This message above is driving me crazy.
I can not find a real answer to the question in the title of this discussion. Yes, google it ! All you find are documentations throwing you here and there.
Nothing here : https://developer.oculus.com/blog/everything-you-need-to-know-to-develop-for-oculus-go/
Nothing here : https://developer.oculus.com/distribute/latest/concepts/publish-create-app/
Nothing here : https://developer.oculus.com/distribute/latest/tasks/publish-submit-app-review/
OutDated : https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-native-manifest/
(talks about a package name that does not appear in the manifest).
-> I have already released a full game for Oculus RIFT.
-> I'm porting it to Oculus GO.
-> The App works great in Oculus Go when I Build & Run it from Unity
-> I'm NOT in developpement Build in Unity>Build settings
-> I HAVE a package name in player settings>Other settings
-> I have removed any OSIG file (even if I don't know what or why)
-> I have made tools>Oculus>Create store compatible androidManifest (now exists in assets/plugins/android/assets)
-> In player settings>Publishing Settings I have tried "use existing keystore" and "create new keystore" and typing any password
Nothing works, and by the way, seriously, it is already too much stuffs !
What do I miss ? I even have a Google Play Store Dev account, but there I don't find anything that helps.
Do I need to go into Android Studio ? I tried many things in Android Studio but as I don't know this tool, I'm not sure of what I should do. I tried Build>Generate signed apk, but there is 2 choices : Android App Bundle or APK. The first one throws an error saying I have to update gradle plugin, and the button to update it does nothing (I've searched how to update gradle, but this is a new ocean of crazyness). The second creates a ".jks" but I can not put it in the keystore field.
Can someone Help me ?
Cédric.Who sadly spends more time googling than making games...
Unity 2018.3.0f2, Oculus Integration 1.32 (I guess, updated it 1 hour ago from asset store, there is nowhere the version information exists in assets folders).