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New subnautica sub zero ... VR dropped.

bigmike20vtbigmike20vt Posts: 3,703 Valuable Player
A real shame that imo. Whilst subnautica VR was flakey it was fantastic despite that imo. I hope this is not a reflection on the state of vr.
Lots of folk on the steam discussion. Board asking them to reconsider
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
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Comments

  • snowdogsnowdog Posts: 6,077 Valuable Player
    Well I won't be buying it then. No VR no buy.

    The first one must have sold pretty well too because you always see it being recommended by people (including my good self) on Reddit.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • Digikid1Digikid1 Posts: 1,778 Valuable Player
    I’m with Snowdog. No VR....no purchase. Pure and simple. 
  • RedRizlaRedRizla Posts: 5,517 Valuable Player
    edited January 31
    Absolutely stupid to have VR for the first one and then drop it. Surley it wouldn't have taken them long to add VR with the knowledge they had to add it to the first one. I won't be buying it either with no VR..
  • JD-UKJD-UK Posts: 2,263 Valuable Player
    I will. Playing Subno in VR makes me sick ;)




  • PhoenixSpyderPhoenixSpyder Posts: 213
    Nexus 6
    Yup, no VR...no buy. There has to be an extremely compelling reason for me to buy a pancake game now. And this one just doesn't have it...yet!!!!
    i7 8700k @ 5ghz, Asus Rog Strix Z370-E Gaming, MSI 1080ti Gaming X @ 2050Ghz + 11.4Ghz ram, 16 GB Corsair Vengeance LPX DDR4 2666 Ghz, Adata SX900 SSD, Adata SX6000NP M.2 SSD, Adata SU650 SSD, Toshiba 3TB HD, Oculus Rift, Odyssey Plus, Windows 10 Pro 1803
  • ZenbaneZenbane Posts: 13,285 Valuable Player

    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • Digikid1Digikid1 Posts: 1,778 Valuable Player
    edited January 31
    I will be contacting Neebs from Neebs Gaming on YouTube and will be PLEADING him to make another hilarious series based on this.  Just like he did with the first Subnatica. 
  • bigmike20vtbigmike20vt Posts: 3,703 Valuable Player
    I agree with (most) folk here. Going backwards back to flat screen ain't gonna cut it for me.....
    But the comment on neebs is.spot on. In only half way in but that is quality entertainment and so well done. I have watched less enjoyable TV shows than that
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • ZenbaneZenbane Posts: 13,285 Valuable Player
    I'm sure it's a money thing. Unless a studio gets funding from Oculus/Facebook, then that studio probably won't yield high profits due to the issue with global sales of PCVR. The numbers still aren't high enough yet. Not to mention all the motion sickness problems experienced by this type of game. This problem makes it even harder to generate sales.

    Besides, this release is nowhere near ready for prime time:
    Below Zero is full of bugs, runs poorly, and includes only a small portion of our planned features.

    https://unknownworlds.com/subnautica/subnautica-below-zero/

    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • bigmike20vtbigmike20vt Posts: 3,703 Valuable Player
    Oh sure it is only VERY EA right now and it is not the lack of VR now which bothers me it is that the Devs have said it is unlikely it will ever be in.
    With unity having decent native vr support and the 1st game having VR without FB help (afaik) I expected more to be honest.
    I agree pure vr game the market may not be there yet, but as an optional mode.... There are what, 2 million or mill PCVR hmds out there now (best guess). I would hope  vr generate decent enough sales to cover dev costs at least

    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • LuluViBritanniaLuluViBritannia Posts: 441
    Trinity
    According to NVidia, there are actually 4 million PCVR headsets out there ^^.

    It's a real shame they would drop VR... Count me in the "no VR, no buy" team.
    Current VR results imo:
    - Great small apps. Great ports of bigger games.
    - Great VR-specific features. Not enough showcased!!!
    - Too many actors in the industry, the market is totally broken.


    My hopes for VR next gen:

    - Better ratio between visual quality and power needs. No more godrays and less SDE.
    - Full Body Tracking.


    "If you don't mind, do you want me to take you there? Where dreams come true."
  • RuneSR2RuneSR2 Posts: 1,756 Valuable Player
    edited February 1

    I'm not that worried about the lack of proper VR support in Subnautica: Below Zero.

