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Rift 1.34 PTC Release Notes

OculusSupportOculusSupport Posts: 17 Oculus Staff

Dash:

  • Livestreaming: You can now livestream directly to your Facebook page using Dash. Note: Some apps do not permit streaming.
  • Avatar editing: Change your Oculus Avatar anytime by pressing on the “Edit Avatar” tab on the Social Panel in Dash.

Home:

  • Public Homes: You now have the option to make your Home public, allowing non-friends to visit your space and join group activities. The Home menu also now features recommended Homes, based on things like social activity and number of likes. Recommendations are automatic and dynamic, so check back often. Note: This feature is rolling out gradually.
  • Improved multiplayer functionality: We've updated multiplayer features in Home so can play basketball, shoot blasters or redesign your Home while friends are there.
  • Multiplayer avatar editing: Strut your stuff. You can now use the Avatar Editor mirror to customize your appearance when you're in a Home with your friends.
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Comments

  • MAC_MAN86MAC_MAN86 Posts: 1,097
    Neo
    Did you Block non-SSE4.2 CPUs? It is a simple question that can be answered. Thank you.
  • stanimir.dimitrowstanimir.dimitrow Posts: 12
    NerveGear
    Thanks for the update! And by the way:  Did you Block non-SSE4.2 CPUs? It is a simple question that can be answered. Thank you.
  • LuluViBritanniaLuluViBritannia Posts: 404
    Trinity
    When I want to be social, I take my headset off.
    Right. So when you want to hang out with people who live in another country, you just take the plane to see them during week-end and go back home, I guess.
    ... The point of Social VR is to be able to be more sociable in situations when you can't do it irl. You can't watch movies irl with people who live far from your home, but you can do it in VR. You can't hang out with people who live on the other side of the planet. You can't go to the restaurant with your wife if you're on a job travel in another country.

    VR is a social technology, for the simple and obvious reason that it allows much more social interactions than any other tech. This is why Facebook was interested in it in the first place. Of course it is not as social as real life. But the point was never to replace real life.

    Now I do wish they would focus more on performance improvements for minor updates like this one. Home received way more than enough love last year, for 2019 I was hoping they would leave it aside a little...
    My current config : HP Omen laptop, 8 GB RAM, Intel i5-7300HQ @2.5GHz + Nvidia GTX 1050 (2GB VRAM).

    Currently plays on :

    - Beat Saber.
    - Windlands.
    - Skyrim VR.

    I use VR for :
    - Games.
    - Art Software (Tilt Brush, Oculus Medium, Mocu Mocu Dance).
    - Cinema VR (Oculus Desktop or Virtual Desktop).

    "Everything changes. Even the happy or funny things disappear. Can I still enjoy this place anyway?"
  • RichooalRichooal Posts: 742
    3Jane
    When I want to be social, I take my headset off.
    Right. So when you want to hang out with people who live in another country, you just take the plane to see them during week-end and go back home, I guess.
    ... The point of Social VR is to be able to be more sociable in situations when you can't do it irl. You can't watch movies irl with people who live far from your home, but you can do it in VR. You can't hang out with people who live on the other side of the planet. You can't go to the restaurant with your wife if you're on a job travel in another country.

    VR is a social technology, for the simple and obvious reason that it allows much more social interactions than any other tech. This is why Facebook was interested in it in the first place. Of course it is not as social as real life. But the point was never to replace real life.

    Now I do wish they would focus more on performance improvements for minor updates like this one. Home received way more than enough love last year, for 2019 I was hoping they would leave it aside a little...

