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Polybius - awesome PCVR game only for Rift (and it's EDGE Magazine's VR GOTY 2017)

RuneSR2RuneSR2 Posts: 1,160
Wintermute
edited December 2018 in Games and Apps
Strange to see a Rift-only game unavailable in the Oculus Store, but available on Steam. The game launched a few days ago and looks like a mix of Thumper, Rez Infinite and similar games.


Polybius has gotten several great reviews - on the PS4:

“A mind-blowing, psychedelic experience like none other.”
100 – https://www.vrfocus.com/2017/05/review-polybius/
Conclusion: "Polybius is an excellent shooter that takes inspiration from the 80s arcade scene in the best of ways. It is a finely crafted experience that only benefits from being on the PlayStation VR. It can be an intense experience, however, and one best left to relatively short gameplay sessions lest the visual overload become too much. Owners of PlayStation VR should definitely look to add this to their library, as it is one of the best VR titles on the PlayStation at present. Jeff Minter and Llamasoft have got another winner."

“‘Polybius’ turns one of gaming’s biggest urban legends into a VR classic.”
90 – https://www.washingtonpost.com/news/comic-riffs/wp/2017/07/12/polybius-turns-one-of-gamings-biggest-urban-legends-into-a-vr-classic/?utm_term=.242cbb436347
Conclusion: "The lavish masquerade of escapism often confuses one’s sense of how a game operates. For this reason, “Polybius” makes even more sense in virtual reality, when the compression of the flat screen can stretch into the distance, giving speedgates, enemies and obstacles a dimensional presence that one feels more than sees, something that becomes easier to respond to by instinct. If too many games today entangle the mind with ceaseless complications, proliferating differences with only superficial distinctions in outcome, “Polybius” provides the feeling of having one’s mind washed clean for a few moments, shaken free of clutter. Its biggest reward occurs in the moment when the headset is removed and the screen goes dark, a moment when it feels possible to see everything with what feels like new eyes."


“Polybius is an excellent trance shooter which deftly delivers just enough sensory overload to thrill but not frustrate.”
90 – http://www.pushsquare.com/reviews/ps4/polybius
Conclusion: "Polybius is an excellent trance shooter which deftly delivers just enough sensory overload to thrill but not frustrate. While the lack of clarity about just what’s happening on screen makes for a small but intended bump in the road, it’s the strong core gameplay – which steadily introduces interesting twists to its formula the longer you play – stellar soundtrack, and excellent PlayStation VR support that’ll blow your mind in all the right ways."


Get it here for €15/$18: https://store.steampowered.com/app/906120/POLYBIUS/

Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

"Ask not what VR can do for you – ask what you can do for VR" ;-)

Comments

  • RuneSR2RuneSR2 Posts: 1,160
    Wintermute
    edited December 2018
    I know I should be doing time in Skyrim, but I just couldn't help it - had to test this game :blush:
     
    Having tried some crazy shi* when it comes to gaming the last 30 years, nothing comes close to this game - especially due to the VR.

    But let's take it slow - what is Polybius? According to the devs:

    "POLYBIUS is a fast, trippy tunnel shooter playable on a normal screen or in VR. 50 levels of blissful trance shooting action are set to a blistering soundtrack. The PS4 version was EDGE Magazine's VR GOTY in 2017, and the PC version of the game was even used as the basis for a NIN music video."

    Key words here are "fast" and "trippy". Shown in images Polybius simply is like taking a trip in this vehicle:


     
    - after you've had a large (over-)dose of this:



    Of course I can't be sure - I've never tried anything like that in the real world - and have no plans to ever do so. But I do believe that Polybius is providing users with visions that may be similar to enhancing consciousness by illegal substances... I'd love to see a brain scan from persons playing Polybius  :D

    BTW, I'm pretty sure I saw some flying cows in the game - don't be worried - experiences like these images are (or may be considered) normal in Polybius:





    So that was "fast" and "trippy" - next is "The PS4 version was EDGE Magazine's VR GOTY in 2017". 

