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The Talos Principle - now available in the Oculus Store

RuneSR2RuneSR2 Posts: 1,316
Project 2501
One of my favorite games just arrived in the Oculus Store:

https://www.oculus.com/experiences/rift/1962004113896614





I already bought the game on Steam, so I haven't tried the new Oculus version. 

The game has gotten several amazing reviews, some examples:


Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

"Ask not what VR can do for you – ask what you can do for VR" ;-)

Comments

  • ZenbaneZenbane Posts: 12,581 Valuable Player
    Yes, I've been waiting for this one!
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • RuneSR2RuneSR2 Posts: 1,316
    Project 2501
    Zenbane said:
    Yes, I've been waiting for this one!

    I just checked, and I paid about $20 for the similar Steam package Dec 13 2017, so unless the Rift version really shines compared to the Steam version, $40 in the Oculus Store does seem kinda expensive (then again, the Steam price is back to $40 right now). The Steam version performs great on my system, it's hard to imagine that the Rift version can perform much better - it's a highly polished game. 

    My backlog is still way too long - but maybe it's worth a try contacting support and asking for a free Oculus version for users already owning the Steam version: [email protected]
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • RuneSR2RuneSR2 Posts: 1,316
    Project 2501
    edited December 2018
    Talos Principle VR has native Rift support - and is on sale for just $ 5.99 on Steam the next 48 hours  :open_mouth:

    https://store.steampowered.com/app/552440/The_Talos_Principle_VR/

    Personally I think it's strange with 85 % off on Steam while the Oculus version still is priced at $40. So $6 or $40 for a truly awesome VR experience - that's a tough choice, right?  ;)

    BTW, the Steam version runs great, but be aware that the Oculus Tray Tool (OTT) super sampling (ss) value will be multiplied with the in-game super sampling value - I guess that's because of the native Rift support (normally OTT ss doesn't affect Steam games). 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • ZenbaneZenbane Posts: 12,581 Valuable Player
    Dang! Hopefully this will go on Sale on OH soon. I don't mind Steam so much, but SteamVR gives me ulcers.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • Digikid1Digikid1 Posts: 1,581 Valuable Player
    If it goes on sale on Oculus then I will buy it......but not before that. 
  • TomCgcmfcTomCgcmfc Posts: 602
    Neo
    edited December 2018
    Digikid1 said:
    If it goes on sale on Oculus then I will buy it......but not before that. 
    Why is that?  I haven’t really seen much diffs between most Steam and Oculus games.  In fact I find Google Earth VR Steam version works better for me.  For some reason the Oculus Store version does not always start up with the touch controllers showing.  Don't know why?  Also I think that the SS with the SteamVR settings work better than Oculus with OTT or ODT.  Again, not sure why? 

    However if price is ~ the same I generally buy from the Oculus store.

    Right now for ~90% lower price this is a no-brainer imho and I just bought it!
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!

    Also have a 64gb Oculus Go which I love for travel and quick VR Fixes.  Looking forward to the Quest!
  • w_benjaminw_benjamin Posts: 151
    Art3mis
    Zenbane said:
    Dang! Hopefully this will go on Sale on OH soon. I don't mind Steam so much, but SteamVR gives me ulcers.
    I have The Talos Principle on Steam and I don't run SteamVR(for any games actually)
    With the proper launch setting it runs on the Rift natively.
  • RedRizlaRedRizla Posts: 5,188 Valuable Player
    edited December 2018
    Purchased this from Steam. Oculus needs to keep an eye on pricing if they want to compete with other sellers..

    @RuneSR2 - Thanks for the heads up, it's great when people let use know when they spot a bargain..
  • ZenbaneZenbane Posts: 12,581 Valuable Player
    Oculus already uses price cuts with the Rift itself at $350 compared to $500-$1000 for its competitors. Steam is simply using the one trick it has in its toolshed, prices on its digital store. Go spend $1000 on the Vive Pro and see if that $6 for this game makes your wallet feel better
    :p

    The Oculus Store always ends up putting titles on sale. We should know that by now after 2+ years. It would be foolish for Oculus to monitor Steam prices and follow their lead.

    I'm sure Oculus does keep an eye on pricing in order to compete, which is why Oculus is doing so well in both the commercial and consumer market. What Oculus should not do, however, is let the competition dictate Oculus' roadmap for success. You don't become a Leader by being a Follower. Suggesting that Steam should lead and Oculus should follow when it comes to Software Pricing is silly.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • RuneSR2RuneSR2 Posts: 1,316
    Project 2501
    Zenbane said:
    Oculus already uses price cuts with the Rift itself at $350 compared to $500-$1000 for its competitors. Steam is simply using the one trick it has in its toolshed, prices on its digital store. Go spend $1000 on the Vive Pro and see if that $6 for this game makes your wallet feel better
    :p

    The Oculus Store always ends up putting titles on sale. We should know that by now after 2+ years. It would be foolish for Oculus to monitor Steam prices and follow their lead.

