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Yaw VR Motion Simulators Are Being Shipped To Backers This Month!

snowdogsnowdog Posts: 7,497 Valuable Player
Yes. That's right. I started a new thread cos I was too lazy to search for the original thread I started. So sue me lol

https://www.kickstarter.com/projects/346206518/yaw-vr-compact-portable-motion-simulator/posts/2339700

"Hi Backers!

I'm happy to inform you that we are going to start the delivery even this month. Last week we could solve the last mayor issue. Now the bluetooth connection works well, so just a few minor issues are left, but we don't see any blockers.

We have contacted the first Standard edition backer in Singapore to finalize his order. So we decided we will not send out new survey, but contact all of you one by one  before we start the production of your actual device. 

For PRO and Special Edition backers: right after we finish the first Standard device we will focus on completing the backrest which is the last missing part for PRO and Special Edition.

Thank you for your patience and for the amazing support from all of you!"




I'm REALLY hoping that these things are going to be great because I've hyped myself up over this and don't want to be disappointed lol


With a bit of luck I'll be able to afford to get one of these things in May so I'm really looking forward to jumping in. The likes of Elite Dangerous, Project CARS 2, Assetto Corsa and War Thunder are going to be amazing in one of these things!!!


Pleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegood...

"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

Thomas Covenant, Unbeliever
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Comments

  • BloodletBloodlet Posts: 736
    3Jane
    I have to wait a little longer for mine as I ordered one of the special editions with the back rest. A must if the latest simulation video is anything to go by as you'll definitely need a seat belt!

    The new base design seems to allow a lot more degrees of tilt/pitch.


  • RedRizlaRedRizla Posts: 7,022 Valuable Player
    edited November 2018
    I just hope parts are available to get here in England, if not it's going to be an expensive return if this goes tits up. Does anyone know if they are taking orders for the delivery to the UnitedKingdom when this becomes available?
  • DaftnDirectDaftnDirect Posts: 5,713 Volunteer Moderator

    I mentioned in the Feel Three thread about whether that hardware had motion cancellation sorted out for the Rift and it ended up in a lot of twoing and froing (rather appropriate for a motion simulator) with the dev about whether it was indeed compatible with the Rift or not. The dev said it was compatible but that Oculus had to implement support.. which in my book means it wasn't yet compatible!

    Anyway, do we know what the position is with Yaw VR? this may have already been discussed, if so , sorry, I can't recall it!

    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1909 (18363.836)
  • snowdogsnowdog Posts: 7,497 Valuable Player
    RedRizla said:
    I just hope parts are available to get here in England, if not it's going to be an expensive return if this goes tits up. Does anyone know if they are taking orders for the delivery to the UnitedKingdom when this becomes available?

    They're delivering worldwide for Kickstarter backers so I would have thought the same thing applies to pre-orders too.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • snowdogsnowdog Posts: 7,497 Valuable Player

    I mentioned in the Feel Three thread about whether that hardware had motion cancellation sorted out for the Rift and it ended up in a lot of twoing and froing (rather appropriate for a motion simulator) with the dev about whether it was indeed compatible with the Rift or not. The dev said it was compatible but that Oculus had to implement support.. which in my book means it wasn't yet compatible!

    Anyway, do we know what the position is with Yaw VR? this may have already been discussed, if so , sorry, I can't recall it!