    Note that the PS4 version of Polybius is running 120 fps - that means you can easily crank up super sampling to for example 2.0 using Oculus Tray Tools, because Polybius still performs at 90 fps on the Rift. High levels of super sampling provide increased sharpness and depth, and advantages of increased depth are not to be underestimated in Polybius due to the game's blazing speed. Also Polybius only works on the Rift - when starting the game in SteamVR you get a warning that this game runs outside of SteamVR and that you're now leaving SteamVR - that was awesome  <3 Thus Polybius on SteamVR may be very similar to playing a game you've bought in the Oculus Store - strange that the devs didn't use Oculus Store to sell their game, but they probably have their reasons. 
    There're no visual settings in-game, it's not needed, Polybius is perfect in every way. EDGE Magazine doesn't give away the VR GOTY award 2017 to Polybius if the game had no substance, and Polybius impresses in spades. Again, I bet most - if not all - users have never seen a game like Polybios - or maybe it's just Trailblazer or Cosmic Causeway on Speed? 



    Nah, Polybius is much more like this...



    Maybe I should contact the devs and suggest Polybius renamed to "Epileptic Seizure Generator"  :D Maybe Polybius could be used to screen persons for being prone to seizures... ;) 

    Personally I probably wouldn't object if someone argued that Polybius is the Rift Game of the Year 2018. - Polybius is pure VR art, it's not at all like Moss, but Polybius is highly original. I like this review from Steam:

    "There is really nothing like it. Nothing so fast and yet relaxing. Arguably the best game ever in terms of pure gameplay. And for this low price, you owe it to yourself to buy this. The quality is absolutely 60 dollar."

    Fun thing, when starting the game I was mostly thinking about Steam's refund procedure, because the 2D trailer didn't look that good. Again, you simply can't evaluate a game like Polybius using a 2D trailer. Polybius is a VR experience that in no way can be communicated using a 2D video. In other words, at first I was worried about paying something like $18 for some VR garbage, now I think about those $18 like:



    The music in Polybius is beyond awesome, easily worth $30 on it's own: let's just pretend you get the game for free while paying for the music ;)

    Llamasoft, Jeff and Giles, who made Polybius, can be followed here:

    https://twitter.com/llamasoft_ox

    It's a fun read, there're many videos of sheep and llamas - and of course I'd never write publicly that Jeff and Giles look like experienced hippies from 1968, but somehow I can't help thinking that these dudes know their stuff on many levels B)






    My plan for tomorrow's evening: after dinner with red wine and/or beers, when the blood alcohol content is elevated among our guests, I'll introduce them to a fun VR game called Polybius made by Grand Ninja Masters from the UK >:) I can't think of any better way to spend New Year's Eve :D
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • Shadowmask72Shadowmask72 Posts: 3,207 Power Poster
    It's funny (well not funny but rather sad imo) that a number of these nominated GOTY VR games are simple looking indie style VR titles.  Go check out some lists from various publications and report back your findings.

    You'll see Beat Sabre topping many lists, alongside Astrobot for PSVR and many others. And I wonder why only Bethesda is pulling its weight converting AAA games to VR. It seems the gaming media and users alike don't want them. Well HELLO developers/publishers those people don't speak for me. I want full blown VR experiences like Hellblade, Resident Evil 7, PCARS 2, ELITE D, Fallout VR and Skyrim.  Bethesda should convert Prey (campaign) and Dishonored 2 to VR but I fear they won't now because VR is all about quick fix titles like Beat Sabre. 

     :( 


    System Specs: RTX 2080 ti , i7 4790K CPU, 16 GB RAM, Win 10 64 Bit OS.
  • Digikid1Digikid1 Posts: 1,492
    Project 2501
    THAT is GOTY?  This is a joke right?
  • Shadowmask72Shadowmask72 Posts: 3,207 Power Poster
    edited December 2018
    https://www.eurogamer.net/articles/2018-12-31-eurogamers-game-of-the-year-2018-is-tetris-effect


    I'd certainly put games such as Red Dead Redemption 2, Spider-Man, GOD OF WAR, HITMAN 2, FH 4, Fallout 4 VR, Skyrim VR, Hellblade VR, Assassin's Creed Odyssey, SC VI and many more above this game but that is my opinion and they have theirs. Problem is everyone has an opinion and some are worth listening to more than others. However I do feel imo sometimes people can be so full of s*** because they want to prove some kind of point.

