AMD Ryzen 7 @ 3.9ghz 1.35v w/ Noctua NH-D15 SE AM4 Edition
ASUS STRIX X370-F GAMING Motherboard
Power Color Red Dragon RX 580 8GB
Corsair Vengeance LPX 16GB (2x 8GB) DDR4 3200
Samsung 960 EVO 500GB NVME
2x4TB Seagate Barracuda HDDs
Corsair RM850X
Be Quiet Silent Base 800
LG 29UM60-P Ultra Wide 2560x1080 Monitor
Logitech G910 Orion Spectrum Keyboard
Logitech G903 Mouse
Oculus Rift CV1 w/ 3 Sensors + Earphones
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Catch me on Twitter: twitter.com/zenbane
https://github.com/polygraphene/ALVR
If they manage to do it, we could access the Rift library with the Quest. Honestly, this will be the one factor that will make me decide to buy the Quest or not. I already know Virtual Desktop will officially work with the Quest (the dev is already working on it), so I'm already half-convinced that I'll buy this headset anyway xD.
Currently plays on :
- Beat Saber.
- Windlands.
- Skyrim VR.
I use VR for :
- Games.
- Art Software (Tilt Brush, Oculus Medium, Mocu Mocu Dance).
- Cinema VR (Oculus Desktop or Virtual Desktop).
"Everything changes. Even the happy or funny things disappear. Can I still enjoy this place anyway?"
I love the idea of just taking this with minimal setup into an empty room and just jumping into the game. I also am pretty over being tethered as I haven't had that much luck with ceiling hooks that don't get caught.
AMD Ryzen 7 @ 3.9ghz 1.35v w/ Noctua NH-D15 SE AM4 Edition
ASUS STRIX X370-F GAMING Motherboard
Power Color Red Dragon RX 580 8GB
Corsair Vengeance LPX 16GB (2x 8GB) DDR4 3200
Samsung 960 EVO 500GB NVME
2x4TB Seagate Barracuda HDDs
Corsair RM850X
Be Quiet Silent Base 800
LG 29UM60-P Ultra Wide 2560x1080 Monitor
Logitech G910 Orion Spectrum Keyboard
Logitech G903 Mouse
Oculus Rift CV1 w/ 3 Sensors + Earphones
For me, it's the increase in resolution and the different lenses that is appealing. I mean, I am tolerant about resolution, but as we keep hearing about new headsets with more pixels, now I kinda want that too xD!
Currently plays on :
- Beat Saber.
- Windlands.
- Skyrim VR.
I use VR for :
- Games.
- Art Software (Tilt Brush, Oculus Medium, Mocu Mocu Dance).
- Cinema VR (Oculus Desktop or Virtual Desktop).
"Everything changes. Even the happy or funny things disappear. Can I still enjoy this place anyway?"
I’ll pass on the quest. I have so many apps for the Go. I won’t buy them twice
Catch me on Twitter: twitter.com/zenbane
Catch me on Twitter: twitter.com/zenbane
Seems like a bad business choice not to, right? I mean, I have to imagine that most people will never bother getting more than one version of a game, when they could instead buy two completely different games with that money. With a discount, some might actually be tempted, for whatever reason.
I've always been under the impression that the vast majority of games for the Quest will have to be designed and tested with that headset as the target to ensure acceptable performance. The potential problem of people buying Rift games and complaining about performance or some other incompatibility I think would be huge.
The exceptions are apps like video streaming, like Amaze 3D for example which should be fine, but most of those are free so no big deal.
As I say, I'm expecting Quest to be a very different experience than the Rift. Less graphically intensive but more emphasis on freedom of movement. I'm hoping the games offer a different experience too, to take advantage of that.
https://github.com/polygraphene/ALVR/wiki/List-of-tested-VR-games-and-experiences
Elite:F*ckin:Dangerous! On a mobile chip.
Also, if performance issues really are the reason for separating Stores, there is an obvious and easy way to prevent them while having a single Store: forbid the installation of an app on incompatible devices.
The software already knows what device it is installed on. The devs would just have to specify the target devices (PC and/or Quest and/or Go), and if someone tries to install an app on the wrong device, the software would simply not allow it. That way, if a dev wants to make a cross-platform game, they can. And the users wouldn't have to buy the same apps several times.
Easy peasy.
My point is, performance issues aren't really the problem.
Now of course there's the issue of "porting an app". A port requires work, and work requires to get paid. If we allow cross-buy, that would mean the users wouldn't have to pay for the port.
I understand that point of view. However, how much is that worth? Frankly, reducing graphics takes only a few clicks in Unity. Most of the work is automatic...
