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Aerofly FS 2 Robinson R22 Helicopter Released Today on Steam!

DrHotwingDrHotwing Posts: 23
Brain Burst
For those of you who have been patiently awaiting the release of the Robinson R22 helicopter the wait is over! Today marks the release of the much anticipated R22, the very first helicopter for Aerofly FS2.



And just because the R22 is the first helicopter release for Aerofly FS2 doesn't mean that it will lack quality, quite the opposite actually. The quality and craftsmanship that was put into the development of the R22 surpasses anything ever developed before.

The Robinson R22 also has physics that are so precise you would swear that you were flying the real bird, especially in VR. With an Oculus Rift and Touch Controllers you can have one of the best experiences ever seen in a flight simulator to date. 

The Aerofly FS2 R22 was designed with the professional and novice in mind featuring both a beginner mode that provides more stability and balance when you fly allowing you to fly while enjoying the surrounding scenery, and a professional mode that handles just like the real life counterpart. Whichever mode you choose you can be sure that you will have the experience of a lifetime.


Along with the release of the R22 comes an update which adds over 120 new heliports to the mix. You will find many new helipads in various locations on the map. Two of these new locations, Fort Jefferson at the Dry Tortugas, Florida and the Downtown Manhattan Heliport, New York are two examples that truly complement this new addition.







We are confident that the R22 will add many new hours of excitement and exploration. How will you spend your time?


Comments

  • RedRizlaRedRizla Posts: 5,045 Valuable Player
    When someone tries this out can they let use know how realistic they think this feels? I'm looking to purchase it if it's any good..
  • BrixmisBrixmis Posts: 1,991
    Project 2501
    edited November 30
    I bought and tested it last week after @Chazmeister 's rave (well, he likes it, anyway) in a couple of pm's. I didn't like it. I'm a long-time flight simmer - it's what I bought all my computers for in the early days and was rarely interested in anything else - I have many thousands of hours on various flight sims - mostly combat, but a few of the civvy ones including all those available today. I'm mostly a GA virtual pilot and twin props are my forté, though nothing beats bush flying - preferably in a twin prop!  :D   So this isn't based on airliner flying.

    AFS2 didn't do anything for me at all (in VR only). I got a refund as the ones I have and use regularly, FSX and P3D3 I find better. More control (i.e. in the virtual cockpit), better weather, better terrain (I use FTX now) more to do, and much better add-on availability.

    If you don't use other flight sims, AFS2 may be fine for you, but not for me.

    Bring on Deadstick! Bush Pilot! Now that is one I am really looking forward to :)

    I'm sure Chaz will be happy to tell you what he thinks are its good points.

    PS - as for "real" I again didn't find it any more or less realistic, as far as physics or aerodynamics is concerned, than other sims, although the aircraft seemed to have less operable functions.




  • ChazmeisterChazmeister Posts: 496
    Trinity
    Yes I enjoy it. If you don't already have something like FSX or P3D setup and tweaked to your liking then I would certainly recommend AFS2. It just works in VR straight out the box and requires almost no tweaking and faffing to get working or looking good. I run it at max graphical settings in VR on my 980ti with no performance issues that I can see. Put it this way, I recently tried the same with XP11 and that ran like a dog and stuttered like crazy if I tried to run it at similar levels, and I still didn't think it looked as nice.

    That all being said, like most flight sims you need to download the different scenery packs to actually make it look like something. For AFS2 there is no global scenery packs that cover say all of Europe or America etc. The free ones available from IPACS at the moment only cover the west coast of the US. There are a couple of east coast dlc's for South Florida and eastern USA, but they're both paid. There are also some European ones but again they are all paid dlc's. So where you can fly is currently very limited in terms of global destinations. The scenery that is there is very good however. I got a much better feeling of actually being somewhere and flying over a genuine landscape than I did with my quick trial of XP11. There are caveats though. It looks great when flying over it all in a plane, even a light aircraft like the Cessna. For real low level flight aircraft like the new helicopter, not so much. I have done a quick summary of what I thought of the helicopter in another post but it's since been buried so I'll just copy and paste it here.

