Brace yourselves: Official Rift-S reveal is coming - Page 11 — Oculus
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Brace yourselves: Official Rift-S reveal is coming

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  • ZenbaneZenbane Posts: 13,871 Valuable Player
    Official site of the Rift-S

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  • WildtWildt Posts: 1,850 Valuable Player
    edited March 20
    I'm not even looking for a pre-order button tbh. :lol:
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  • MAC_MAN86MAC_MAN86 Posts: 2,083
    Wintermute
  • RuneSR2RuneSR2 Posts: 2,309 Valuable Player
    Interesting, so in short:

    Pros:
    2560x1440 res (+40% compared to Rift)
    Tracking? (5 sensors - no need for external sensors)
    No god rays
    Better comfort - maybe
    5 m cable

    Cons:
    80 Hz (Rift is 90)
    LCD (milliseconds response times (slow, may induce blur), worse black) - not OLED (microseconds response times (fast and sharp), better blacks)
    Tracking? (no external sensors)
    Digital IPD? (But maybe it works perfectly - we'll see)

    Is strap pipe audio an improvement? I don't know, but I love the sound in the CV1. 

    "Sound is piped through the side straps directly to your ears. Having nothing against your ear makes sound feel more natural and lets you hear others around you, but the downside is it can be heard by others in the room and the audio quality may be lower."
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    "Ask not what VR can do for you – ask what you can do for VR"
  • MAC_MAN86MAC_MAN86 Posts: 2,083
    Wintermute
    edited March 20
    That damned caveat though...the CABLE and the same crap method of the cable position and clip that wrecks it!
    The mic may suffer from Feedback loop!
  • Techy111Techy111 Posts: 5,809 Volunteer Moderator
    Not excited sadly......
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • WildtWildt Posts: 1,850 Valuable Player
    RuneSR2 said:


    Pros:
    5 m cable

    Who doesn't have a TPcast?!
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  • nalex66nalex66 Posts: 4,467 Volunteer Moderator
    edited March 20
    I'm disappointed that they went with the Go single screen rather than the Quest higher-res double screens with physical adjustment. I hope the new strap style extends large enough for my massive head (the current Rift straps are a little tight even when all the way out).
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  • RuneSR2RuneSR2 Posts: 2,309 Valuable Player
    edited March 20
    nalex66 said:
    2560x1440 LCD (same screen as Go), 80 Hz, same lenses as Go and Quest, 5 cameras, $399, spring 2019 release. Halo-style headstrap like PSVR, strap speakers like Quest, no Constellation compatibility, longer cable (5 m), DisplayPort instead of HDMI, passthrough mode to see your surroundings through the cameras.

    The single screen and no physical IPD adjustment is disappointing to me--the Go lens spacing is a little too narrow for my wide IPD (a little over 70 mm).

    OLED vs. LCD may be my main issue - 12 % reduction in Hz may not cover 40% more pixels, I wonder how they can claim same minimum requirements for the hardware - but that's nice I guess. Kinda feels like a sufficient - but cheaper - HMD than the Rift (sensors included). 
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    "Ask not what VR can do for you – ask what you can do for VR"
  • dburnedburne Posts: 2,305 Valuable Player
    Going to be decision time for me coming up.
    Rift S or HP Reverb...
    Don

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  • ZenbaneZenbane Posts: 13,871 Valuable Player
    I still want clarification if Rift S will work with external sensors, since they do have recommended spec's of multiple USB Ports:
    USB Ports
    3x USB 3.0 ports plus 1x USB 2.0 port

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  • MradrMradr Posts: 3,348 Valuable Player
    edited March 20
    Ooof. Yea I figure there would be some draw backs to the current CV1 offerings.

    It seems like a few steps forward and a few steps backwards for this refresh device. Now here comes the other down side - does the Rift S create more delay for the CV2 release time? 1 Year - 2 Years - 3 Years?

    I think I will preorder the Quest and shy away from the Rift S for now. Maybe pick it up - not sure - but Quest seems to be the better buy this time around. I wonder why the Quest couldn't get the 5 Cameras instead :D that would've be amazing. Even if that means another 50$ price increase - I think would've been worth it:)
  • Techy111Techy111 Posts: 5,809 Volunteer Moderator
    I think I'll wait and see reviews on HP's offering.
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • nalex66nalex66 Posts: 4,467 Volunteer Moderator
    edited March 20
    Zenbane said:
    I still want clarification if Rift S will work with external sensors, since they do have recommended spec's of multiple USB Ports:
    USB Ports
    3x USB 3.0 ports plus 1x USB 2.0 port

    I noticed that the official page seems to mix old and new requirements. The UploadVR article says that the cable is now DP instead of HDMI, but the recommended spec still mentions HDMI while the minimum spec calls for DP and a single USB 3.0.