    Not a quote from the article:
    "So let's just discredit  the hard work that goes into big budget games now because they are crap compared to cool indies. I'm edgy you see. No really. I am. My GOTY is Tetris Effect cos it's awesome. All other games are just repeated experiences in different skins of which I am bored of those now. Come up with something different in 2019 developers or else Tetris Effect Redux 2 will get GOTY 2019".




    System Specs: RTX 2080 ti , i7 4790K CPU, 16 GB RAM, Win 10 64 Bit OS.
  • saami81saami81 Posts: 30
    Brain Burst
    I like Thumper a lot in VR and this Polybius is propably great too or even better, but i want this for my Oculus GO also. Seems like 3dof is enough. Would be nice to play this in hotel room in work trip. 15 euros is maybe bit too much also.
  • RuneSR2RuneSR2 Posts: 1,160
    Wintermute
    edited December 2018
    But have you tried Polybius? I'd easily rate it 7/5 ;) - it's pure reference within the genre - and yes, it may be a quick fix, but it's a quick from the White VR Lady  :o

    Taking a look at Metacritic, indie games are in - the only current PC game above 90% is RimWorld (indie), and next on the list Dead Cells is indie too:



    Rimworld - crowdfunded & kickstarted:


    Dead cells - another indie:


    I think Polybius is so much better ;)

    Then we have the AAA titles like Monster Hunter: World, which doesn't interested me much (but yeah, it would if it was in VR). Monster Slayer 2017 is also indie. Yakuza 0 is from Sega, maybe AAA. Same goes for Call of Duty 4 and Battlefield V - but both of these games have Metascores beneath 85.  

    Of course I'd love more AAA (based on the budget) VR titles, currently we do have Skyrim VR, FallOut 4, Elite Dangerous - and I'll consider Doom VFR 50% AAA, because there's no way they could have made Doom VFR so fast and so awesome if they weren't able to reuse models and textures from Doom 4 (Doom 2016 - and that was an AAA game). I've not even begun to scratch the surfaces of Skyrim VR, FallOut 4 and Elite Dangerous - and I still think that Polybius is simply awesome (although it's not a game you play for hours, and you don't have hands - Touch just replicates gamepad controls - but I don't have much time to play VR games, and Polybius is perfect in that perspective). 

    My VR game of the year would be Moss. But I'm open for arguments about giving that throne to modded Skyrim VR or Doom VFR ;) (Doom VFR first got the full locomotion patch January 30 2018.)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • RuneSR2RuneSR2 Posts: 1,160
    Wintermute
    edited December 2018
    Enjoy  B)

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • Shadowmask72Shadowmask72 Posts: 3,207 Power Poster
    edited December 2018
    Well sadly in the early days of this current run of VR when the Rift and Vive released many folks dismissed VR software as short, indie tech demos rather than full-on proper games.  It's certainly much better now when looking over the library of games on offer but the amount of casual experiences still outweigh more in-depth offerings by quite a large margin. I am just going over old ground here. It's disappointing that this year especially, there isn't a definitive big-budget VR game that has wowed audiences enough to make it a unanimous favourite. We need more games like this to entice the majority of naysayers into the fold imo and to encourage other developers/publisher to invest in VR projects. I don't see games like Tetris doing that. I do see something like this doing that though - https://uploadvr.com/over-500000-people-have-now-tried-resident-evil-7-in-psvr/

    Interestingly, PSVR Reddit people are still talking about RE7 VR after all this time. You see, new game, new VR experience = win. The ported VR games of older 2D experiences not so much but still fun to play.

    https://www.reddit.com/r/PSVR/

    https://www.reddit.com/r/PSVR/comments/ab2awj/resident_evil_7_is_truly_the_scariest_vr_game/