    The Robinson R-22 helicopter has been finally added. Only had a quick go so far. By default it's set to easy mode, and it is quite simple and fun to get off the ground and fly around. Pro mode as expected makes it much more of a handful, but not impossible to fly, even for a complete novice.

    My initial impressions are, that whilst the helicopter itself is great and well modeled etc, the sim itself is just not yet really setup for that kind of low level flying, as there just isn't the detail there to support it. Even in the Florida dlc area I tried it in, it's basic boxy building models and a few other things and a few trees here and there but that's it. There's no grass or ground detail and apart from the airports, the ground textures are far too low resolution at that close distance to look any good. In any of the planes it doesn't really matter, as before you know it you're a few hundred feet in the air and it all looks great and the only other time you're coming back down is to land at another airport. I can imagine it will be quite fun to fly along some of the canyons and mountain ridges and that sort of thing, but for exploratory low level flying, the sim just isn't cut out for that yet. At least not globally across the game anyway. Some of the Orbx scenery dlc's might be more suited to it as they have a much higher level of detail in that regard, like ground vegetation etc. But they're paid extras and quite pricey with it too.

    Also I had a bit of bug with mine, where if I tried to select one of the new helipad locations in Florida, it kept crashing the game out. So I could fly the helicopter from any other airport, just not the new helipad location.


    I have just downloaded some of the Orbx scenery, so I'll give it a go with that tonight. Their AFS2 scenery is currently 45% off in their end of year sale right now if you buy direct from them. You'll need to use their proprietary installer to install it, but it automatically detects where you have the game installed and it's very simple to use and actually downloads quite fast. https://orbxdirect.com/category/europe/afs2 , https://orbxdirect.com/category/north-america/afs2 . Given that their stuff is usually quite pricey, now is a good time to buy. I've just had a bit of a splurge myself and bought the Netherlands, Eagle County, Monterey and Palm Springs.

    It's also worth mentioning that quite a lot of features are still missing from the game, in terms of interaction with the aircraft, cold starts and all that jazz, so if you're massively into twiddling knobs and all that stuff, then you may be disappointed. I mean, I'm sure there's probably enough knobs and switches for your average Joe to fiddle with, all the important stuff is covered, but you do get those who like every single button to be functional. Personally I've never been particularly bothered with all that stuff. The actual flying however, is very good. ATC isn't in it yet, although they're working on it. There's no ground or air traffic. The only lights you see at night are those of the airport runways. Water is still a static satellite image. There are trees, but the scale can seem a little bit off at times (too big), and most airports have some buildings and things and major landmarks are well represented, but there's no other ground foliage and unless it's a major city most others are flat and without 3D buildings. The ground texture looks very good when you're up in the air though and it also looks good at the airports on the ground, so you don't really notice the lack of 3D buildings across most of the map from a couple of thousand feet up. That is all with the default freebie terrains however. The IPACS paid dlc's remedy this to some extent with the chosen areas populated with 3D buildings and night lighting, and the Orbx ones go even further with ground traffic and foliage and even more detail. So it's not that the game can't do it, it's just not implemented on a global scale like it is with XP11 for instance.

    Apparently all this stuff is in the pipeline and will be implemented at some point in the future. It's a bit like with Elite Dangerous, in that yes, they are planning to do all that stuff and it's on the roadmap, but it's just taking a long time to get there.