    Of course this is true. No argument.
    However, the social aspect of VR is only one aspect, and the Oculus devices are VR devices capable of use in many ways besides social.
    It's just my opinion that Facebook seems to think that everyone wants a Rift for the "social" use. I'm not saying that they shouldn't pursue it. If people want to "live" in their headsets, that's okay. But please allow others to switch off the "fluff" that hangs around their amazing VR headset.
    I had multiplayer Doom in 1993, I don't need "multiplayer" VR basketball hoops 26 years later. Just saying. :)
    i5 6600k - GTX1060 - 8GB RAM - 0 PROBLEMS
  • TaomynTaomyn Posts: 28
    Brain Burst
    Any chance of some more detailed release notes so we can see if anything of importance is included? For example, some bug fixes.
    ---
    AMD Ryzen 7 2700X CPU | Asus RoG Strix X470-I Gaming Motherboard | Corsair Vengeance RGB 32GB DDR4-3200 RAM | MSI GTX 1070Ti Gaming 8G GPU | Corsair Force MP500 M.2 120GB SSD | Samsung 860 EVO 1TB SDD | Corsair H100i v2 Cooler | Corsair 250D Case | Corsair RMx 750 80+ Gold PSU


  • MAC_MAN86MAC_MAN86 Posts: 1,097
    Neo
    No @kojack else I would not ask this. We have had old PCs work well in VR with the install/cpu hack but since November it prevented installs but at the same time many i7 PCs also faced install problems. It's a rather simple question as the installer gets stuck at the Librarian Sever to complete installation. It requires full knowledge of the steps we had to take plus a straight answer from Oculus Dev. I am happy to buy new PC but that still leaves me with a 2nd PC that did run VR very well for 3yrs which I'd make use of for my girlfriend (i.e. buy another Rift or wait for the CV2 obviously and end up buying more games!)
  • Digikid1Digikid1 Posts: 1,491
    Project 2501
    Seriously knock it off. You’re spamming the boards and it’s childish. Just upgrade your pc. And take your buddy with you. 

    @LZoltowski
  • MAC_MAN86MAC_MAN86 Posts: 1,097
    Neo
    edited January 9
    Digikid1 said:
    Seriously knock it off. You’re spamming the boards and it’s childish. Just upgrade your pc. And take your buddy with you. 

    @LZoltowski
    No announcement on if any update has done it ok so I ask. It is certainly not childish to want an answer especially when the last 2 updates caused others install problems too for i7 which I'm about to buy. Please stop your childish personal attacks. I paid for the Rift and Games I currently can't use. It ain't spam either as this thread is about the latest update I hope they addressed the problem of installations (even on mine albeit an old PC which worked and was built to last a lifetime).
  • KeljuKelju Posts: 5
    NerveGear
    This update screwed memoryclocks of gtx 1070. usually 1070 memory clock is 4006MHz, after this update it wont go over 3802MHz. Went back to STABLE and it FIXED IT.
    Then i started thinking, i did the update with msi afterburner running so i tough that might have caused it. So did the public test channel update AGAIN, and this time made sure no afterburner or rivatuner running(not even installed). Also did the update over fresh install of Nvidia's latest driver and also installed the win 10 pro jan 9 update, so i could be 100% sure it was installed over up_to_date vanilla system.

    AGAIN lost that 204MHz on memory clocks. And it wont go to the 4006MHz on any load.
    Playing ONWARD my GPU memory load is 7700Mb and the clocks stay at 3802MHz, same as just Oculus app running.
    Switched back to stable, and it FIXED IT again.

    So it is F..d, the

    1.34 PTC

    update.



  • KeljuKelju Posts: 5
    NerveGear
    Anyone from staff care to comment this reduction in performance?
    Every update there is new useless stuff added, and performance drops in GAMES!?
    And NEVER EVER has any sofware managed to reduce the clock speed of my hardware, untill THIS!
    You trying to boost 20 series cards sales with this shenanigan?


  • ethanashulmanethanashulman Posts: 12
    NerveGear
    It's funny how people on this forum actually complain about others just asking for details, what a joke.
  • pdhannemanpdhanneman Posts: 25
    Brain Burst
    Richooal said:
    Hang on tight, here we go. Head first (or face first) into Facebook VR.
    When I want to be social, I take my headset off.

    I foresee a generation of friends in a restaurant "socialising" on their phones. But wait! Soon they'll be able to sit in the same restaurant with VR headsets on and "socialise" even more.

    Could we please have the ability (maybe a toggle setting in the desktop app) to don our headsets and have a vanilla VR interface pop up in a few seconds. Just Store, Library and Settings maybe?
    Here's how it works for me....