    System Specs: RTX 2080 ti , i7 4790K CPU, 16 GB RAM, Win 10 64 Bit OS.
  • RuneSR2RuneSR2 Posts: 1,160
    Wintermute
    edited January 1
    I'm thinking about getting this one too - another new VR release - looks like nice calm entertainment when taking a break from Polybius ;-)


    https://store.steampowered.com/app/906110/Minotaur_Arcade_Volume_1/

    More info:

    "Jeff Minter is back on PC with a trio of VR-optional games today, one of which is so cool that Nine Inch Nails made a music video about it. Originally for PlayStation VR, Polybius is – as you’d expect – a trippy thousand-mile-an-hour arcade shooter with hypnotic visuals, although today’s PC release can be played on a regular monitor too. Also out today is Minotaur Arcade Volume 1 – remakes of Llamasoft’s arcade shooter Gridrunner and iOS platformer Goatup, extruded into the third dimension and also playable in VR. You really should watch the NIN video below.

    UpdateUnfortunately the VR support on PC is for Oculus Rift only – no Vive support at present."

    Source: https://www.rockpapershotgun.com/2018/12/21/polybius-and-minotaur-arcade-released/

    I don't understand why the author writes "Unfortunately the VR support on PC is for Oculus Rift only" - I consider the Rift support very fortunate indeed! :D 

    Also a review:

    "Minotaur Arcade Volume 1 is a great little bundle of two games that deserved better than to be lost to an obsolete mobile phone OS.  While Gridrunner is clearly the star of the show, Goat Up is a fun little oddball that also has the distinction of being Llamasoft’s first platformer.  Both games are arcade-hard, which means they look difficult from the outside but reveal their secrets to players who pay attention, changing from brutal to accessible (but not easy by any means) once their individual quirks are understood.  Learning to rely on the rear-gun in Gridrunner to clear enemies on the lower part of the screen or figuring out how to use the kid-trail to bop oxen on the way up Goat Up‘s tower goes a long way towards earning scores worth posting.  High-end play in Gridrunner in particular feels utterly fantastic, as moves that look like crazy risks turn into just another tool for survival when you’re in the flow of the moment and know that yeah, you got this.  The Minotaur Arcade games may not look like the same high-end product as Polybius or Tempest 4000, but they’re still top-notch games that will embed their voxels deep into your brain."

    Source: https://www.hardcoregamer.com/2018/12/21/review-minotaur-arcade-volume-1/320906/

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • RuneSR2RuneSR2 Posts: 1,160
    Wintermute
    Not sure that Minotaur Arcade Volume 1 is worth the money, there's no music but sound effects, but there're many positive/great reviews on Steam. Minotaur Arcade Volume 1 contains two nice arcade machine like games, Gridrunner and GoatUp, and Gridrunner is quite hard. For fans of Jeff Minter, it may be an easy choice to get Minotaur Arcade Volume 1 (I bet both games work perfectly using super sampling 2.0 even on a 1050 Ti ;-) - and it's impressive that  Minotaur Arcade Volume 1 is just 24MB including two games. Like Polybius, Minotaur Arcade Volume 1 perfectly integrates with the Oculus library - and you control super sampling using Oculus Tray Tool (Minotaur Arcade Volume 1 runs outside of the SteamVR environment).

    BTW, maybe a fun comparison:
    Minotaur Arcade Volume 1 = 24MB for $13.
    Dirt VR = 43000MB for $5. 

    Minotaur Arcade Volume 1 costs about $2 per MB, while you can get Dirt VR for $ 0.0001 per MB  :D

    I think Polybius and Minotaur Arcade Volume 1 are like having the old ZX Spectrum game developers set completely free. It's nearly 40 years since Minter made his first game, experiencing Polybius and Gridrunner in VR is - perhaps - like seeing dreams come true. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • RuneSR2RuneSR2 Posts: 1,160
    Wintermute
    edited January 3
    Polybius is the complete antidote to days like these ...





