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Rubberbanding Locomotion

BetaRayBillyBetaRayBilly Posts: 2
So I'm quite new to VR development and working with the Oculus. In my project (Unity) I'm using Oculus Intergration from the Asset Store. In there is the Locomotion prefab that Im trying to use. It works but I've run in some problems I can't seem to solve. The first problem is that the Player seems to rubberband from time to time. When I try to teleport to a certain destination it moves back to a different location. Also a problem is that the teleport doesnt always work. If I push the thumbstick forward the laser shows up, but when I let go it doesn't teleport like it does usually. 

I hope someone can help me!


  • TomCgcmfcTomCgcmfc Posts: 2,408 Valuable Player
    I've never seen this.  Maybe contact Oculus Support.

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/controllers, Quest w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).

  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    Heya, you might have better luck asking developer questions in the developer section of the site as this is more of a consumer area.
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
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    Be kind to one another :)
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