    My son who is now six was taken out of this country (to Turkey) on the belief he would return.  My wife/ex-wife had other ideas.  To make a long story short, technically my son was kidnapped to a country that doesn't belong to the Hague Convention.  The only way I've been able to see or play with my son has been through Skype.  I for one can not wait to be in the same room as him, whether it's virtual or not.  To be able to play a game and interact with him as if he were next to me is just ....WOW! 

    So when I want to be social, yeah I'll go to my local bar and have a beer....but soon if i want to see my son; play with my son; be with my son....yeah, I'm pretty hip to doing it through VR.

    Now with that being said, can any one tell me if a Quest will be able to be in the same VR home as a Rift user? 

    i7-8700K 3.7GHz Processor | Deepcool CAPTAIN 360EX WHITE RGB Liquid Cooler | ROG MAXIMUS X FORMULA Motherboard | G.Skill Trident Z RGB 32GB  DDR4-3200 Memory | FireCuda 2TB 7200RPM Hybrid HD | Barracuda 3TB 7200RPM HD | Barracuda 4TB 7200RPM HD | WD Black PCIe 256GB M.2-2280 SSD | GeForce GTX 1080 Ti 11GB Video Card | Thermaltake - The Tower 900 Snow Edition Full Tower Case | EVGA SuperNOVA G2 1000W Power Supply | Two Divorces | One Bad Ass Credit Card Bill
  • RichooalRichooal Posts: 742
    3Jane

    So when I want to be social, yeah I'll go to my local bar and have a beer....but soon if i want to see my son; play with my son; be with my son....yeah, I'm pretty hip to doing it through VR.



    Agreed. I see that as beyond "social". I don't think it will be too long before our Avatars will be 3D scanned models of ourselves with animated facial expressions. That will be amazing for long distance link ups, etc.
    That's way better than what we call "social" media today.
    I'm sick of seeing people "socialising" on their phones when they are with a group of people supposedly together for a social event.

    Anyway VR is good for you and your son, good luck with a reunion some day.
    i5 6600k - GTX1060 - 8GB RAM - 0 PROBLEMS
  • YoLolo69YoLolo69 Posts: 1,064
    Wintermute
    Kelju said:
    This update screwed memoryclocks of gtx 1070. usually 1070 memory clock is 4006MHz, after this update it wont go over 3802MHz. Went back to STABLE and it FIXED IT.
    Then i started thinking, i did the update with msi afterburner running so i tough that might have caused it. So did the public test channel update AGAIN, and this time made sure no afterburner or rivatuner running(not even installed). Also did the update over fresh install of Nvidia's latest driver and also installed the win 10 pro jan 9 update, so i could be 100% sure it was installed over up_to_date vanilla system.

    AGAIN lost that 204MHz on memory clocks. And it wont go to the 4006MHz on any load.
    Playing ONWARD my GPU memory load is 7700Mb and the clocks stay at 3802MHz, same as just Oculus app running.
    Switched back to stable, and it FIXED IT again.

    So it is F..d, the

    1.34 PTC

    update.



    go in your NVidia setting, 3D Settings, and set the powerplan to "Maximum Power" (instead of "Optimized one"). Check your GTX frequency now under and without load.

    Honestly, the only reason I can think off is Oculus is now more optimized and need less ressource. That's why I suggest to push the Power Plan to max to see what happen, as usually your frequency should vary depending load.

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

    I7 3770K OC 4.6GHz, GTX1080 OC 10%, 16GB DDR3 2448  OC, Oculus Rift CV1

  • dburnedburne Posts: 1,663 Valuable Player
    Kelju said:
    This update screwed memoryclocks of gtx 1070. usually 1070 memory clock is 4006MHz, after this update it wont go over 3802MHz. Went back to STABLE and it FIXED IT.
    Then i started thinking, i did the update with msi afterburner running so i tough that might have caused it. So did the public test channel update AGAIN, and this time made sure no afterburner or rivatuner running(not even installed). Also did the update over fresh install of Nvidia's latest driver and also installed the win 10 pro jan 9 update, so i could be 100% sure it was installed over up_to_date vanilla system.