    Here's a much better trailer than in the first post - maybe (btw, Polybius is not a rhythm-based game, it's simply a insanely fast-paced shooter with an awesome soundtrack) 

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • nroskonrosko Posts: 904
    Neo
    That game reminds me of that old shooter Tempest, i loved playing this on my brother console. This version does not look anywhere near as good gameplay. But then in VR it probably is pretty cool.  
    I quite like this sort of thing in vr, Rez, the wave vr etc so i will pick it up. 
  • RuneSR2RuneSR2 Posts: 1,160
    Wintermute
    At least according to Metacritic the first review of the PCVR version of Polybius has arrived - and rated the game 90 %

    https://www.hardcoregamer.com/2018/12/31/review-polybius/321064/

    Excerpt:



    There's another review of the Rift version, and again the rating was a solid 90 % - but the review is in German:

    https://www.godoculus.at/virtual-reality/polybius-jeff-minters-vr-meisterwerk-im-test/

    Excerpt (thank you Google Translate):

    "Polybius is a wonderful work of art that the screenshots do not do justice to. You just have to experience that thing in motion. If you race at full speed through the levels, you are literally in a trance ("in the zone", the Americans would say). That just feels good. And it's good. Especially in the later levels you have to learn their peculiarity in order to have a real chance. That's the way you know it from before. The colorful, crazy graphics, the rousing retro soundtrack - Polybius is Jeff Minter's masterpiece. From me a very clear recommendation!"

    The game isn't that complicated, but if anyone wants to know more about game mechanics and more, then in this awesome video Jeff Minter personally takes you through the first 7 levels - but beware, there may be spoilers:




    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • RuneSR2RuneSR2 Posts: 1,160
    Wintermute
    PD's first impressions:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • nroskonrosko Posts: 904
    Neo
    well gave it a go, really awesome game. They really need to redo Tempest. I also purchased Ballistic NG, its a wipeout clone & is pretty much the same as the PS1 version except of course you are in the game.  
  • GrumpySoldierGrumpySoldier Posts: 32
    Brain Burst
    Llamasoft?! Hahaha, talk about a blast from the past.
    I can still remember thinking how f**king strange 'Attack of the Mutant Camels' was on C64 when I was a kid.

    Given all the good reviews, my only question is: Do I buy it now or wait for a sale?

  • RuneSR2RuneSR2 Posts: 1,160
    Wintermute
    Llamasoft?! Hahaha, talk about a blast from the past.
    I can still remember thinking how f**king strange 'Attack of the Mutant Camels' was on C64 when I was a kid.

    Given all the good reviews, my only question is: Do I buy it now or wait for a sale?


    I'd recommend to buy it now - it's not expensive, you'll support Minter (so he can make even more awesome VR games), and currently Polybius is the game I play the most. 

    Attack of the Mutant Camels on the C64 was really awesome - one of my friends had the game and we played it a lot, this video brings back so many awesome memories: 


    BTW, this is the original Gridrunner (VIC20):


    This is Gridrunner in VR (but the cool effects can't be shown in 2D unfortunately):

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • GrumpySoldierGrumpySoldier Posts: 32
    Brain Burst
    RuneSR2 said:

    I'd recommend to buy it now - it's not expensive, you'll support Minter (so he can make even more awesome VR games), and currently Polybius is the game I play the most. 

    Ok, you've convinced me. 

    The only reason for that question is 'cause I compare everything to Rimworld and Factorio.
    I paid around 30 bucks for each, so when looking at a game with a similar or higher pricetag, I have to ask myself whether it'll provide as much value for my money.

    And all that '80's stuff makes me feel like a dinosaur and a big kid, both at the same time. :)
  • RuneSR2RuneSR2 Posts: 1,160
    Wintermute
    RuneSR2 said:

    I'd recommend to buy it now - it's not expensive, you'll support Minter (so he can make even more awesome VR games), and currently Polybius is the game I play the most. 

    Ok, you've convinced me. 

    The only reason for that question is 'cause I compare everything to Rimworld and Factorio.
    I paid around 30 bucks for each, so when looking at a game with a similar or higher pricetag, I have to ask myself whether it'll provide as much value for my money.

    And all that '80's stuff makes me feel like a dinosaur and a big kid, both at the same time. :)

    I think Polybius is priced at $18 - in the completely unexpected case you don't like Polybius it should be easy to get a refund from Steam ;)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • GrumpySoldierGrumpySoldier Posts: 32
    Brain Burst
    Nah, I'm in Oz so it was $25.95.
    The first two words that spring to my mind are 'visual assault' (and I mean that in a good way), so I'd imagine they'll get a few refund requests for it.


