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Transpose - highest ranked current VR game on Metacritic - reviews and impressions

RuneSR2RuneSR2 Posts: 1,756 Valuable Player
edited January 20 in Games and Apps

I searched but couldn't find a unique thread covering this game, so I made this thread - Transpose is a great VR game and deserves all the attention it can get. Also it's currently the only VR game on Metacritic's list of best current PC games - it's better than Battlefield V  ;)






https://www.oculus.com/experiences/rift/1365103133543739/


I was pleasantly surprised by Transpose, it's definitely a keeper, even though puzzle games aren't my favorite genre. Transpose is rather unique - and fun - although it's far from puzzle games like Obduction. Then again I'm assuming Obduction had a much higher budget due to 2D support. Compared to Obduction, Transpose is made for VR - you even got real arms like in Marvel Powers United and Lone Echo! 


According to the devs, the game's content can be described like this:


The universe renews, refreshes and repeats, infinitely folding in on itself. I am made of its energy. My past and future selves are always with me. We work together to generate the infinite cycle of creation and destruction. I exist within and without time, I am inevitable, I am eternal. Time and gravity are my tools to manipulate the world. I don't recognize this world, but I know I have been here before. Transpose is a dreamlike VR puzzle game set in a universe where time and gravity are used as tools to manipulate the world. By creating and working with looped recordings of their actions, players must solve increasingly complex physics puzzles in a mysterious setting where notions of space and time no longer apply. 



Player Echoes 
Transpose features real time player recording, allowing you to play back your actions one to one in real time while interacting with your past selves. You must create echoes of your self, rewind time, and work with these echoes to solve puzzles. Go ahead, give yourself a high five.



Time and Gravity 
Set in a mesmerizingly surreal world, Transpose allows players to control time and gravity. Rotate the environment around you to walk on walls and ceilings, experience perspective shifts and multifaceted puzzles in ways only possible in VR. 



Worlds 
Travel across 3 distinct worlds solving gravity defying physics puzzles in over 35 unique levels featuring impossible, otherworldly architecture.

There's full locomotion with the ability to teleport when needed - several options are available for turning, including smooth HMD-directed turning, in short you won't miss any Touch option in this game. Actually the game feels a bit like being inside the Matrix, but that's a good thing in my book. The music is nice too - quite soothing and relaxing (and in total contrast to the music in Polybius ;-)  

I started the game using my default super sampling (ss) 2.0 setting (Oculus Tray Tool global ss setting), and to my amazement the game performed quite solid at 90 fps. I then discovered that graphics settings were set to "low". In transpose you can only select "Low", "Med" or "High" graphics settings (and it's not explained what changes these settings provide). I then selected Med and fps went down - and of course same goes for "High". But I really couldn't see any difference - textures and more looked exactly the same using "Low" or "High" - but fps definitely weren't the same. I found out that graphics settings only seem to affect shadow quality, like:

Low = no shadows
Med = very pixelated (low-res) shadows that look horribly close-up
High = pixelated shadows (medium res) that look a bit better than Med shadows

Shadows look like the devs pasted them on the finished game without doing much optimization. Seen far away, shadows do look good though and add some depth. For now I ended up using "High" and ss 1.8 (OTT profile), this often yielded 90 fps on my rig (see my sig), but I may have to go down to ss 1.6 to get solid 90 fps. SS isn't extremely important in this game, many textures are low-res by default and don't gain that much, and the game is quite dark. SS-o-holics may just set 2.0 from the start and never - ever - change graphics settings - then you'll truly enjoy this game and never know what you're missing  B)  

I'd be surprised if owners of GTX 970 cards can't greatly enjoy this game using low graphics setting and ss 1.0 (remember that low settings look awesome in this game).

Within its genre, I'd rated this game 9/10. 

Game reviews:

 https://www.metacritic.com/game/pc/transpose/critic-reviews









Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

"Ask not what VR can do for you – ask what you can do for VR"

Comments

  • ZenbaneZenbane Posts: 13,283 Valuable Player
    Adding this to my library!
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • RuneSR2RuneSR2 Posts: 1,756 Valuable Player
    Zenbane said:
    Adding this to my library!

    Looking forward to hear if you like Transpose - although the two games are quite different, in some ways Transpose reminds me of Form. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • Digikid1Digikid1 Posts: 1,769 Valuable Player
    This would be great with multiplayer.
  • RuneSR2RuneSR2 Posts: 1,756 Valuable Player

     In the level "Crossroads" shadows are completely deactivated - thus in that particular level there's no performance difference between "low" or "high" graphics settings, quite strange. I really suspect that the shadows were a late add-on and not part of the original design. And with deactivated shadows all Rift users should be able to enjoy this game (as long as you've got a rig corresponding to Rift's minimum system requirements).  

    So I've decided to go with "low" and crank up super sampling to the max - it feels good B)

    And the game grows on me - getting increasingly awesome each day (there are many levels and no I have not completed them all - maybe I never will).

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 1,756 Valuable Player
    A new review has just been made:


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 1,756 Valuable Player
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
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