I did buy this one for the kids, but I'm not that sure they're able to really play it - at least it's great fun for adults too. Well, if you can cope with tons of crab that is. I've tried it for about 45 minutes, and it's like Groundhog Day - a really crabby
Groundhog Day. You just have to survive and time sure does go fast.
There're nearly no reviews in the Store, so initially I thought this game would be too crabby - and it sort of is - but in a good way. Do see the trailers - they explain everything, sort of:
I feel I've already been exposed to tons of crab today - but I'm ready for some more, never though I'd enjoy crab so much! And it's Unreal Engine 4, perfect Touch controls (ok, you cannot hold the crab, but you can hold, manipulate and eat most other things - maybe it's a good thing you can't eat a lot of crab in the game, I wonder if that would have been against Facebook policy, nevermind). I do believe that $7 is the perfect price for this game, especially thinking about the amount of crab you're getting exposed to. Note this really is an adventure game - if you don't learn to do things the right way rather quickly, you die (and start all over = Groundhog Day). It's an advantage with a large play space, you can recenter using Dash - there're no in-game settings. Game runs great using high levels of super sampling, and the game should run great on low-spec hardware. But most important - this annoyingly crabby, but highly polished, game is a lot of fun to play - in small potions
Strange thing, but the crab looks like me when I first opened the Rift box
Here're a few non-crabby holiday shots:
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0.
"Ask not what VR can do for you – ask what you can do for VR"