    After a couple of hours playing it, I'm still not sure how I'd describe it to someone who hasn't... It's kind of like a rainbow ate a bunch of early '80's arcade games and is projectile-vomiting them at you while blasting techno music.

    The funny thing is I usually avoid games with retro-style graphics, and games that are effectively just glorified reflex-testers, but I reckon this type of game benefits from the jump to VR more than the other types I've tried so far (FPS/platformer/god-si m/puzzle).

    And this game does what it does so well.
    The level that starts with the 'Neuromancer' quote is a good example. After realizing I had to go to the left or right of the big flags, the speed quickly gets to the point where my eyes unfocus and I'm just looking for the flags in the top of my peripheral vision.
    Shortly after that point I figured the rest of the game would be mostly more of the same thing, just more intense...aaand then I got to the levels with the jumps. :o

    I also like that it's not over-complicated by having to worry about shooting at stuff, I just hold the trigger and focus on going through the gates.

  • CasepbCasepb Posts: 22
    Brain Burst
    Any news if this is coming to Oculus Home?  I really don't like using SteamVR.
  • RuneSR2RuneSR2 Posts: 1,160
    Wintermute
    Casepb said:
    Any news if this is coming to Oculus Home?  I really don't like using SteamVR.
    The game runs outside SteamVR, even if SteamVR is running. You actually get a warning from SteamVR - when running the game for the first time - that you're leaving SteamVR. And you need Oculus Tray Tool to control super sampling, this is extremely close to using a game bought through the Oculus Store. I'm not aware that the game will ever arrive in Oculus Store, I did ask the devs but never got a reply.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • falken76falken76 Posts: 2,631 Valuable Player
    It's funny (well not funny but rather sad imo) that a number of these nominated GOTY VR games are simple looking indie style VR titles.  Go check out some lists from various publications and report back your findings.

    You'll see Beat Sabre topping many lists, alongside Astrobot for PSVR and many others. And I wonder why only Bethesda is pulling its weight converting AAA games to VR. It seems the gaming media and users alike don't want them. Well HELLO developers/publishers those people don't speak for me. I want full blown VR experiences like Hellblade, Resident Evil 7, PCARS 2, ELITE D, Fallout VR and Skyrim.  Bethesda should convert Prey (campaign) and Dishonored 2 to VR but I fear they won't now because VR is all about quick fix titles like Beat Sabre. 

     :( 

    The real Devs know they can't devote their AAA budgets to VR because the landscape is so small they'd still lose money with 100% sell thru rates.  There are barely 3 million VR units out there as a whole and a AAA dev studio has a budget in the 100's of millions, they can't invest at this time, I'll bet they're watching and ready to produce as soon as the market is mature enough to support their needs.  Right now, they can't make their money back.
  • falken76falken76 Posts: 2,631 Valuable Player
    Digikid1 said:
    THAT is GOTY?  This is a joke right?
    The game looks terrible to me
  • RuneSR2RuneSR2 Posts: 1,160
    Wintermute
    edited January 18
     falken76 said:
    Digikid1 said:
    THAT is GOTY?  This is a joke right?
    The game looks terrible to me


    Try it, I personally guarantee you've never - ever - experienced anything like it ;) You can always get a refund.

    I showed my review of Windlands 2 (with a lot of in-game pics and some trailer videos) to a friend, and he thought the game looked like a low poly Playstation 2 game. But then he tried the game in the Rift HMD and now he thought it was the coolest thing ever B) Of course that may not happen when you try Polybius... (and of course gravity may no longer work tomorrow  :D)

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • bigmike20vtbigmike20vt Posts: 3,483 Valuable Player
    edited January 17
    I was about to say it reminded me of the VR version of tempest which I played on DK2 before Atari got it banned (asshats!)... Then I noticed it was a minter game so that makes sense.
    I hope it's as good as TXK

    Some of the comments here sum up one of vrs biggest issues imo. It can be hard to put arccoss the experience of a vr game on a flat screen
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
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