    I'm sure Oculus does keep an eye on pricing in order to compete, which is why Oculus is doing so well in both the commercial and consumer market. What Oculus should not do, however, is let the competition dictate Oculus' roadmap for success. You don't become a Leader by being a Follower. Suggesting that Steam should lead and Oculus should follow when it comes to Software Pricing is silly.

    Of course you could be right - I was more under the impression that it's the developers who decide on the price cuts, so I was just wondering why Croteam only would reduce the price on Steam and not the Oculus Store.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • ZenbaneZenbane Posts: 12,581 Valuable Player
    edited December 2018
    It can't really work that way. Think about the fact that Steam literally has hundreds of millions of games on its platform. Over 400 million have been bought and played to-date.

    Do you really think that someone at Steam coordinates with hundreds of millions of Dev's and is like, "hey bruh's, putting your stuff on sale today. That aight?"

    Nope. As a developer, you choose to upload your property to Steam. You give a price. And then Steam takes over from there.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • TomCgcmfcTomCgcmfc Posts: 602
    Neo
    I'm pretty sure that Steam developer partners can set pricing and discounts.  Not sure if this is the same with Oculus?
    https://partner.steamgames.com/doc/store/pricing


    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!

    Also have a 64gb Oculus Go which I love for travel and quick VR Fixes.  Looking forward to the Quest!
  • ZenbaneZenbane Posts: 12,581 Valuable Player
    edited December 2018
    I didn't realize that this was an older game that was ported to VR. I haven't been following close enough. The vanilla version has been available on Steam for quite some time, so it makes sense that the VR port would get a price cut on that platform.

    Dev's can set prices on Steam, including discounts, but this was something that Valve added several years ago. Valve is still able to control discounts themselves:
    Curated
    The following discount types are created and managed by Valve. When selecting titles to fill these front-page promotional slots, we try to be as fair as possible and select titles that we feel customers are most interested in and will result in the most happy customers. While there aren't strict rules, as a base guideline we tend to focus on the top 10-20% selling games on Steam that are well reviewed and have otherwise proven to be successful. If your title qualifies for an upcoming curated slot, we will contact you with details.

    Daily Deal

    These promotions run for 48 hours, starting at 10am Pacific time. Daily Deals are featured on the Steam homepage for 24 hours

    Weekend Deal

    Weekend Deals run from Thursday at 10AM Pacific time until Monday at 10AM Pacific time, and are featured on the Steam homepage during that time.

    Midweek Madness
    
Midweek Madness promotions run from Tuesday at 10AM Pacific time to Friday at 10AM Pacific time. Midweek Madness deals are featured on the Steam homepage from Tuesday 10AM Pacific time to Thursday at 10AM Pacific time.

    Seasonal Sales

    There are several sale events per year, which you may have the chance to participate in. Some of these, like the Summer Sale or Winter Sale, are open to all partners. Some may be only open to products of a certain category, like Anime or VR. You will receive announcements about these events ahead of time, as well as instructions for submitting discounts for your products.

    https://partner.steamgames.com/doc/marketing/discounts


    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • TomCgcmfcTomCgcmfc Posts: 602
    Neo
    So how does it work with Oculus?  Thanks
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!

    Also have a 64gb Oculus Go which I love for travel and quick VR Fixes.  Looking forward to the Quest!
  • wbenjamin1966wbenjamin1966 Posts: 3
    NerveGear
    The Steam version works great with a Rift, provided you set the launch parameters properly.

    The level puzzles can get a little tedious, but the ones for the stars are interesting.
    I started the bonus game you get as well and so far it's similar but a little more involved to solve the puzzles.


  • ZenbaneZenbane Posts: 12,581 Valuable Player
    TomCgcmfc said:
    So how does it work with Oculus?  Thanks
    I'm pretty sure that the process is less sophisticated on OH compared to what Steam allows lol

    Steam is quite a few years ahead of Oculus Home as a storefront.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • RuneSR2RuneSR2 Posts: 1,316
    Project 2501
    Talos Principle - and more from Croteam - is on sale again:

    https://store.steampowered.com/bundle/5145/CROTEAM_VR_Bundle/

    85 % off is a great sale! 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • ploogploog Posts: 39
    Brain Burst
    Can anyone verify if the Oculus Store version of Talos Principle VR allows picking up a connector without losing the existing source/target links?  The Steam version was supposedly patched some time after Nov. 2017 to enable this feature via a "grip+trigger combo."

    https://steamcommunity.com/app/552440/discussions/0/2381701715714022985/
  • BrixmisBrixmis Posts: 2,224
    Project 2501
    edited February 17
    RuneSR2 said:
    Talos Principle - and more from Croteam - is on sale again:

    https://store.steampowered.com/bundle/5145/CROTEAM_VR_Bundle/

    85 % off is a great sale! 
    I bought it a few days ago, on Steam, for £2.24



    so a bit of a saving on $40 (£31)  ;)




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