The first predictions thread was quite fun! There were few who got it right, and plenty of us (including myself) who got a whole bunch of stuff wrong. But it was quite entertaining watching the year unfold and witnessing each prediction either come to fruition or fall flat on its face.
Now time to move on to 2019. Here are my predictions:
- Oculus Quest will receive a VR gadget of the year award.
- Technical details of Rift-S will finally be revealed, and full 360 hand-tracking will be supported.
- Rift-S will be backwards compatible with the existing Rift CV1 Oculus sensors.
- Location-based Entertainment will finally gain mainstream attention, however, it will be Home-based VR titles that make it appealing (e.g. Beat Saber).
- Despite growing appeal, Location-based Entertainment businesses will continue to struggle financially.
I'm tempted to add a prediction where Facebook and Oculus will be responsible for helping LBE avoid financial distress, but my gut tells me that this won't happen until the year 2020 when Oculus Studios is able with the creation of custom VR Arcade software experiences (which is sorely needed in the LBE Industry).
My LBE predictions are based on article provide unbiased factual insight, such as this:
Many who rushed to jump on the VR bandwagon and invested heavily in opening VR arcades with the debut of consumer headsets in 2016 have since gone out of business. Some industry insiders, however, remain enthusiastic about Location-Based VR Entertainment for VR and see the market as entering a more sustainable phase.
Overall, I feel that 2019 will be a strong year for Oculus, both with the release of Quest and the announcement of Rift-S. Not to mention all the custom VR Software that they have in store for us. Coming out of my first-hand experience with PAX South, I anticipate a heft amount of hours spent in VR this year!