My Oculus looks "grainy" and not quite sharp — Oculus
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My Oculus looks "grainy" and not quite sharp

Hello there!
I got my Oculus yesterday and everything is just as I expected it to be, fun, engaging and motion-sickness inducing! (which is not that big of a deal)
Thing is, while playing some games (Robo Recall and VRChat for example) I notice there is a "grainy film" effect on what looks like my lenses, it looks like a grey alpha image and when looking at a table or wall, or even in black loading screens, this is very noticeable, just a layer of grainy looking image that really makes my eyes hurt and my head roll. Not only that, text seems... wonky? I expected the text and everything else to be somewhat blurry because of the way current VR works, but I think my problem is not really related to that, you see, text seems to be displayed with a little bit of chromatic aberration and "starburst-like" effect, in the IPD text or in any text for that matter, every letter is displayed with the white font but underneath and around it there is this green-red outline that is VERY noticeable, and also looks like the letters have this starburst-kind of effect where it just bleeds out, like little streaks of white come out of it.

Did my Oculus's lenses came damaged or is there something else I should look at? I've tried super-sampling and I have adjusted the HMD countless times around my head but neither of 2 problems go away. Can I do something about it?

Thanks!
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Comments

  • LuluViBritanniaLuluViBritannia Posts: 462
    Trinity
    Hey there,
    Welcome to VR ^^. Sadly, what you're describing is called the ScreenDoor Effect (SDE). This is due to the relatively low resolution. That's something you can experience even in other monitors: get as close as possible to any screen, you'll notice the same effect.

    As for the chromatic aberration, I would rather say it's a wrong IPD setup. Change the lenses position.

    Hopefully you'll get used to the low res! Don't worry, the headsets quickly evolve and soon we will barely have any SDE (the Samsung Odyssey+ has apparently almost gotten rid of it).
    Current VR results imo:
    - Great small apps. Great ports of bigger games.
    - Great VR-specific features. Not enough showcased!!!
    - Too many actors in the industry, the market is totally broken.


    My hopes for VR next gen:

    - Better ratio between visual quality and power needs. No more godrays and less SDE.
    - Full Body Tracking.


    "If you don't mind, do you want me to take you there? Where dreams come true."
  • SupremeMKSupremeMK Posts: 3
    NerveGear
    Hey there,
    Welcome to VR ^^. Sadly, what you're describing is called the ScreenDoor Effect (SDE). This is due to the relatively low resolution. That's something you can experience even in other monitors: get as close as possible to any screen, you'll notice the same effect.

    As for the chromatic aberration, I would rather say it's a wrong IPD setup. Change the lenses position.

    Hopefully you'll get used to the low res! Don't worry, the headsets quickly evolve and soon we will barely have any SDE (the Samsung Odyssey+ has apparently almost gotten rid of it).
    Hey there.

    I've noticed that changing around my IPD doesn't do much, the text still has starburst or "bleeding" like effect like if there was a smudge or blur and it's displaying like that, cleaned my lenses with the little pad oculus provides but nothing much changes, is there anything I can try?

    Thanks for the welcoming!
  • PhoenixSpyderPhoenixSpyder Posts: 217
    Nexus 6
    Hi SupremeMK

    As already stated, what you are experiencing is the limitations of present generation VR. There is nothing wrong with your Rift, the light bleed/starburst effect is due to the Fresnel lenses that allow you to see VR the way it is. What you see is called 'God rays', unfortunately nothing can be done about this with this generation. Maybe the next gen will be better. It takes a bit of time to get use to it, but that's about it. It also took me a while to get use to it, and I was use to 4k gaming which is so clear and perfect. For me, it was like stepping back into 80's-90's graphics, but the immersion is so much more worth it.

    Hope you can enjoy!!
    i7 8700k @ 5ghz, Asus Rog Strix Z370-E Gaming, MSI 1080ti Gaming X @ 2050Ghz + 11.4Ghz ram, 32 GB Corsair Vengeance LPX DDR4 2666 Ghz, Adata SX900 SSD, Adata SX6000NP M.2 SSD, Adata SU650 SSD, Toshiba 3TB HD, Oculus Rift, Odyssey Plus, Windows 10 Pro 1803

    "Presently developing a VR project (outside of my profession) due to the lack of availability of what I would like to experience" Details in a year or two...
  • SupremeMKSupremeMK Posts: 3
    NerveGear
    Hi SupremeMK

    As already stated, what you are experiencing is the limitations of present generation VR. There is nothing wrong with your Rift, the light bleed/starburst effect is due to the Fresnel lenses that allow you to see VR the way it is. What you see is called 'God rays', unfortunately nothing can be done about this with this generation. Maybe the next gen will be better. It takes a bit of time to get use to it, but that's about it. It also took me a while to get use to it, and I was use to 4k gaming which is so clear and perfect. For me, it was like stepping back into 80's-90's graphics, but the immersion is so much more worth it.

    Hope you can enjoy!!
    I guess I had my expectations way too high for VR. Coming down from a crystal clear 4k monitor it really is a HUGE difference and it certainly made me somewhat dissapointed. I guess I'll have to get used to it, as well as the motion sickness.

    Thanks for your input!
  • RattyUKRattyUK Posts: 860
    3Jane
    @SupremeMK ; One of the 'odd' things that happens (by other comments as well as personal experience) is that the lack of resolution is very noticiable (I also use 4k flat) initially but 'disappears' as immersion into e.g. a game increases as one's involvement with the content lessens the difference.
    Let's hope the same 'oddness' happens for you too :)
    PC info: AMD Ryzen 7 2700X, Asus ROG Crosshair VII Hero, 16GB Tforce Pro Dark DDR4 3200, Gigabyte GTX 1080, Samsung 870 Pro M.2, 2x 240GB SSD, 3TB WD Green HDD & 4 TB Seagate Barracuda HDD, Corsair Modular 750w PSU, custom watercooling loop. (Win 10 Pro & Opensuse Leap 15 Linux) 32" AOC 4K Monitor.

    Laptop: Aorus X5 V6-CF1 (I7-6820HK, GTX 1070, 2* 256GB M.2 NVME, 1TB 7200 HDD 3K screen)
  • TomCgcmfcTomCgcmfc Posts: 1,157
    Wintermute
    If you still notice a greyish veil in dark areas you may want to try disabling Spud.  I did this ~5 months ago and it really cleared up my xp11 night flying.  Just google ‘ disable spud oculus rift ‘ and this will lead you to a Reddit thread that explains how to do this.  Easy to do and easy to re-enable later if you don’t find it helps.

    Alienware 17r4 laptop, 7700hq 2.8/3.6 ghz, 32gb ram, 250gb ssd, 1tb hd, gtx1060 w/6gb ram, Oculus Rift VR, Now with Alienware Graphics Amplifier w/gtx1080ti and Asus VG248QE external monitor. 

    Now moved onto a custom built gaming desktop; i9 9900k (water cooled), gtx 1080 ti (from my AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card.

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