    I'm much more worried about the lack of proper VR support in Subnautica :s

    How long has Subnautica had (experimental) VR support - something like 3 years? (According to the Oculus Store, Subnautica for the Rift launched March 2016.) And still the lazy devs did nothing to fix the in-your-face panels and menus. And still they haven't implemented optimal Touch controls (which should be very easy to do - it's quite close to working perfectly - just needs that last 15 %...)

    In short, I don't care much for Below Zero - but I'd love proper VR support in Subnautica ;)

    The trailer looks purdy though... (but again it's early access, I'm not happy for all those half-baked, semi-cooked meals...)


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • Shadowmask72Shadowmask72 Posts: 3,282 Valuable Player
    In time, it may come...


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • Nekto2Nekto2 Posts: 222
    Art3mis
    Well I won't be buying it then. No VR no buy.
    That is minus 10 sales :D

    There are what, 2 million or mill PCVR hmds out there now (best guess). I would hope  vr generate decent enough sales to cover dev costs at least

    That will bee 100 vr sales. Not enough ;)
    Ok... if it is really great game that will be .....  1000 vr sales.
    Only 1-3 of the games will pass 1M sales.
    Have you any other numbers?

  • Lt.LoonyLt.Loony Posts: 12
    NerveGear
    Ye was looking forward to this, but without VR it isnt interesting.
    The VR mode in the original was far from perfect and they never released a single patch to fix anything of the VR part, but it was still an experience that left me in awe.
  • Shadowmask72Shadowmask72 Posts: 3,282 Valuable Player
    edited February 1
    Subnautica was perfect for VR because, in-game you wear a scuba mask so the Rift felt like that. Total immersion aside from playing in the bath.

    Oh and that's another. NO VR NO BUY from me too.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • JD-UKJD-UK Posts: 2,263 Valuable Player
    I'm sure they'll be really upset...




  • ChazmeisterChazmeister Posts: 534
    Neo
    edited February 1
    Probably a no buy from me either. A shame, as rough around the edges as the VR support is in the first game, it is still a great experience in VR. It was the same thing for Dirt Rally too. The first one had pretty good VR support which they then dropped for the second one. I'm sure they've got their reasons, but disappointing nonetheless.
  • RedRizlaRedRizla Posts: 5,517 Valuable Player
    edited February 2
    Brixmis said:
    I'm sure they'll be really upset...

    I have to agree. You see this a lot on Steam, (No VR no buy) but I don't think the devs give a shit. It's only @snowdog that seems to want to hand over his turds :D  

    Same with that CodeMasters petition that got a load of support to have Dirt rally 2 in VR. The devs didn't change their minds even with thousands of signatures..
  • bigmike20vtbigmike20vt Posts: 3,703 Valuable Player
    Nekto2 said:
    Well I won't be buying it then. No VR no buy.
    That is minus 10 sales :D

    There are what, 2 million or mill PCVR hmds out there now (best guess). I would hope  vr generate decent enough sales to cover dev costs at least

    That will bee 100 vr sales. Not enough ;)
    Ok... if it is really great game that will be .....  1000 vr sales.
    Only 1-3 of the games will pass 1M sales.
    Have you any other numbers?

    I totally get if the decision was VR only game or flat only game..... But given it is on unity which has native support I stand by my totally factless opinion that it would not cost THAT much for basic VR implementation.
    Just look at totally community made Games like doom 3. That has flawless vr
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • RedRizlaRedRizla Posts: 5,517 Valuable Player
    edited February 2
    I find it a bit daft when companies add VR to their first game, but then leave it out of their follow up game. VR will grow in time and these games that have VR now will be purchased at a later date by users that are new to VR. But these new users, just like us, are going to feel pretty pished off playing the first game in VR, only to find out the follow up game doesn't have VR added.

    These devs could earn a steady income as VR grows, even when their games are getting old. That's because new VR users will come along and pick these games up if they have VR. 
  • ohgrantohgrant Posts: 148
    Art3mis
     I would say that the Doom 3 VR mod had advantages that few if any other game ever had. The BFG version added already rendered to side by side 3D added so there is no need to have 3rd party 3D driver and perfect 3D without any additional GPU. I'm sure the mod took some doing but I doubt it would have even been possible without the BFG SBS version. I know of no other games that were released with SBS 3D already rendered 

    Disappointing about Subnautica  I quit buying conventional games a few years back. There will be no 2D games installed on my new machine, 3 TB of SSD space but reserved for VR games and 3D movies.     
  • JD-UKJD-UK Posts: 2,263 Valuable Player
    I know the Sub devs had some problems with it for Subnautica and I reckon this will be behind their decision. They probably found implementing Touch in a roomscale application challenging as well - but they got a lot of stick for not doing so from a vocal VR community who make many demands without knowing the ins and outs of the decisions made.

