Just out of curiosity, wondering if Oculus plans to realease a dual-screen oculus in the future (two independent screens at full resolution per each eye), and if so... could there be any possibility of making each screen rendered by a single GPU? One GPU focuses on a screen 1920x1080 (or higher) and the other GPU does the same with the other? I know SLI profiles allow you to choose what each GPU can do now... such as one handling the graphics and the other handling the MSAA, or both handling graphics, or whatnot.
I remember reading a while back that was one of the biggest hurdles with VR was the bandwidth and graphics power required to rendered two separate images at higher resolutions per each image, however it seems plausible simply having SLI, or more specifically, having a sepereate GPU to handle each of the two screens separately would resolve that?
My only contradiction on this thought would be possible latency between GPU's and if microstutter would affect anything, but I'm not technical enough in how cross gpu architecture works to understand if or how that may play a role.
Thoughts or comments?