    AGAIN lost that 204MHz on memory clocks. And it wont go to the 4006MHz on any load.
    Playing ONWARD my GPU memory load is 7700Mb and the clocks stay at 3802MHz, same as just Oculus app running.
    Switched back to stable, and it FIXED IT again.

    Hmm interesting, was just noticing yesterday for first time my 2080 Ti mem clock was running a couple hundred MHz slower ( 6800).
    Would never have occurred to me it could maybe be the Oculus update to 1.34 PTC.
    Don

    EVGA X-79 Dark MB | I7 [email protected] GHz | EVGA 2080Ti FTW3 Ultra |16GB Corsair Platinum 2133MHz | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals |
  • RuneSR2RuneSR2 Posts: 1,153
    Wintermute
    edited January 10
     dburne said:
    Kelju said:
    This update screwed memoryclocks of gtx 1070. usually 1070 memory clock is 4006MHz, after this update it wont go over 3802MHz. Went back to STABLE and it FIXED IT.
    Then i started thinking, i did the update with msi afterburner running so i tough that might have caused it. So did the public test channel update AGAIN, and this time made sure no afterburner or rivatuner running(not even installed). Also did the update over fresh install of Nvidia's latest driver and also installed the win 10 pro jan 9 update, so i could be 100% sure it was installed over up_to_date vanilla system.

    AGAIN lost that 204MHz on memory clocks. And it wont go to the 4006MHz on any load.
    Playing ONWARD my GPU memory load is 7700Mb and the clocks stay at 3802MHz, same as just Oculus app running.
    Switched back to stable, and it FIXED IT again.

    Hmm interesting, was just noticing yesterday for first time my 2080 Ti mem clock was running a couple hundred MHz slower ( 6800).
    Would never have occurred to me it could maybe be the Oculus update to 1.34 PTC.


    So 1.34 is like this horse? It looks like a nice horse - I'd love to get one! :) In fact I'm sure I'll be forced to get one soon, how exciting!

    Billedresultat for trojan horse

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR" ;-)
  • dburnedburne Posts: 1,663 Valuable Player
    dburne said:
    Kelju said:
    This update screwed memoryclocks of gtx 1070. usually 1070 memory clock is 4006MHz, after this update it wont go over 3802MHz. Went back to STABLE and it FIXED IT.
    Then i started thinking, i did the update with msi afterburner running so i tough that might have caused it. So did the public test channel update AGAIN, and this time made sure no afterburner or rivatuner running(not even installed). Also did the update over fresh install of Nvidia's latest driver and also installed the win 10 pro jan 9 update, so i could be 100% sure it was installed over up_to_date vanilla system.

    AGAIN lost that 204MHz on memory clocks. And it wont go to the 4006MHz on any load.
    Playing ONWARD my GPU memory load is 7700Mb and the clocks stay at 3802MHz, same as just Oculus app running.
    Switched back to stable, and it FIXED IT again.

    Hmm interesting, was just noticing yesterday for first time my 2080 Ti mem clock was running a couple hundred MHz slower ( 6800).
    Would never have occurred to me it could maybe be the Oculus update to 1.34 PTC.
    Confirmed.
    Just tested couple of games with VR and without VR.
    Once Oculus Home launches, Memory speed on my 2080 Ti drops from 7000 to 6800. Close Oculus Home, and memory speed goes back up to 7000.

    Will also send feedback to Oculus on this. I would encourage everyone that sees this issue to do the same.

    Don

    EVGA X-79 Dark MB | I7 [email protected] GHz | EVGA 2080Ti FTW3 Ultra |16GB Corsair Platinum 2133MHz | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals |
  • YoLolo69YoLolo69 Posts: 1,064
    Wintermute
    That's a pretty "nice" catch! I'm curious to understand how Oculus Home can achieve this? Now you scared me as my GTX is OC. I hope I'll retrieve my GHz! ;)

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

    I7 3770K OC 4.6GHz, GTX1080 OC 10%, 16GB DDR3 2448  OC, Oculus Rift CV1

  • LZoltowskiLZoltowski Posts: 6,506 Volunteer Moderator
    Yup I can confirm on my 1080 my memory clock drops by 500Mhz.  GPU clock remains unaffected at 2.05 Ghz. GPU is water cooled and doesn't reach above 57c ever so it should run fine.

