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DCS World

nroskonrosko Posts: 877
Neo
Virtual Reality Update
We see VR as an amazing tool to enjoy DCS World and the future of PC gaming for many. To make DCS World even better, we’ve been working on some great VR improvements that include:
  • Optimized VR performance.
  • Touch control that allows direct finger interaction with cockpit controls.
  • Touch control to allow the right and left Touch controllers to act as stick and throttle when positioned correctly in the virtual cockpit and holding down the middle-finger button.
These will provide a much more immersive VR experience, particularly for those flying warbirds and other aircraft that do not require HOTAS controls.

Bit of good news for VR. 

Comments

  • RedRizlaRedRizla Posts: 5,045 Valuable Player
    Optimised VR performance? When are we going to see this?
  • RedRizlaRedRizla Posts: 5,045 Valuable Player
    @nrosko - Can you link me to where they talk about optimised VR improvements? I'd like to know what they intended to do because as soon as I start adding stuff like tanks it runs bad. It's fine in free flight, but I want combat..
  • nroskonrosko Posts: 877
    Neo
    This was just in their latest email, nothing more said than that so far.  
    Maybe worthwhile following this thread https://forums.eagle.ru/showthread.php?t=225933
    Also worth mentioning they have a 50% sale on atm for most modules.
  • BrixmisBrixmis Posts: 1,991
    Project 2501
    Believe it when I see it. They said that in the run up to 2.5 and it was a VR disaster for most. Only relief came from a modder.

    I don't trust these guys any more, especially after the VEAO debacle - stopped buying their products, but won't uninstall as I've spent a crazy amount on their software, and the hardware to run it.

    I still have a guides website up for those that need it (and I know it's used a lot, so I won't take it down, regardless - in fact I am still adding to it).

    https://sites.google.com/view/virtual-pilot/home





  • RedRizlaRedRizla Posts: 5,045 Valuable Player
    I don't post on there anymore. Do you still get banned for the most ridiculous reasons?
  • BrixmisBrixmis Posts: 1,991
    Project 2501
    Don't know. I had a phase where a certain admin was giving me a hard time all the time for reasons which were unclear (editing my posts without giving a reason for example, and deleting several - one just for mentioning nazi's - apparently it's likely to start WWIII) and I'd had enough and disappeared - taking down the utilities and guides I'd uploaded, which upset a number of members who used them regularly.

    Since I went back on the forums, I've been left completely alone. So who knows.

    There was a time when loads of people were being banned for silly reasons (and many because of their reaction when they got warnings etc) - the mods got over zealous, but most of those mods were 'cleaned out' or were reined in and things settled down a lot more. You still see a ridiculous amount of deleted posts there - it's a bit silly. I think one or two mods must spend all day going round deleting posts.

    tbh I spend as little time as possible there. I post if I've done any new stuff for my website and on the rare occasions I think I can help someone with a problem - but that's only after looking at the latest posts of that day - maybe a couple of times a week.

    I think it's a hostile environment - and I don't just mean moderators.

    I originally moved to Mudspike, after several recommendations, and it was pretty much okay - but there was a popular poster over there who was always trying to humiliate me for some reason (ego probably - it's the normal reason people do these things, especially the types that seem to think they know everything) and in the end I ditched that, too. Fuck 'em, I say.

    Fuck em all, fuck em all, fuck the long, fuck the short and fuck the tall! :)




  • nroskonrosko Posts: 877
    Neo
    It's like a lot of sim forums. Full of insecure adults wanting to take it out on somebody. I don't spend much time in DCS forums though I find the navigation of it a bit of a mess. I've no idea what i'm talking about either when it comes to flying fighter planes.  
  • falken76falken76 Posts: 2,610 Valuable Player
    I guess VR improvements would be nice, but I want them to switch to that vulcan API so it runs better on the hardware it requires, they've been saying they were going to do that forever.  And yes, they still ban people over anything.  I got banned on Steam for complaining that the Steam version of the F18 didn't have the same discounted price as stand alone.  Bam, banned.

  • nroskonrosko Posts: 877
    Neo
    Think we will see vulkan early next year, unless they scrapped it. 
  • BrixmisBrixmis Posts: 1,991
    Project 2501
    edited December 2
    I'm pretty sure they didn't scrap it - at least they haven't said so, that I've seen.

    Last I read, they were hoping to have something workable by the end of the year. So, going on past experience of their 'hopeful' deadlines, I'd say 2020 maybe? :p

    I have in fact, gone back to pancake for DCSW2 (when I fly in it at all) - just use VR in 1.5.8, where it runs very well.




  • nroskonrosko Posts: 877
    Neo
    If there is a gain in performance with vulkan although there may not be, they also make additional improvements specifically for VR & we get ASW 2.0 then hopefully it will be useable as a combat simulator.  For now i'm just learning the planes, that in itself keeps me occupied & that currently runs ok for me at 45, just every so often it really chokes. I thought maybe new SDD would help but apparently many try that & it still does this. 
  • BrixmisBrixmis Posts: 1,991
    Project 2501
    This is the big problem for me, and why I'm not too concerned at the prospect of pancake 2.5 and VR 1.5.8

    It's really difficult to learn the aircraft systems when in VR. Yes, there are some tutorial missions, but who can remember everything from them? I certainly can't - so being able to refer to manuals and/or guides is very important.

    This is why I did the KIF utility (Kneeboard Information Files) - with pictorial guides and simple text checklists available when flying, on the kneeboard. It's useful for any kind of flying, but ideal for those in VR. All of the guides I do for the website are available for the kneeboard as well.

    Even so, so far 90% of them are for start-up alone right now (only done weapon systems for the Hip and P-51D) - it takes a lot of time to do them. Ideally, developers would do something like this themselves, but I doubt they will, even if VR gets a lot more popular. I'm pleased to see that more and more people are releasing the same kind of thing these days. My aim was always to simply show people what was possible - all the time hoping someone would come along and do a better job! :)

    So for now I learn the modules on pancake, where I can easily access the manuals and/or refer to a video in cases where the devs haven't provided any info (early access usually) - then hopefully use the knowledge gleaned to fly the aircraft in VR.




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