Brace yourselves: Official Rift-S reveal is coming - Page 15 — Oculus
New to the forums? Click here to read the "How To" Guide.

Developer? Click here to go to the Developer Forums.

Brace yourselves: Official Rift-S reveal is coming

1121315171836

Comments

  • GreymanGreyman Posts: 1,312
    Wintermute
    I think i'll stick with the Rift until they bring out a version that warrants the name upgrade and if that doesn't happen in the next year or so, then i'm sure that there will be some viable alternatives by then.

    I might be tempted by the Quest however, if not just to play Beat Saber, that has just been confirmed as being one of the launch titles, whenever that is due to happen. 

    If only the devs knew how to spell Sabre.   :)
  • Hiro_Protag0nistHiro_Protag0nist Posts: 4,792 Valuable Player
    vannagirl said:
    This seems a great gap fit if it uses touch. I trust oculus to deliver great tracking also i feel it will be a worthwhile upgrade until something much more techy comes from oculus.

    hopefully it also cuts down godrays and i have psvr the design is rediculously comfy

    Flippin heck, where did you pop up from?

    As for upgrade, i don't think it's much of one.  This is great for new PC VR users, might be worthwhile if you have the money (and already have a Rift).
  • snowdogsnowdog Posts: 6,933 Valuable Player
    Zenbane said:
    Mradr said:
    Zenbane said:
    snowdog said:
    You COULD argue that the Vive Pro ISN'T a bigger jump when you take the lenses into account. You shouldn't have to take apart a $1200 headset and perform surgery on it to add lenses from the GearVR to make it a decent headset.

    Yeah but the Rift-S is no longer a complete package either. The loss of integrated headphones and external sensors means that we need to hack it to make it a decent headset.
    I feel like it will be good enough - but yea - not near as good as the OG CV1 sensors are. For new users it wont matter because they wont be able to compare - but anyone with a CV1 is going to notice a big difference. At the same time - if most games dev keeps this in mind - it should be fine to a point. At the same time - Another sensor on the back for a CV2 should fix this feeling as that will cover a good chunk of the 360 view point later on.

    Yep, the ability to use my external sensors are all I need, and the Rift-S is a purchase. Without the external sensors... pants.

    Yup, me too. Nate Mitchell said earlier (or Monday now I'm thinking about it lol) in his interview with Norm from Tested that the sensors CAN be used, both the sensors and the cameras in the Rift S track IR LEDs after all, and they can add that if there's enough people wanting it to happen. Like I've said in my post above, I'm surprised they haven't got that ability in place right now tbh.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • Shadowmask72Shadowmask72 Posts: 3,669 Valuable Player
    The Rift S - Rift second generation. We need the Rift X.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • JonJonXDJonJonXD Posts: 87
    Hiro Protagonist
    I am eagerly awaiting comparisons between the vision tracking and 3/4 oculus sensor setups.

    I would love to get rid of the God Rays, as that is my biggest peeve with CV1.
    PC Specs

    AMD Ryzen 7 @ 3.9ghz 1.35v w/ Noctua NH-D15 SE AM4 Edition

    ASUS STRIX X370-F GAMING Motherboard

    Power Color Red Dragon RX 580 8GB

    Corsair Vengeance LPX 16GB (2x 8GB) DDR4 3200

    Samsung 960 EVO 500GB NVME

    2x4TB Seagate Barracuda HDDs

    Corsair RM850X

    Be Quiet Silent Base 800

    LG 29UM60-P Ultra Wide 2560x1080 Monitor

    Logitech G910 Orion Spectrum Keyboard

    Logitech G903 Mouse

    Oculus Rift CV1 w/ 3 Sensors + Earphones

  • KlodsBrikKlodsBrik Posts: 1,188
    Wintermute
    But, did they just announce the rift-s, so noone cared to ask about which date "spring 2019" actually is ?
     I rely on april 12th .. But do we really know ?

    Just got home from work, have a shitload ot catch up on I see. :D
    Be good, die great !
  • MradrMradr Posts: 3,368 Valuable Player
    KlodsBrik said:
    But, did they just announce the rift-s, so noone cared to ask about which date "spring 2019" actually is ?
     I rely on april 12th .. But do we really know ?

    Just got home from work, have a shitload ot catch up on I see. :D
    Oh, they mean late spring early summer. Like around May or June
  • Hiro_Protag0nistHiro_Protag0nist Posts: 4,792 Valuable Player
    But what about Quest?  Release?  When?
  • saami81saami81 Posts: 140
    Art3mis
    New Oculus S monitor seems good enough. Im gonna buy their new Quest console first, but if my old CV1 Monitor get broken then new S monitor is bit better replacement.
  • OmegaM4NOmegaM4N Posts: 496
    Trinity
    Zenbane said:
    Mradr said:
    Zenbane said:
    snowdog said:
    You COULD argue that the Vive Pro ISN'T a bigger jump when you take the lenses into account. You shouldn't have to take apart a $1200 headset and perform surgery on it to add lenses from the GearVR to make it a decent headset.