    Fire up FurMark (GPU torture test) : core clock sustained at 2.05Ghz, Memory at 5600Mhz

    Keep Furmark running, launch Oculus App, core clock sustained at 2.05 but memory clock drops to 5100Mhz

    How very odd! This is a PTC mind you so there are bound to be quirky bugs like this. Just report it in the app.
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
    ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

    Be kind to one another :)
  • TaomynTaomyn Posts: 28
    Brain Burst
    I can add to the confirmed memory clock being "tweaked" by Oculus - my 1070Ti drops around 200MHz

    I also saw in the event log something I've seen happen for some time, Home also switches the power scheme to the built-in "Performance" policy, then back afterwards. So if you have created your own, it won't be in use during the time Home is running - so I have deleted all except mine so it can't change it. They're global and really easy to revert back with a restore parameter to "powercfg.exe".
    ---
    AMD Ryzen 7 2700X CPU | Asus RoG Strix X470-I Gaming Motherboard | Corsair Vengeance RGB 32GB DDR4-3200 RAM | MSI GTX 1070Ti Gaming 8G GPU | Corsair Force MP500 M.2 120GB SSD | Samsung 860 EVO 1TB SDD | Corsair H100i v2 Cooler | Corsair 250D Case | Corsair RMx 750 80+ Gold PSU


  • LuluViBritanniaLuluViBritannia Posts: 404
    Trinity
    But do you guys have actual performance issues? If the clock is lower but the games are as smooth as ever, it's actually not a bad thing...
    My current config : HP Omen laptop, 8 GB RAM, Intel i5-7300HQ @2.5GHz + Nvidia GTX 1050 (2GB VRAM).

    Currently plays on :

    - Beat Saber.
    - Windlands.
    - Skyrim VR.

    I use VR for :
    - Games.
    - Art Software (Tilt Brush, Oculus Medium, Mocu Mocu Dance).
    - Cinema VR (Oculus Desktop or Virtual Desktop).

    "Everything changes. Even the happy or funny things disappear. Can I still enjoy this place anyway?"
  • TaomynTaomyn Posts: 28
    Brain Burst
    But do you guys have actual performance issues? If the clock is lower but the games are as smooth as ever, it's actually not a bad thing...

    Yes it can be bad, because if we have enabled certain settings before an now the GPU can't perform as well, it will cause issues. If it isn't bad, then it means we cannot use the extra freed performance to improve settings in a game.

    It's not up to Oculus how we clock our cards.

    Having said that, could it be the nVidia drivers changing the clock due to the extra screen Oculus Home creates when running?
    ---
    AMD Ryzen 7 2700X CPU | Asus RoG Strix X470-I Gaming Motherboard | Corsair Vengeance RGB 32GB DDR4-3200 RAM | MSI GTX 1070Ti Gaming 8G GPU | Corsair Force MP500 M.2 120GB SSD | Samsung 860 EVO 1TB SDD | Corsair H100i v2 Cooler | Corsair 250D Case | Corsair RMx 750 80+ Gold PSU


  • KeljuKelju Posts: 5
    NerveGear
    YoLolo69 said:
    Kelju said:
    This update screwed memoryclocks of gtx 1070. usually 1070 memory clock is 4006MHz, after this update it wont go over 3802MHz. Went back to STABLE and it FIXED IT.
    Then i started thinking, i did the update with msi afterburner running so i tough that might have caused it. So did the public test channel update AGAIN, and this time made sure no afterburner or rivatuner running(not even installed). Also did the update over fresh install of Nvidia's latest driver and also installed the win 10 pro jan 9 update, so i could be 100% sure it was installed over up_to_date vanilla system.

    AGAIN lost that 204MHz on memory clocks. And it wont go to the 4006MHz on any load.
    Playing ONWARD my GPU memory load is 7700Mb and the clocks stay at 3802MHz, same as just Oculus app running.
    Switched back to stable, and it FIXED IT again.