    Well it looks like they've sorted something out for the Rift. I mentioned the sensor on the motion simulator in that other thread but they've since added another video to their Kickstarter page (either that or I didn't notice it before) with a rollercoaster demo:



    It also says on their Kickstarter FAQs that it supports all headsets so I can't see the Rift being a problem.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • bigmike20vtbigmike20vt Posts: 4,153 Valuable Player
    edited November 2018
    is it me or is that not working properly on the rift. the spinning on the yaw motion is wrong, surely he should be going around in a full circle? 

    compare the above video to this one


    something does not add up.
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • kojackkojack Posts: 6,418 Volunteer Moderator
    It's easy for devs to add motion cancelling to their games (if they don't mind a little bit of 3d maths).
    However it's not easy to add it to other people's games. You need to do two main things:
    - get the game to receive fake tracking data
    - trick ATW (which can't be turned off) to not get in the way

    The way people have done the former with the Vive is to intercept the tracking data between the drivers and steamvr, inserting faked (motion cancelled) tracking. The data from Vive hardware is a lot simpler to modify than from the oculus sensors (video frames) though.
    One way to do it with the rift is to intercept the calls to the oculus sdk made by a game and replace the data. Then also modify layer data sent with each frame to trick ATW (ATW does it's own tracking checks that can't be intercepted and compares those to what the game says it used (the motion cancelled tracking). So you need to tell ATW what it wants to hear).

    The way I was doing it was dll injection into the game that's running to hijack oculus sdk calls. The big danger for this is that it could be detected as a cheat (since cheats use similar techniques). I'd be wary of running it on steam games or things like Elite in case it triggers a ban. It might be safe (Valve mainly bans known blacklisted cheat signatures), who knows. :)
    (Another downside is that my method wouldn't work on Go or Quest, it's Rift only)


    is it me or is that not working properly on the rift. the spinning on the yaw motion is wrong, surely he should be going around in a full circle? 

    compare the above video to this one


    something does not add up.
    There are two possible reasons for not spinning a full circle:
    - yaw limit to prevent strangling yourself on the cables. Not needed for a wireless headset.
    - not motion cancelling. If the rig rotated to match the game, then the rift tracking also sees rotation that gets added to the game. Imagine: the game has you facing north, in real life you are facing north. Now the game's rollercoaster turns to face east. The Yaw turns to face east. The rift sees that you are looking 90 degrees from the default. The game then shows you looking south (adding the game's turn with your headset turn) even though you are physically facing east.

    Looking at the video, there's also parts where the rollercoaster is going down a hill, the Yaw is pitched forward to match, the guy is looking level (not angled forward like the Yaw), but the view of the game shows the player as looking down the hill. So it looks to me like the Yaw is (ironically) ignoring game yaw but matching game pitch and roll, and doing no motion cancelling. The game is then using world headset tracking as game local rollercoaster seat tracking instead of game world coordinate system tracking.


    For a rollercoaster that turns a lot, even if they have motion cancelling working on the rift, the cable would cause a problem (even with overhead cable supports, there's a limit to twisting a cable).

    I'll probably get a Yaw, but mainly for Go/Quest and most likely for my (and my student's) own software, so motion cancelling is easier.

  • bigmike20vtbigmike20vt Posts: 4,153 Valuable Player
    yep that is what i meant (i just didnt say it) which to me means it is dishonest to say the rift is supported on the yaw imo, and has the same problem that the feel 3 has, only with that the developers are upfront about it.
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • BloodletBloodlet Posts: 736
    3Jane
    edited November 2018


    RedRizla said:
    I just hope parts are available to get here in England, if not it's going to be an expensive return if this goes tits up. Does anyone know if they are taking orders for the delivery to the UnitedKingdom when this becomes available?
    I am in the UK and ordered after the kickstarter had ended.
    They have stated that all motors etc are off the shelf models and easily replaced from local vendors if needed.
    This would suggest the unit is easily user repairable. They also stated all components would have their own supplier warranties if needed.
    is it me or is that not working properly on the rift. the spinning on the yaw motion is wrong, surely he should be going around in a full circle? 

    compare the above video to this one


    something does not add up.
    The unit shown in the video is a very early version of the yaw without any tracking. They are fitting blue tooth tracking to the units for motion cancelling. Not sure if this is working for the rift though.

    The amount on movement of the spin can be limited in the driver software. So you can set it to suit your needs, space and cable management. Sim tools software is being used for this for most games.