    For the stuff I enjoy doing, which is flying light aircraft like the Cessna or the Baron, and hopping from airstrip to airstrip, it's great and trust me, even the free West Coast US area is plenty big enough and has some fantastic scenery. It really does look great. If you want to go flying over your home town however and you don't happen to live in the West Coast of America, then you're going to be out of luck. Similarly, if you're into long haul continental flying in the big birds like the Airbuses and Boeing's etc, then you might find it a bit limiting at present both in terms of the overall complexity of the cockpit instruments (only the basics are in there at the moment) and the choice of locations. So basically if you want to be an airline pilot flying a 737 from Heathrow to Cairo, then this isn't really the sim for you right now unfortunately. If on the other hand you quite like the idea of taking off on a long trip from LA to Colorado in a Cessna or Baron etc, to fly over the Rockies, taking in the sights of the Grand Canyon and Monument Valley on the way, then right out the box AFS2 will deliver a stunning experience of that with no extra costs. I'm quite sure the R22 will come into its own for those sorts of tours too, and I look forward to doing taking it out to do so, it's just that were you to set it down in a random field or patch of dirt somewhere, the illusion would be shattered somewhat right now.

    Also worth mentioning that in VR, you can either just use your traditional joystick and pedals etc or whatever other sim gear you have, or you can now also use your Touch controllers to fly and interact with the cockpit. You can't use both at the same time though. Personally I stick with my HOTAS and use the mouse to interact with the cockpit controls.

    Modding is possible, so if you want to add your own airports and import your own terrain textures, you can do all that. I had a quick look, but it's not for the faint hearted. Certainly "I'm" not going to bother with all that, so I guess I'll just have to stick with spunking up cash for scenery dlc's etc and hope that at some point someone will cover Gloucestershire.

    All opinions are my own, yours may differ, etc, etc ,etc...




  • nroskonrosko Posts: 877
    Neo
    Brixmis said:
    I bought and tested it last week after @Chazmeister 's rave (well, he likes it, anyway) in a couple of pm's. I didn't like it. I'm a long-time flight simmer - it's what I bought all my computers for in the early days and was rarely interested in anything else - I have many thousands of hours on various flight sims - mostly combat, but a few of the civvy ones including all those available today. I'm mostly a GA virtual pilot and twin props are my forté, though nothing beats bush flying - preferably in a twin prop!  :D   So this isn't based on airliner flying.

    AFS2 didn't do anything for me at all (in VR only). I got a refund as the ones I have and use regularly, FSX and P3D3 I find better. More control (i.e. in the virtual cockpit), better weather, better terrain (I use FTX now) more to do, and much better add-on availability.

    If you don't use other flight sims, AFS2 may be fine for you, but not for me.

    Bring on Deadstick! Bush Pilot! Now that is one I am really looking forward to :)

    I'm sure Chaz will be happy to tell you what he thinks are its good points.

    PS - as for "real" I again didn't find it any more or less realistic, as far as physics or aerodynamics is concerned, than other sims, although the aircraft seemed to have less operable functions.
    Do those virtual cockpits work with touch in FSX & P3D3 & do they support native VR?
  • TomCgcmfcTomCgcmfc Posts: 483
    Trinity
    Good to hear this finally got a heli.

    Is it still a dead, lifeless environment?

    I mainly VR flight sim with xp11 btw.
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!

    Also have a 64gb Oculus Go which I love for travel and quick VR Fixes.  Looking forward to the Quest!
  • BrixmisBrixmis Posts: 1,991
    Project 2501
    nrosko said:
    Do those virtual cockpits work with touch in FSX & P3D3 & do they support native VR?
    Sorry, I can't remember. I think a lot of the controls are operated with the keyboard and any controllers you have connected. The controller set-up was a bit weird, but much easier than, say, XP11.

    The only problem with controllers was that I set up all my axes the same way, so I was a bit puzzled that some were reversed and others weren't, but you can change and test them very easily.

    It just didn't offer enough, really, for me. I already don't fly all my sims due to not having time for them all and as this had nothing new (yes, it's built VR ready and the VR works well per se, but I have no issues using FlyInside, so that isn't enough) it was money better spent elsewhere - on IL-2 in this case. That doesn't have operable VC controls, either - but it's a whole league above AFS2 in aerodynamics simulation imho. In fact, I reckon it's probably about the best in recent years in that regard.