Anyway, the least we can say is it goes against their plan to make a uniform Oculus platform. Making one store per device just doesn't fit this idea...
On a personal note, I don't really mind this issue since I trust 3rd parties to find a way to rectify this xD.
Currently plays on :
- Beat Saber.
- Windlands.
- Skyrim VR.
I use VR for :
- Games.
- Art Software (Tilt Brush, Oculus Medium, Mocu Mocu Dance).
- Cinema VR (Oculus Desktop or Virtual Desktop).
"Everything changes. Even the happy or funny things disappear. Can I still enjoy this place anyway?"
System Specs: RTX 2080 ti , i7 9700K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
For example, you already have to buy the game "Virutal Virutal Reality" twice, once for Rift and once for GO, if you want to play it on Quest then that will be the 3rd purchase? So a game that was once £15 would therefore cost you £45 for three different HMD's. I think that's asking too much.
They could even draw a line in the sand and say "ok from this point onwards, you buy each game once and it works on all three HMD's but past games before Quest release you still have to re-purchase".
But it would also be extra sweet if they backdated it to the old library too. Hopefully they make a decision and keep us updated soon.
EDIT:
Oh Wow, I didn't know about this ALVR application, thanks for sharing, I can't wait to get home and try set it up tonight for my GO, is it really easy to use?
Porting Your App to Oculus Quest
Catch me on Twitter: twitter.com/zenbane
I wonder if a subscription might be a better focus for Quest? This way you get access to a ton of titles - but wont have to repay for titles you already own on the Rift.
At the very least, give us a heavy discount to get it on the second platform (Virtual Console between Wii and Wii U).
If I can get a lot of the games from my Oculus library onto the quest for dirt cheap, then that's a bit different than me re-buying games at the same price.
Even then, I would want the Quest for better room scale (no tether).
AMD Ryzen 7 @ 3.9ghz 1.35v w/ Noctua NH-D15 SE AM4 Edition
ASUS STRIX X370-F GAMING Motherboard
Power Color Red Dragon RX 580 8GB
Corsair Vengeance LPX 16GB (2x 8GB) DDR4 3200
Samsung 960 EVO 500GB NVME
2x4TB Seagate Barracuda HDDs
Corsair RM850X
Be Quiet Silent Base 800
LG 29UM60-P Ultra Wide 2560x1080 Monitor
Logitech G910 Orion Spectrum Keyboard
Logitech G903 Mouse
Oculus Rift CV1 w/ 3 Sensors + Earphones
Quest is an entirely different platform. Games can be ported but require significant development. One is ARM and the other is x86. I have not seen many ports of games that are free. It's a little bit like expecting the games you bought on Xbox to work on your PC for free, they both play games and are from Microsoft, right?
Oculus does NOT make games, they are a front end shop. It's up to the devs and they have to incur additional development costs.
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!)
Be kind to one another
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!)
Be kind to one another
I guess I am not seeing this as an entirely separate platform, but rather another device in the same eco system.
I always think of Sony with this, as before the Vita failed, they did a fairly good job with cross-buy on that platform, and many continued that even after it was deemed a flop (the indies). Part of what makes that successful is a good dev kit to allow for easier porting between each platform, if at all possible.
The real question becomes, do we invest in the new mobile based platform, or continue to hold out for CV2?
I personally consider the quest to be VR next gen, so I may just have both, but we will see.
AMD Ryzen 7 @ 3.9ghz 1.35v w/ Noctua NH-D15 SE AM4 Edition
ASUS STRIX X370-F GAMING Motherboard
Power Color Red Dragon RX 580 8GB
Corsair Vengeance LPX 16GB (2x 8GB) DDR4 3200
Samsung 960 EVO 500GB NVME
2x4TB Seagate Barracuda HDDs
Corsair RM850X
Be Quiet Silent Base 800
LG 29UM60-P Ultra Wide 2560x1080 Monitor
Logitech G910 Orion Spectrum Keyboard
Logitech G903 Mouse
Oculus Rift CV1 w/ 3 Sensors + Earphones
Catch me on Twitter: twitter.com/zenbane
Yup, a little bit like the Apple App store ecosystem, there is a Mac App store for macs and an iOS App store for ipads and iPhones, they share the same ecosystem, even log in, billing etc .. but are two entirely different platforms.
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!)
Be kind to one another
iPhone and iPad are still the same platforms.. same CPU/Hardware, same OS just different form factor.
.And yes as I stated from the start many moons ago, it's all up to the devs.
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!)
Be kind to one another
Catch me on Twitter: twitter.com/zenbane
Correct I am using the term loosely here because they use the same code across their devices mostly.
Catch me on Twitter: twitter.com/zenbane
Catch me on Twitter: twitter.com/zenbane