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STAR VR One Dev Program - $3200

Shadowmask72Shadowmask72 Posts: 3,243 Valuable Player
There you have it. Star VR One is $3200 USD. Not as high as some imagined it to be. However, to get one, you need to provide details of your VR project.




System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.

Comments

  • snowdogsnowdog Posts: 5,775 Valuable Player
    There you have it. Star VR One is $3200 USD. Not as high as some imagined it to be. However, to get one, you need to provide details of your VR project and take a second mortgage of your house.



    Fixed.

     :p 
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • w_benjaminw_benjamin Posts: 151
    Art3mis
    "The mill's closed. There's no more work. We're destitute. I've got no option but to sell you all for a Star VR One..."
  • kevinw729kevinw729 Posts: 4,111 Valuable Player
    It is doubtful that the StarVR One will see the light of day following recent revelations about the state of the company.
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • snowdogsnowdog Posts: 5,775 Valuable Player
    kevinw729 said:
    It is doubtful that the StarVR One will see the light of day following recent revelations about the state of the company.

    What revelations?  :o
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • kevinw729kevinw729 Posts: 4,111 Valuable Player
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • RolzRolz Posts: 192
    Art3mis
    kevinw729 said:
    de-listing could mean that they are privatising... though still something to follow whilst I investigate cost of kidney
    CPU: i7 7700K @ 5GHz | GPU: Asus ROG Strix GeForce GTX 1080 Ti 11GB| MOBO: Asus ROG Maximus IX Code | RAM: 2x8GB Corsair Vengeance DDR4 3200MHz | HDD: Samsung 960 EVO 500 M.2, Micron 512GB SSD, RAID5 WD RED 1.8TB| PSU: Corsair HX850 | OS: Win 10 x86_64| MONITOR: Oculus Rift CV1 | Audio: Onboard Realtek | Gear: Fanatec CSW v2 | Rim Clubsport BMW GT2, Clubsport Formula | Fanatec Shifter SQ v1.5 | DSD 2015 Pedals | Sim-Lab GT1 | Vision Racer Bucket Seat

  • kevinw729kevinw729 Posts: 4,111 Valuable Player
    Please understand that I am relaying this so you have the full information - and by no means am I concurring with the statement made by Starbreeze (our sources paint a different picture), but it has been reported:

    https://www.starbreeze.com/qa-starvr-delisted-from-taipei-exchange/
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • kojackkojack Posts: 4,873 Volunteer Moderator
    Only slightly higher than a Hololens (and cheaper than my TV).

    But the annoying bit is the "provide details of your VR project". That's one of my turnoffs to using a technology (hardware or software). Often I have an interest in a product and want to experiment with it to see what it can do before making decisions about what to make.

  • MradrMradr Posts: 2,852 Valuable Player
    edited November 2018
    Honestly $3k doesn't sound that bad when you take in the fact how much an 8k tv can cost you right now. To bad there isn't a try before you buy:) If I knew software could auto support the FOV rendering pipeline - I pick it up tomorrow as this sounds like a good deal really for what it is giving you. Unfortunately, I know it's a chicken and the egg thing right now so that makes me a sad bear. I do wonder - just like how people force/inject another render for non vr games - could it be possible to force/inject FOVR method? I mean - the idea is just a render method not how the game functions.
  • MicuMicu Posts: 27
    Brain Burst
    Price is way too high considering that a very good PC spec is need as well to run it.  CV2 would have been nice at this stage with perhaps higher resolution and ASW 2.0 at a reasonable price.
  • snowdogsnowdog Posts: 5,775 Valuable Player
    Unfortunately I can see the Star VR headset going the same way as the first HoloLens for the same reason - it's too expensive for most developers to buy. If you have a small team of 10 developers that's 32,000 dollars down the drain. :o

    And that's before you buy more of them for your QA staff too.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • kevinw729kevinw729 Posts: 4,111 Valuable Player
    snowdog said:
    Unfortunately I can see the Star VR headset going the same way as the first HoloLens for the same reason - it's too expensive for most developers to buy.
    .....

    Not sure were you are getting that from @snowdog - but for a system that MS did not expect to sell after they rationalised the development (post hype-train) the HL has sold some significant numbers, and has been used in a number of commercial projects. I expect HL2 to also be a surprise.

    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • snowdogsnowdog Posts: 5,775 Valuable Player
    The HoloLens flopped. And it flopped partly due to it being crap and partly due to having poor developer support.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • kevinw729kevinw729 Posts: 4,111 Valuable Player
    snowdog said:
    The HoloLens flopped. And it flopped partly due to it being crap and partly due to having poor developer support.

    Failed to achieve the sales or market penetration that it was calculated to achieve.
    Using that analogy you are claiming that Oculus flopped - and that is most defiantly not the case.
    It did under-perform from the perspective of penetration into the market, and I look forward to seeing how the wider field of view version to be launched next year will do.
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • kzintzikzintzi Posts: 1,054
    Wintermute
    kevinw729 said:
    snowdog said:
    Unfortunately I can see the Star VR headset going the same way as the first HoloLens for the same reason - it's too expensive for most developers to buy.
    .....

    Not sure were you are getting that from @snowdog - but for a system that MS did not expect to sell after they rationalised the development (post hype-train) the HL has sold some significant numbers, and has been used in a number of commercial projects. I expect HL2 to also be a surprise.

    didn't HL2 get canned for VR??


    Bwaaaaaaahahahahahahahahahahahahahahahahahaaaaaa........
    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • MradrMradr Posts: 2,852 Valuable Player
    edited November 2018
    Micu said:
    Price is way too high considering that a very good PC spec is need as well to run it.  CV2 would have been nice at this stage with perhaps higher resolution and ASW 2.0 at a reasonable price.
    You understand that ASW 2.0 isn't going to help with much- right? It's not a performance bump of anything.

    Thought this was cool:


    Real one:


     I really love to try this x..x Oculus make something as cool please for CV2!!! :O!!!


  • LuciferousLuciferous Posts: 1,550
    Wintermute
    If it does deliver on those videos and I don't see any news on CV2 by the time it gets out of the developer program, I will be getting one myself. I can't imagine anybody letting this headset go under, regardless of the market conditions.

    I simply cannot wait another couple of years to upgrade my Rift.


  • hoppingbunny123hoppingbunny123 Posts: 391
    Nexus 6
    edited November 2018
    tbh I think if its too big over 140 diagonal horizontal vertical fov then its going to be gross. its not good beyond that fov. no different than riding a team of 10 Clydesdale horses on a small buggy vs 1 donkey or horse packing the small buggy.

    I know y you would want that size fov beyond 140 (diagonal, horizontal, vertical) though, porn, for everything else its useless.
  • LuciferousLuciferous Posts: 1,550
    Wintermute
    I would disagree, I don't want to see the edges at all. I want full immersion.

    The difference this FOV will make will be incredible. The DK1 had a larger FOV than the DK2/CV1 and the difference was a major disappointment for me. I never really got over that loss.  A lot of the experiences from that point lost their awe for me. Titans of space for one.

    I think it is one of those things you need to experience to understand fully. I doubt peripheral vision in porn is most peoples major concern. I would imagine they are concentrating in the center of the screen :)
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