  • TomCgcmfcTomCgcmfc Posts: 483
    Trinity
    edited November 30
    Brixmis, you should try the free X-Plane 11 Demo.  This has native VR support and works very well imho.  Much more realistic than af fs2 (which I tried earlier this year from a Steam sale, then got a refund).  XP11 VR at 45fps looks a lot better to me than af fs2 at 90fps so maybe fps in a sim in not everything?
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!

    Also have a 64gb Oculus Go which I love for travel and quick VR Fixes.  Looking forward to the Quest!
  • ChazmeisterChazmeister Posts: 496
    Trinity
    TomCgcmfc said:
    XP11 VR at 45fps looks a lot better to me than af fs2 at 90fps so maybe fps in a sim in not everything?

    Having just recently tried XP11 in VR I came away with the opposite conclusion. Some of the stuff that's missing from AFS2 like moving ground traffic, I thought would be quite good, but actually looked quite false and ended up making it all look a bit unreal for me. I did like that it mapped out all the real roads and stuff like that though. At least I could fly around my native countryside, even if the towns and cities looked nothing like the actual places.

    Anyway, been having a short wiz about in the R22 in some of the Orbx scenery, which really does make a bit of a difference. Sure, ground textures are still splodgy once you get below 1000ft, but then pretty much all of them suffer from that. Well, apart from IL2, which has some great ground textures and detail, but I suppose a game like that needs it far more than a regular flight sim.

    Also I was wrong. No moving traffic on the Orbx stuff, well bizarrely, apart from the odd airport worker model. So you've got a bunch of static dummies and then this one chap lively sweeping up the floor.

    The Netherlands (somewhere in between Amsterdam and Rotterdam)


    Same view at night.


    You get the odd momentary half second pause once in a while, but other than that it runs pretty smooth, and I've got all the bells and whistles maxed out.




    Home of the sinister windmills. Seriously, they're really quite creepy hanging there in the sky. They're all like this too. Shall have to submit a bug report to Orbx.


    Monterey




    Land of the giants.




  • BrixmisBrixmis Posts: 1,991
    Project 2501
    TomCgcmfc said:
    Brixmis, you should try the free X-Plane 11 Demo.  This has native VR support and works very well imho.  Much more realistic than af fs2 (which I tried earlier this year from a Steam sale, then got a refund).  XP11 VR at 45fps looks a lot better to me than af fs2 at 90fps so maybe fps in a sim in not everything?
    I've had XP11 for some time - I don't have it currently installed. When OrbX have their nice new UK scenery available at a price I'm willing to pay, I'll reinstall it.




  • TomCgcmfcTomCgcmfc Posts: 483
    Trinity
    Chaz, can you get rid of windscreen reflections.  In xp11 I just need to modify the windscreen objects file and make global specular = 0.0

    Too bad fs2 does not have a free demo and/or trial version.
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!

    Also have a 64gb Oculus Go which I love for travel and quick VR Fixes.  Looking forward to the Quest!
  • nroskonrosko Posts: 877
    Neo
    I would really quite like a geographically accurate representation of Great Britain is that the sort of thing Orbx scenery can do for Xplane?   
  • DrHotwingDrHotwing Posts: 23
    Brain Burst
    TomCgcmfc said:
    XP11 VR at 45fps looks a lot better to me than af fs2 at 90fps so maybe fps in a sim in not everything?

    Having just recently tried XP11 in VR I came away with the opposite conclusion. Some of the stuff that's missing from AFS2 like moving ground traffic, I thought would be quite good, but actually looked quite false and ended up making it all look a bit unreal for me. I did like that it mapped out all the real roads and stuff like that though. At least I could fly around my native countryside, even if the towns and cities looked nothing like the actual places.

    Anyway, been having a short wiz about in the R22 in some of the Orbx scenery, which really does make a bit of a difference. Sure, ground textures are still splodgy once you get below 1000ft, but then pretty much all of them suffer from that. Well, apart from IL2, which has some great ground textures and detail, but I suppose a game like that needs it far more than a regular flight sim.

    Also I was wrong. No moving traffic on the Orbx stuff, well bizarrely, apart from the odd airport worker model. So you've got a bunch of static dummies and then this one chap lively sweeping up the floor.

