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Going from medium to blender

tentaclebarntentaclebarn Posts: 2
Hey! I'm trying to create 3d models in medium, rig and animate them in blender, and then upload them to VRChat as avatars through unity.  I'm curious if anyone knows how to import models from medium to blender without losing any of the coloring done in medium?  When I import mine as an OBJ or FBX it only shows the form, no colors or textures.



  • P3nT4gR4mP3nT4gR4m Posts: 1,670 Valuable Player
    If you're exporting .obj, you need to select export textures for going straight to blender. Make sure you're in cycles mode and your colours should be hooked up. 

    If you want vertex colours export .fbx with vertex. You'll need to set up materials in blender using an attribute node - type "vertexcolors" in the name box and hook it up to a principled shader like so...

    Note - you'll only see the colours in blender if your viewport shading is set to either rendered or material.
  • tentaclebarntentaclebarn Posts: 2
    edited February 3
    so i'm able to open the node editor and add a principled shader, but only in cycles render, but my vertex colors only will appear when i'm in textured viewport shading in blender render. is there any way to transfer the colors over? applying the shader in cycles render doesn't make any difference since the colors don't appear.

  • P3nT4gR4mP3nT4gR4m Posts: 1,670 Valuable Player
    In the node editor window you need to hit the big "+ New"  button to add a new material first.
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