    Wouldn't surprise me if these reasons are why they chose not to have it in VR.

    All those saying they won't play another 2D game are going to look very silly if VR never makes it to mainstream, which is a distinct possibility. It could remain a niche and/or enthusiast market. Just like 3D games and 3D TV and surround screens.




  • RuneSR2RuneSR2 Posts: 1,756 Valuable Player
    edited February 2
    They still haven't finished translating English in-game texts to the other languages they supposedly support... Why don't they finish the original game before moving on? - I'm not fond of such an approach and severe lack of customer support (QA). 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • snowdogsnowdog Posts: 6,077 Valuable Player
    Brixmis said:
    I know the Sub devs had some problems with it for Subnautica and I reckon this will be behind their decision. They probably found implementing Touch in a roomscale application challenging as well - but they got a lot of stick for not doing so from a vocal VR community who make many demands without knowing the ins and outs of the decisions made.

    Wouldn't surprise me if these reasons are why they chose not to have it in VR.

    All those saying they won't play another 2D game are going to look very silly if VR never makes it to mainstream, which is a distinct possibility. It could remain a niche and/or enthusiast market. Just like 3D games and 3D TV and surround screens.

    I can't see it failing to have mainstream success eventually. There's just too many big players involved and too much money being spent on it. It's going to take 5-10 years but every home will have a VR headset in them by that time.

    For that to happen the cost of adoption is going to have to come down and there's going to have to be adoption by the film and other entertainment industries such as sport. We're not too far away from seeing this happening.

    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • ohgrantohgrant Posts: 148
    Art3mis
     I have confidence that it will remain a niche market just like 3D is and always will be. What I regard as silly are those that are into it because it's the current fad.  
  • snowdogsnowdog Posts: 6,077 Valuable Player
    ohgrant said:
     I have confidence that it will remain a niche market just like 3D is and always will be. What I regard as silly are those that are into it because it's the current fad.  

    Zuckerberg wouldn't have spent around $3bn If he thought the same thing. Once VR goes mainstream there'll be less households using flat screens to play games, watch sports and watch films than there will be using VR headsets.

    We're still quite a way away from that happening because the cost and the size of the glasses both need to come down but once they do things will go a bit crazy. And there are two things that are going to drive it - VR Porn and major sports events being shown in VR.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • JD-UKJD-UK Posts: 2,263 Valuable Player
    edited February 3
    With respect, Snowy - that is only your opinion and none of us have working crystal balls, so....

    I think the thread title is incorrect, too. It says "VR Dropped" but as it was never announced as being intended for this game (afaik), it wasn't dropped at all.

    tbh all this "if it hasn't got VR I won't play it" and people making angry posts is just reminiscent of a child stamping their feet and puffing their cheeks, to me. The OP is fine - expressing disappointment - but some of the things I see people come out with in this respect just makes me laugh. So thanks for that to those that do it ;)

    Like I've said before in numerous posts - a good game is a good game, regardless of format. Denying yourself a good game because it isn't in the format you would prefer is only going to affect one person.




  • LuluViBritanniaLuluViBritannia Posts: 441
    Trinity
    tbh all this "if it hasn't got VR I won't play it" and people making angry posts is just reminiscent of a child 

    You have that vision of a child only because you're trying to bring down our opinion ; which is just plain lame btw.
    We say we won't buy it because we're simply not interested in the flat version, I don't see what's childish here.

    Besides, there's the obvious reason that flat gaming is not immersive at all compared to VR. The strong point of Subnautica is its immersive world, hence not using VR is a huge mistake. It's not about opinion here: VR enhances immersion, and Subnautica is all about immersion, so it should use VR. If it doesn't, it may be good, but it definitely won't be as good as it could be.

    Also, just because we don't intend to buy the game doesn't mean we're angry.
    Current VR results imo:
    - Great small apps. Great ports of bigger games.
    - Great VR-specific features. Not enough showcased!!!
    - Too many actors in the industry, the market is totally broken.


    My hopes for VR next gen:

    - Better ratio between visual quality and power needs. No more godrays and less SDE.
    - Full Body Tracking.


    "If you don't mind, do you want me to take you there? Where dreams come true."
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