    The Netherlands (somewhere in between Amsterdam and Rotterdam)


    Same view at night.


    You get the odd momentary half second pause once in a while, but other than that it runs pretty smooth, and I've got all the bells and whistles maxed out.




    Home of the sinister windmills. Seriously, they're really quite creepy hanging there in the sky. They're all like this too. Shall have to submit a bug report to Orbx.


    Monterey




    Land of the giants.



    The windmills are a bug that we are aware of and will correct shortly. 

    Jeff (IPACS)

  • TomCgcmfcTomCgcmfc Posts: 483
    Trinity
    Why would someone quote a longish post without adding any comments?
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!

    Also have a 64gb Oculus Go which I love for travel and quick VR Fixes.  Looking forward to the Quest!
  • BrixmisBrixmis Posts: 1,991
    Project 2501
    Got me - quoting long posts complete with screenshots and videos seems to be all the rage for some (not meaning always here, either). I'm surprised mods don't tighten the ropes a little (in a friendly way, of course)




  • SwirlyMapleSwirlyMaple Posts: 26
    Brain Burst
    TomCgcmfc said:
    Why would someone quote a longish post without adding any comments?


    He did, but looks like he accidentally included the comment in the quote box at the bottom:

    "The windmills are a bug that we are aware of and will correct shortly. 

    Jeff (IPACS)"

  • nroskonrosko Posts: 877
    Neo
    That is actually a bug with the Oculus forums.  :) 
  • ChazmeisterChazmeister Posts: 496
    Trinity
    edited December 1
    nrosko said:
    That is actually a bug with the Oculus forums.  :) 

    I know, it's really annoying sometimes.  ;)

    Oh, anyway, good to hear they're on the case of the sinister windmills. Those poor Dutch folk must be living in fear of the end of times. What next, haunted clogs dancing in the streets, square cheeses?
  • ChazmeisterChazmeister Posts: 496
    Trinity
    TomCgcmfc said:
    Chaz, can you get rid of windscreen reflections.  In xp11 I just need to modify the windscreen objects file and make global specular = 0.0

    Too bad fs2 does not have a free demo and/or trial version.

    I have no idea, as to be honest until now I hadn't even noticed it, but a quick Google found this Steam forum post on the subject, and it looks like you can rename a file for individual aircraft to disable it. https://steamcommunity.com/app/434030/discussions/0/353915309349816792/

    Or, as you no doubt play in VR, you could of course just stick your head out the window.  :D

    The game has the usual settings for stuff like disabling sun flare etc, but not one for the reflections.
  • ohgrantohgrant Posts: 80
    Hiro Protagonist
    Thanks, AFS2 is one of the first, if not the first VR apps I picked up when I was using my DK1. Just got the update and will try it soon. Nice looking flight decks but I agree, pretty mundane scenery. A chopper will be a welcome addition. 
     FSX is still great looking in 3D on the projector, can't really get it to look as good in VR even with VorpX 
     Some really great looking flight sims right now in VR. I saw a pretty close to photorealistic video on youtube of a guy playing DCS World in VR. Going to have to try that real soon. Downloading XPlane 11 now, thanks for the tip.
     Some other VR flight sims that are SSD drive space worthy are: 
     VTOL., touch supported so that your hands are in the game needing to do everything from flicking the toggle to turn on the battery and APU to handling the flight stick and throttle. I do really love that level of touch support and salute the devs that deploy that. 
     I also salute the devs that support HOTAS and direct input joysticks for flight sims.
    Worlds at war is another one I'm really warming up to that I've been playing with my Thrustmaster. 
    A big disappointment with some current game franchises, like EA's Battlefield and SW Battlefront, are so dependant on X-input, that it's next to impossible to configure either of my joysticks even with emulators for those games. The last thing I want to do is play flight sims with an X-box controller or mouse and keyboard. 
    Great to see VR move in a different direction.  