    Yeah but the Rift-S is no longer a complete package either. The loss of integrated headphones and external sensors means that we need to hack it to make it a decent headset.
    I feel like it will be good enough - but yea - not near as good as the OG CV1 sensors are. For new users it wont matter because they wont be able to compare - but anyone with a CV1 is going to notice a big difference. At the same time - if most games dev keeps this in mind - it should be fine to a point. At the same time - Another sensor on the back for a CV2 should fix this feeling as that will cover a good chunk of the 360 view point later on.

    Yep, the ability to use my external sensors are all I need, and the Rift-S is a purchase. Without the external sensors... pants.
    Pants are no good for tracking, they don't come with any USB ports and even if you get them to work with the S your legs will be cold in the winter. lol
  • OmegaM4NOmegaM4N Posts: 496
    Trinity
    edited March 20
    I wonder if the S have the pass through ability for actual WMR, that would be a nice little added feature seeing as they stuck 5 camera's around it, would seem like a no brainer to be honest with that many.
  • MowTinMowTin Posts: 1,578
    Project 2501
    OmegaM4N said:
    I wonder if the S have the pass through ability for actual WMR, that would be a nice little added feature seeing as they stuck 5 camera's around it, would seem like a no brainer to be honest with that many.
    I heard it has passthrough. Even during setup you can see your surroundings while in the HMD. They haven't given devs access to it "yet." 

    If it's possible to do mixed reality and hand tracking this may be a huge plus for the headset. Could it do some of the same things that hololens does? 
    i7 6700k 2080ti   Rift-S, Index
  • davejohnblackdavejohnblack Posts: 10
    NerveGear
    edited March 20
    Hmm, people worrying about tracking seem to have different problems to me... My biggest issue is usually losing, say, a virtual basketball behind a real chair or in a corner... rift s should help a lot with that...

    Also I really love the oculus go (rift s) screens, especially for media, not sure if it is enough to justify the extravagance of upgrading from cv1. I would make fun of an iPhone user doing the same 😃 (my ipd seems to be the default, guess oculus have lots of data for this now...)

    Wireless or a combination with quest might have been enough 😞

    David
  • dburnedburne Posts: 2,532 Valuable Player
    This seems more like something Oculus just threw together to me.
    More like a Rift version 1.2.

    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case|
  • bigmike20vtbigmike20vt Posts: 3,916 Valuable Player
    I agree inside out all the way BUT the touch still uses constellation just from the HMD so I see no reason why they could not keep in optional external sensors for the utmost best tracking for those who wish it
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • JD-UKJD-UK Posts: 2,289 Valuable Player
    I can see me using two headsets in future. A higher res one for sims and the Rift for roomscale.

    Doesn't really bother me, though of course one headset to do it all would be better.




  • HiThere_HiThere_ Posts: 1,275
    3Jane
    edited March 20
    That thing is not the PC VR headset I would recommend buying in 2019, and even less the one I would continue recommending next year after a price cut...

    Seems Facebook didn't learn anything from Windows Mixed Reality.
  • dburnedburne Posts: 2,532 Valuable Player
    I guess them not selling the CV1 any longer once depleted explains why inventory was running out at the big retailers.
    RIP Rift CV1.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case|
  • kojackkojack Posts: 5,367 Volunteer Moderator
    edited March 20
    OmegaM4N said:
    I wonder if the S have the pass through ability for actual WMR, that would be a nice little added feature seeing as they stuck 5 camera's around it, would seem like a no brainer to be honest with that many.
    They said that the new Guardian configuration is done in headset with passthrough, but I haven't seen any other official talk about it. The front cameras are positioned right for it though,

    RuneSR2 said:

    As I've posted before - according to HP the Reverb should have improved tracking even though it's still using 2 cameras - but we need proper reviews to really find out:

    According to RoadToVR:
    "HP says that Reverb’s inside-out tracking system is virtually unchanged from the original, with the same placement and resolution of tracking cameras. For that reason, we expect that tracking performance will be mostly unchanged from other Windows VR headsets."



  • RedRizlaRedRizla Posts: 6,445 Valuable Player
    edited March 20
    Seems like a few people might be jumping to HP’s New Reverb VR Headset that has only 2 camera's, which I suspect has inferior tracking to that of the Rift -S. HP's Reverb might have a better resolution screen then Rift -S, but that's about it if I'm not mistaken?