    There is a discord channel set up that is currently the best place to get information. including from the Yaw developer himself: https://discord.gg/VDshErW

  • snowdogsnowdog Posts: 7,497 Valuable Player
    is it me or is that not working properly on the rift. the spinning on the yaw motion is wrong, surely he should be going around in a full circle? 

    compare the above video to this one


    something does not add up.

    You can restrict the motion simulator's 360 spin to stop yourself getting killed by the cable. If you have a wireless headset though you can have unlimited 360 degree movement, meaning the motion simulator can spin around endlessly if a game needs it lol
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • DaftnDirectDaftnDirect Posts: 5,713 Volunteer Moderator

    I'm probably more tempted by this than the Feel Three because of the size and I'm glad some of you guys are getting it so we can have a good review from Rift users... the only people I trust :)

    I'm with bigmike on the up-front side of things... even though I had some grumpy interaction on here with the Feel 3 dev, they declared there was a problem on their website. I just slightly disagreed with the way it was kind of being promoted in this forum via their thread, for the Rift without mentioning the issue until I asked the question. At the end of the day, even if it's a simple thing for games developers to add support for their games... or it's simple for Oculus to implement a global solution.... if neither gets done, there'll be a number of frustrated purchasers.

    Interesting to see a Rift demo video for this hardware though, that looks like NoLimits 2.

    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1909 (18363.836)
  • snowdogsnowdog Posts: 7,497 Valuable Player
    Yup, it's a combination of the price, size and the fact that it's fully collapsible, light and portable that got my attention.

    Not sure which one I'm going to get though, the prices don't include customs fees etc so you can probably add another 300 quid or so to the total once Customs & Excise have their way.

    I might delay my purchase until November next year, not sure yet about my finances.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • JD-UKJD-UK Posts: 2,367 Valuable Player
    My back aches just looking at that thing! :s




  • ChazmeisterChazmeister Posts: 540
    Neo
    I'll definitely be up for one if it works and it's not too painful getting one here to the UK. As Mike has said though, it would be nice if they were a little bit more upfront and clear about how they're dealing with the issue of motion cancelling with the Rift.
  • snowdogsnowdog Posts: 7,497 Valuable Player
    New update from the guys doing this:

    https://www.kickstarter.com/projects/346206518/yaw-vr-compact-portable-motion-simulator/posts/2361065





    Looking good so far! By the sounds of it though they haven't starting shipping to backers yet. I really hope these things are comfortable to sit in for a few hours though because I'll probably end up playing Elite Dangerous all day in one of these things if I can get away with it lol :D:D:D
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • kzintzikzintzi Posts: 1,068
    Wintermute
    we expect a full review when you get it @snowdog

    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • DaftnDirectDaftnDirect Posts: 5,713 Volunteer Moderator
    that looks like an HDMI socket at the front..... a really really big one
    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1909 (18363.836)
  • bigmike20vtbigmike20vt Posts: 4,153 Valuable Player
    edited December 2018
    that looks like an HDMI socket at the front..... a really really big one
    either that or that is a motion platform  for really really small people :smile:
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • snowdogsnowdog Posts: 7,497 Valuable Player
    I can't unsee that now lmfao :o:D
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • Techy111Techy111 Posts: 6,735 Volunteer Moderator
    Thats the new HDMI 3000 socket, the lead is quite cheap at the mo..........£9,999.99p
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • snowdogsnowdog Posts: 7,497 Valuable Player
    Bollocks. They've put the bloody price up!!! It's gone up from $1190 to $1490 which is a MAJOR pain in the arse :(

    I'm not a happy bunny!!!

    I probably won't be getting one now I don't think.

    Oh well, gives me more money to spend on a headset upgrade I guess. I'm going to wait and see what Oculus announce at F8 and OC6 and how much a Pimax 5K+ full bundle is going to cost with Knuckles controllers if Oculus have gone INSANE and decide not to release the CV2 in till 2022.