     
     
  • ChazmeisterChazmeister Posts: 496
    Trinity
    ohgrant said:
    Thanks, AFS2 is one of the first, if not the first VR apps I picked up when I was using my DK1. Just got the update and will try it soon. Nice looking flight decks but I agree, pretty mundane scenery. A chopper will be a welcome addition. 
     FSX is still great looking in 3D on the projector, can't really get it to look as good in VR even with VorpX 
     Some really great looking flight sims right now in VR. I saw a pretty close to photorealistic video on youtube of a guy playing DCS World in VR. Going to have to try that real soon. Downloading XPlane 11 now, thanks for the tip.
     Some other VR flight sims that are SSD drive space worthy are: 
     VTOL., touch supported so that your hands are in the game needing to do everything from flicking the toggle to turn on the battery and APU to handling the flight stick and throttle. I do really love that level of touch support and salute the devs that deploy that. 
     I also salute the devs that support HOTAS and direct input joysticks for flight sims.
    Worlds at war is another one I'm really warming up to that I've been playing with my Thrustmaster. 
    A big disappointment with some current game franchises, like EA's Battlefield and SW Battlefront, are so dependant on X-input, that it's next to impossible to configure either of my joysticks even with emulators for those games. The last thing I want to do is play flight sims with an X-box controller or mouse and keyboard. 
    Great to see VR move in a different direction.  

     
     

    Have you by any chance tried Combat Air Patrol 2 yet? That's another one I've got my eye on. It's early access on Steam currently. I've yet to go for it myself as I'm waiting on a bit more development time first. https://www.combatairpatrol2.com/
  • ohgrantohgrant Posts: 80
    Hiro Protagonist
    Thank you, sir, I will give it a try when I get a chance 
  • RedRizlaRedRizla Posts: 5,045 Valuable Player
    Have you by any chance tried Combat Air Patrol 2 yet? That's another one I've got my eye on. It's early access on Steam currently. I've yet to go for it myself as I'm waiting on a bit more development time first. https://www.combatairpatrol2.com/

    This seems to have come along way since I saw it over a year ago. Does this have a dynamic campaign like F16 Falcon?
  • ChazmeisterChazmeister Posts: 496
    Trinity
    Not yet as far as I can tell, but it's on their road map, which is why I'm holding off buying it for now. In fact at the moment I don't think there's anything as far as missions go etc, it's just a fly about and enjoy the scenery type deal right now. Although it has air to air refueling in it.

    The grand plan, from what I can make out, is a dynamic campaign, where you don't just fly the missions, you also direct it on a strategic level ordering the fleets about and so on. I'd just keep an eye on it for now though, as that could be quite a long while in coming I think. 
  • DrHotwingDrHotwing Posts: 23
    Brain Burst
    We fixed the NL windmill bug. 

    Jeff (IPACS Development Team) 

  • BrixmisBrixmis Posts: 1,991
    Project 2501
    I like the whole concept of VTOL VR - the only problem is that I find I have real problems using the virtual joystick, I'm all over the place with it.

    I think I read somewhere that you can now use a proper HOTAS, so I'll have to look into that.

    Regarding CAP 2 - my advice would be to wait and see what happens with it. Development has been excruciatingly slow and the dev's priorities seem to be, well, strange.

    I bought it and yes, it can be fun, but there are glaring bugs in it. When I flew low over the built-up areas I could see that most of the buildings were actually underwater. When following directions given to find a certain object or target, which was to follow certain roads - I couldn't even see the roads, because they were under water, too!

    At that point I got a refund and decided to wait and see what happens. I'll happily buy it again if it turns out well - but only as a finished product. There were other bugs and pretty important things were missing, but it was a few months ago and I can't remember everything now.




  • MowTinMowTin Posts: 1,118
    Wintermute
    I own Aerofly FS2. My biggest complaint--and it's a huge one--is you can't crash. If you fly your plain into the ground or into a building it just resets you. 

    For me the fun of flying is the danger or crashing. 

    Another big gripe is no cold starts. I'm just obsessive about the idea of knowing how to start the real plane. 
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