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Help with using Oculus Rift Hand Controllers in Unity

kiggenstanekiggenstane Posts: 5
NerveGear
edited January 22 in General
For a class, we're designing a VR/AI program using IBM Watson, Oculus Rift, and Unity. We have two Oculus Rift hand controllers, and I need to figure out how to use them to click buttons. Any help would be insanely appreciated. I have to finish this by Thursday, so I can only work on this tomorrow, and I'm so confused. If any advice seems too simple or obvious, it's not. I'm an idiot. Please help me. I love you all so much.

Comments

  • KNP54KNP54 Posts: 282
    Nexus 6
    The video is old, but the procedure should be mostly the same:


    Specs: Delidded i7-8086k @ 5.0 GHz all cores, NZXT X52 cooler, 32GB G.Skill 3200MHz, ASRock Z370 Gaming-ITX/ac, Asus GTX 1080 Strix, Corsair SF600 platinum, Samsung 970 EVO M.2 NVMe 1TB, Samgung 850 EVO 500GB + 840 EVO 500GB in raid0, Seagate Ironwolf 10TB, Louqe Ghost S1, Asus PB287Q 3840x2160 @ 60Hz, Samsung SyncMaster 226BW 1680x1050 @ 60Hz. Oculus Rift S.
  • kiggenstanekiggenstane Posts: 5
    NerveGear
    Thank you so much, KNP54! Do you know if this video includes using the hand controllers to click buttons?
  • KNP54KNP54 Posts: 282
    Nexus 6
    Specs: Delidded i7-8086k @ 5.0 GHz all cores, NZXT X52 cooler, 32GB G.Skill 3200MHz, ASRock Z370 Gaming-ITX/ac, Asus GTX 1080 Strix, Corsair SF600 platinum, Samsung 970 EVO M.2 NVMe 1TB, Samgung 850 EVO 500GB + 840 EVO 500GB in raid0, Seagate Ironwolf 10TB, Louqe Ghost S1, Asus PB287Q 3840x2160 @ 60Hz, Samsung SyncMaster 226BW 1680x1050 @ 60Hz. Oculus Rift S.
  • kiggenstanekiggenstane Posts: 5
    NerveGear
    Thank you so much for all your help!
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