this means all gpus on the market capable of VR can support it.
i wonder if this tech could help VR somewhat.
it would have to be limited, you wouldnt want the frame rate of the
screen dropping to 50hz in vr... but if perhaps you have a scenario
where 90% of the time your screen outputs at 90, but freesync will allow
the panel to momentarily drop to say 80hz or even 75hz, without using
ASW (or other clones of it) and then ASW would then only kick in if the
frames dropped to under 80/75fps?
sounds like it could be another string in the bow for good quality vr?
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR