want to know about your feelings of distaste regarding a static image being displayed inside the Rift. If you think a static image in a HMD will certainly/definitely/irrefutably cause motion sickness, then I must assure you that this is incorrect, as HMDs have been around for a very long time with very few complaints of motion sickness. Unfortunately they are still stupidly priced for what they are, considering we now have VR headsets which contain far more technology for less than double the price of some HMDs. Alas, I already have the Rift and could make use of a HMD primary monitor, which is why I'm here. Rest assured, my Rift will still get plenty of use as a VR headset.
I have no concerns regarding the resolution of the device running in an extended or cloned desktop mode. I have already managed to test the image and my desktop is perfectly legible and usable (outside of having to close an eye at a time to correct for the lack of focal point). I've read some really stupid shit about how people "can't have a screen so close to their face" blah blah, well guess what, the screen is that far away regardless of a static image or a VR landscape. I will hopefully be able to tweak my focal point, making the desktop appear a few feet away, just as it would in actual virtual desktop applications.
If you must know, the use case of this set up will be plugging in via intel onboard graphics 630, which for me, when done, does connect the headset in extended desktop mode. I am able to plug into my GPU to use the headset in VR mode, but I do not want that in this case.