I love my Rift. I use it heavily for War Thunder (aviation), Elite Dangerous, Dirt Rally, and Cars. I also like Lucky's Tale, Tethered, The Climb, Robinson, and Angry Birds a lot. Apollo 11 was so amazing and I've been a huge fan of every animation, experience, and game I've played. I can see the place for the Go/Quest, but they can't do everything
I want the most R in my VR as possible. I have my Rift Touch attached to a 1080ti and have loved every second. There seems to be a lot of consternation as of late about whether Oculus should move in the main-stream (<$300) market or the VR enthusiast market. I've been buying every title I can on the Oculus store to vote for the Rift with my dollars, but I'm growing increasingly concerned that Oculus doesn't care about my category of users anymore. Why not an annual hardware refresh with bumps in resolution, weight, and viewing angle. I don't care that that had to mount sensors -- they're nicely mounted now. I don't care that I have to tether to a PC -- at least not more than I care about how real the virtual reality looks. I'm not going to be playing Elite Dangerous on a battery-powered hybrid mobile device. I want the most realistic racing I can get out of Dirt Rally. I'm not going to drag my Obutto chair + racing wheel, pedal, and gear set around. My Saitek HOTUS isn't coming to the park with me.
Oculus: I don't like the Vive. Why are you pushing me to it? And what's going to become of all my Oculus library if you do? Please make two product lines. Maybe someday the two will grow into one, but please do not abandon the high-end VR market. More pixels please.
Rob van Hoose