    Really pissed me off though because I was quite hyped up about playing Elite Dangerous in one of these things. :angry:
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • BakaYumeBakaYume Posts: 1
    NerveGear
    edited February 19
    So my understanding is that the special edition is supposed to get vibration, programmable led lights and a backrest for the extra USD$300. But standard editions also now get vibration and programmable led lights. So my question is, does the backrest really cost USD$300?? A bit of a rip.
  • snowdogsnowdog Posts: 7,497 Valuable Player
    BakaYume said:
    So my understanding is that the special edition is supposed to get vibration, programmable led lights and a backrest for the extra USD$300. But standard editions also now get vibration and programmable led lights. So my question is, does the backrest really cost USD$300?? A bit of a rip.

    I think the Special/Pro Edition is supposed to be aimed at VR Arcades so it also has stronger motors in it, following my post above I HAVE decided to get one, either at the end of this year or the beginning of next year. They've shipped them to 25% of their backers so far and ramped up production last month after sorting some issues out. I'm probably better off getting one either at the end of the year or beginning of next year so that they have a chance of ironing any kinks out of production.

    Their latest update (December 22nd) showed pictures comparing how things have progressed since they started to work on it. They went from this:



    To this:



    Pretty cool! They got a laser cutting and bending machine in December which should speed up production:



    Full update can be read here:

    https://www.kickstarter.com/projects/346206518/yaw-vr-compact-portable-motion-simulator/posts/2715879

     B) 
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • Star-lizardStar-lizard Posts: 347
    Trinity

    In case you didn't see this
  • snowdogsnowdog Posts: 7,497 Valuable Player
    Thanks, did see that. He seemed pretty impressed with it. I'm still going to wait for reviews before I finally pull the trigger though because it remains to be seen how comfortable it is to sit in for long periods of time.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • Hiro_Protag0nistHiro_Protag0nist Posts: 4,978 Valuable Player
    Does anyone on here own one of these?
  • Star-lizardStar-lizard Posts: 347
    Trinity
    I do not have one but have been following its progress , sounds like they are making slow progress

  • snowdogsnowdog Posts: 7,497 Valuable Player
    I'm getting one at the end of the year. That Linus Tech Tips bloke has a review copy and wasn't full of praise for it, but the fuckwit had problems putting it together and setting it up. I'm personally putting that down to him being pretty much brain dead though 😂😂😂
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • snowdogsnowdog Posts: 7,497 Valuable Player
    Here's the video:



    The Yaw people have a thing called the Yaw Game Engine (poor choice of name because it's not a game engine that you can use to create Yaw experiences) which automatically sets games up to save you from having to manually do it via editing a text file.

    He had problems putting it all together and adjusting the head rest, but I'm putting that down to him being a fuckwit rather than anything else, and if they haven't sorted out their software yet it's only a matter of time before they do. I'm pretty sure it took him 3 days to set up because he's as thick as shit lol

    He also set it to 360 degrees rotation which is a bit daft without a wireless headset because your cable will get tangled up. When I get mine I'll be setting it to either 30 degrees or 45 degrees I think.

    Looks like (unless you're stupid) it'll be fully collapsable in about ten minutes or so, if not quicker, so it's going to be ideal for someone like me that doesn't have a great deal of room.

    There's another guy here that's just bought one, I'm going to be keeping an eye on his channel and see what he makes of it:



    Have subscribed to his channel so will post more videos here when he makes them available!
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • uKERuKER Posts: 175
    Art3mis
    edited April 29
    I don't really get this kind of thing.

    Is it intended for end users?
    If so, who pays for a thing like this knowing it will most probably have ZERO software support, like ever?
    Given the infinitely small user base, no one will ever develop for it.
    What's the point?

    The only thing I can think of is if you wanted to open your own attraction and planned to have software tailor made for it.

    Am I missing something?
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