    So it is F..d, the

    1.34 PTC

    update.



    go in your NVidia setting, 3D Settings, and set the powerplan to "Maximum Power" (instead of "Optimized one"). Check your GTX frequency now under and without load.

    Honestly, the only reason I can think off is Oculus is now more optimized and need less ressource. That's why I suggest to push the Power Plan to max to see what happen, as usually your frequency should vary depending load.
    Using max power plan in nvidia control panel pushes the clocks on memory to max, but also gpu clocks to max with max voltage, even in idle. Not a good policy if you care about your harware.
    But do you guys have actual performance issues? If the clock is lower but the games are as smooth as ever, it's actually not a bad thing...
    Of course there is performance issues. It is noticeable in VR games where you use smooth turn. Turning is sluggish and jittery (with settings i set before this update). This is how i initially got on to this "bug".

    And "overclocking" to normal clocks, helps to this, so there is no excuse for this, other than precautionary measure to protect hardware after reports of failures, in this case failures in memory chip after using oculus sofware. But i didn't found any such reports searching the web, so this is most likely a bug.
    Taomyn said:
    But do you guys have actual performance issues? If the clock is lower but the games are as smooth as ever, it's actually not a bad thing...

    Yes it can be bad, because if we have enabled certain settings before an now the GPU can't perform as well, it will cause issues. If it isn't bad, then it means we cannot use the extra freed performance to improve settings in a game.

    It's not up to Oculus how we clock our cards.

    Having said that, could it be the nVidia drivers changing the clock due to the extra screen Oculus Home creates when running?
    If it would be about Nvidia's drivers changing the clock due to the extra screen Oculus Home creates, it would affect stable version as well, yeah?

  • TaomynTaomyn Posts: 28
    Brain Burst
    Kelju said:
    If it would be about Nvidia's drivers changing the clock due to the extra screen Oculus Home creates, it would affect stable version as well, yeah?

    Or this version is triggering something new in the drivers?
    ---
    AMD Ryzen 7 2700X CPU | Asus RoG Strix X470-I Gaming Motherboard | Corsair Vengeance RGB 32GB DDR4-3200 RAM | MSI GTX 1070Ti Gaming 8G GPU | Corsair Force MP500 M.2 120GB SSD | Samsung 860 EVO 1TB SDD | Corsair H100i v2 Cooler | Corsair 250D Case | Corsair RMx 750 80+ Gold PSU


  • dburnedburne Posts: 1,663 Valuable Player
    Taomyn said:
    But do you guys have actual performance issues? If the clock is lower but the games are as smooth as ever, it's actually not a bad thing...

    Yes it can be bad, because if we have enabled certain settings before an now the GPU can't perform as well, it will cause issues. If it isn't bad, then it means we cannot use the extra freed performance to improve settings in a game.

    It's not up to Oculus how we clock our cards.

    Having said that, could it be the nVidia drivers changing the clock due to the extra screen Oculus Home creates when running?
    Likely not, as the problem only began after 1.34 PTC was pushed out.
    Don

    EVGA X-79 Dark MB | I7 [email protected] GHz | EVGA 2080Ti FTW3 Ultra |16GB Corsair Platinum 2133MHz | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals |
  • AussieStigAussieStig Posts: 220
    Art3mis
    edited January 11
    Just a little confused with this thread, is this streaming feature something that can be opted out of? I am about to invest heavily in a new system and certainly don't want to have performance issues before I even get started. I have been using the DK2 and Homeless Mod with OTT up until now. So no Oculus Home to worry about. I would like the powerful system I am about to purchase to run everything in its vanilla form. Will this vanilla install of the Oculus software affect my PC's performance? Can anyone fill me in here please? AussieStig
  • KeljuKelju Posts: 5
    NerveGear
    edited January 11
    @ AussieStig. Current stable version has no problems with hardware. It's the public test channel (beta) that has this problem.
  • TC-BarcodeTC-Barcode Posts: 2
    NerveGear
    edited January 11
    Does anyone know if Beat Saber permits streaming?

    edit: I dont have the Livestreaming option even in Home. Does anyone know if it’s a staggered roll out?
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