UPDATE: After sending my laptop to Acer for repair, everything was essentially working well on the laptop. They applied new thermals and temps are really good now, even without an undervolt. Unfortunately, my Rift experience is barely improved, if at all. I've released one of the main issues is what appears to be ghosting. Both in the hands and HMD. Sometimes it's unplayable, sometimes it isn't, but it's never 'good'. Varying 'choppy-ness', stuttering, and major ghosting.
I've essentially come to three conclusions. There's something wrong with my Rift, Rift has poor performance with my configuration, or my expectations of what are acceptable are too high. Others say they use the same laptop, and it's very smooth, I don't know how anyone could say my experience is smooth. I'm in contact with Oculus support, so maybe need to RMA.
Once again, thanks for your help everyone. Still torn between thinking the performance is poor and not really knowing.
Using an Acer Predator Helios 300 G3-571, New CV1 Rift
1060 6GB Laptop
256HD SSD with 140 GB Free
I'm using a 3 sensor setup, and I don't get any issues with 'poor tracking errors' or anything like that, always green checkmarks. I literally never have a tracking issue with this, never had a floating hand or anything like that. I have the headset and a sensor on a 3.0 hub with power. Then I have another sensor plugged into the USB C with an adapter. On the other side of the laptop, I have the final (rear) sensor plugged into the USB 2.0. That being said, the hands and hmd are often choppy. I've essentially narrowed this down to performance related, but I can't see why.
It seems like ASW causes a lot of stutter, but whenever I turn it off, it still doesn't have smooth framerate. I notice small micro stuttering every few seconds as well. I'm running Throttlestop, which I have to due to the temps on this thing, and it keeps my temps less than 80, and I average ~75 on CPU and ~55-60 on GPU. Therefore, I shouldn't be getting throttling. I also have a cooling pad in the other 2.0.
I've tried removing sensors, no different, just worst tracking. I do notice that I don't see 100% usage across the board when gaming, not even close, of the cpu or gpu. It does spike to 90+ at times, mostly the gpu. So I feel like I should have headroom, but when using OTT to track it my headroom is in the shitter. Gets even weirder.
So, In echo VR on low settings it looks aweful. Performance headroom goes up some, but still goes into the negatives when moving, but looks horrible. Choppy, blocky, low res. I up it to 1.3 PD and all graphics features on and high, it looks better. It's smoother, with ASW off. It still stutters, but it's just really weird. I get 90 fps in every game when standing still and moving my hands around, but as soon as I move or look around it seems to drop tremendously. Anyway I'm ranting now, I don't know what to do. It's not unplayable, but it lags every 3-5 seconds and is immersion breaking. Can any of you mad lads help me?