    There's also the chance that Oculus might just decide to give up on PC-VR altogether, if it isn't reaching it's sales numbers with people jumping ship etc. We will all then have to hope that one PC- VR company can succeed with their VR headset, in-order for PC-VR to still be around in 5 years times. I think one company has to succeed for PC-VR to continue because no company is going to carry on flogging a dead horse if it doesn't make sales. Also, dev houses aren't going to show much interest in PC-VR, if sales numbers aren't that high. Remember Oculus are wanting to get millions of people into VR not thousands.

    I will be buying the Rift-S, because to me it's affordable and will look a lot better then CV1. The future is inside out tracking and Rift -S, currently beats all the other headsets that use this type of tracking. I do hope that the Oculus software will allow the Rift S controllers to use Outside in tracking. Nate Mitchell only has to visit the Oculus forums once in a while to see that people want this included.
  • dburnedburne Posts: 2,532 Valuable Player
    I will most likely get the Reverb for my combat flight sims.
    Keep the Rift CV1 for some of those Oculus Touch games I enjoy on occasion.
    Probably 90% of my VR time is seated flight simming.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case|
  • KlodsBrikKlodsBrik Posts: 1,188
    Wintermute
    edited March 20
    I believe it will have 90%+ tracking of what a rift have right now with 3 sensors.
     Oculus wouldn´t put out a headset that is less than Rift is. Wait for reviews people. Don't ride the negative hypetrain already.

    We all knew this wasn't  gonna be Rift 2 however much we wanted it to be.

    Be good, die great !
  • SkScotcheggSkScotchegg Posts: 1,172
    Wintermute
    I don't understand why they would take the built in earphones away from the Rift? I mean come on? Why would you do that?

    I was excited for the Rift S but that I'm just puzzled by, I really can't understand it. I really don't want to have to plug headphones in every time I put on the Rift S.

    When I saw Quest, I thought wow, that looked awesome, and it has updated touch controllers and it's wireless so imagine playing Beat Saber with Quest, that will be wicked, I will buy Quest just for Beat Saber alone. And that was before Beat Saber was even confirmed for quest.

    But with Rift S, it was simple, all they had to do was replace the lenses with GO lenses and increase the resolution and leave everything else the same. They could have used the same screens, same ipd, and same earphones. Why change any of that? I just don't understand.

    A lot of people are complaining about the change to LCD and 80hz, personally I don't understand screen technology well enough to know if this is good or bad? I'd need someone who understands screens to explain to me. But I'm being optimistic and guessing they we won't know any in difference? I don't know.

    I'm really not sure what to do now, when I heard they were going to announce Rift S today I origonally thought maybe I won't buy Quest and instead I'll buy Rift S. But now part of me thinks maybe I should stick to origonal plan and Buy Quest and then I'll have GO, Quest and Rift and that could see me through to Rift CV2 (Casper).
    UK: England - Leeds - - RTX 2080 - Make love, not war - See you in the Oasis!
  • SkScotcheggSkScotchegg Posts: 1,172
    Wintermute
    Zenbane said:
    those are fast switching LCD's if you own a GO you will know that the clarity of the image is soooo good.

    Yes, as a GO owner I'm very excited at the prospect of a new Rift sharing those lenses!

    In the Tested interview with Nate, it was specifically stated that combining Inside-Out with Outside-In tracking has been considered, and it is not ruled out - but they are going to see how the market responses to the new Rift.

    The new Touch controllers for Rift-S do have the LED constellations, so they can work with the Sensors. Oculus just needs to support it with the software.


    I heard them say that too about supporting the sensors, they said they want our feedback??? So what does this mean??? How do we give them feedback? I opt for Zenbane to create a petition, lets get 500k signs on the petition and then share it with oculus via Facebook and twitter etc!!!! This should be our no.1 priority. :)
    UK: England - Leeds - - RTX 2080 - Make love, not war - See you in the Oasis!
  • kojackkojack Posts: 5,367 Volunteer Moderator
    RedRizla said:
    Nate Mitchell only has to visit the Oculus forums once in a while to see that people want this included.
    Oculus staff going somewhere other than Reddit? Heresy!


    dburne said:
    I will most likely get the Reverb for my combat flight sims.
    Keep the Rift CV1 for some of those Oculus Touch games I enjoy on occasion.
    Probably 90% of my VR time is seated flight simming.
    I might be leaning in that direction. Reverb for seated games, CV1 for rest.
    Hmm, my main sims and their stores:
    - Elite Dangerous from Frontier store
    - X-Plane from Laminar Research store
    - Euro Truck Sim 2 from Steam
    - Subnautica from Epic store
    - DCS from Eagle Dynamics store.
    - Dirt from Steam

    I don't actually have any sims from the Oculus store, so changing headsets for them doesn't hurt. The things I have on the oculus store are suited to CV1/touch.
    X-Plane and DCS in particular would benefit from the Reverb resolution.


    I'm definitely getting a Quest, but Rift-S... I'll think about it when there's an "Add To Cart" button on the oculus home page.
Sign In or Register to comment.