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  • snowdogsnowdog Posts: 6,589 Valuable Player
    Dear Oculus, I've just visited your official forums expecting to see the announcement of me getting Forum Admin rights there now that the embargo is over, and all I've found is news of a new HMD. Fuck you, I'm buying a Vive!!!! :o :D

    No nose gap and no Rift-like headphones is disappointing tbh and it remains to be seen how good the tracking is. Overall I'm happy though, the new positioning of the cameras and the added camera above, particularly the cameras pointing down slightly at the bottom should help with tracking issues so it could end up being pretty good.

    No increase in FOV and a drop in the refresh rate is a LITTLE disappointing but the price is excellent.

    Now the question remains - do I buy one when I pay 500 quid off my credit card balance in May (which basically pays for the telly I bought a few weeks ago!) or do I wait until November to get one..? Depends on the extra interest I'm going to be paying I guess, I'll find that out on the 23rd of this month.

    If the tracking works well enough I'm definitely getting one, Elite Dangerous will be awesome with it!!!
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • RuneSR2RuneSR2 Posts: 2,309 Valuable Player
    edited March 20
    What about my guns and stuff I carry on my back - will the Rift-S really be able to register that... I'm born skeptical :blush:  Why no camera on the back of the HMD? ... Looking forward to proper reviews.
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    "Ask not what VR can do for you – ask what you can do for VR"
  • ZenbaneZenbane Posts: 13,871 Valuable Player
    It has improved Inside-Out tracking where it captures the "top" but behind-the-back is still a problem. So if we can't use our external sensors with Rift-S then this will be a pass for me. I still plan to get Quest, but I'm 50/50 on Rift-S until more specs come out.
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  • dburnedburne Posts: 2,305 Valuable Player
    Wait did I see it said that the resolution is not as good as in the Quest?
    Not real excited about the new audio design.
    Don

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  • WildtWildt Posts: 1,850 Valuable Player
    edited March 20
    From that video... "Every time I raised my hand above my head, the Quest lost tracking". Not getting that one either methinks.
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  • ZenbaneZenbane Posts: 13,871 Valuable Player
    edited March 20
    Wildt said:
    From that video... "Every time I raised my hand above my head, the Quest lost tracking". Not getting that one either methinks.

    Yeah I figured that already from seeing the Quests specs and camera placement. However, Quest will have platform specific titles where this should be less of an issue; so I don't mind investing in it.

    The Rift, however, needs flawless 360 tracking for the hands.
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  • MradrMradr Posts: 3,348 Valuable Player
    edited March 20
    In that video - he talk about the FOV being tighter - that is what happens when you remove the dual screens - it's one of the reasons why dual screens was pick for the CV1... I really feel like the Rift S just isnt ready for prime time... this seems soo much backwards that it isn't even worth getting honestly. 

    Quest should've been Rift S with 5 cameras and a single screen
    Rift S should've came out with 6 camera and dual screens (don't even care if it was OLED or fast LCD)
  • RuneSR2RuneSR2 Posts: 2,309 Valuable Player
    edited March 20
    Zenbane said:
    It has improved Inside-Out tracking where it captures the "top" but behind-the-back is still a problem. So if we can't use our external sensors with Rift-S then this will be a pass for me. I still plan to get Quest, but I'm 50/50 on Rift-S until more specs come out.

    Same here - no OLED, potential tracking problems and 80 Hz aren't really convincing arguments for the Rift-S. And other people being able to hear the sound isn't to my liking either. Not sure they look more comfortable either - looks more like the PSVR. I don't mind Lenovo, but it feels like some kind of contamination of purity  :D

    Actually I love my sensors - they look incredibly cool - took me a long time to set them up perfectly. 
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  • dburnedburne Posts: 2,305 Valuable Player
    Yeah going to be a tough decision for me going forward which new headset to get.

    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case|
  • WildtWildt Posts: 1,850 Valuable Player
    Zenbane said:
    Wildt said:
    From that video... "Every time I raised my hand above my head, the Quest lost tracking". Not getting that one either methinks.

    Yeah I figured that already from seeing the Quests specs and camera placement. However, Quest will have platform specific titles where this should be less of an issue; so I don't mind investing in it.

    The Rift, however, needs flawless 360 tracking for the hands.
    I agree - and that's apparently not the case anymore. Unless you still think there's a chance of constellation support. I've lost that hope, and I just hope Oculus won't be dicks and keep supporting the CV1 until there's a truly worthy successor.
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  • MradrMradr Posts: 3,348 Valuable Player
    "Rift S will replace CV1"
  • ZenbaneZenbane Posts: 13,871 Valuable Player
    "We're actually in the process of phasing out Rift right now"

    Damn, they need to step up their game with this Rift S if that's the case. fml
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  • dburnedburne Posts: 2,305 Valuable Player
    Mradr said:
    "Rift S will replace CV1"
    Maybe, but perhaps for me maybe not.
    I seem to not have quite the excitement I thought I might have when the new Rift was revealed.

    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case|
  • WildtWildt Posts: 1,850 Valuable Player
    If 2016 Nate saw this interview, he'd be like "what the f.. happened"
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