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Brace yourselves: Official Rift-S reveal is coming

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  • RedRizlaRedRizla Posts: 6,926 Valuable Player
    edited March 2019
    Mradr said:
    RedRizla said:
    But not everybody was happy were they? There were countless posts about the ribbon cable snapping and of people losing audio on the current Rift. Like I said in an earlier post the Rift-S has an audio jack and adding £100 to £200 to the cost of Rift -S £399, this will get you a much better pair of headphones then the current Rift's speakers. 

    The sensors might still be used to track the controllers if Oculus decide to keep this in their software. I think people's feedback will make them decide to do this, so I have a feeling it will stay in for now. 
    True, but now that they have a more static strap, your argument about ribbon cables breaking should now be fix, would it not? That was more of a design flaw than it was a unfix-able problem honestly. I understand GO open air speakers are good - but I love the headphones that the OG CV1 came with too. For me it's not that much of a deal breaker - but it was nice to have something over the ear that was usually only heard by you than something everyone going to be hearing along the fact that you couldn't hear anything else outside of the game too.

    Granted I like the earphone jack as an option - but to be force to have to use it instead seems 100% backwards.

    Like I said in an earlier post the more robust design would also make it difficult to position the speakers on each individuals ears. The current Rift has a top strap allowing you to lower it making the current Rift speakers easy to position on the ears. I prefer the new Rift -S design though due to comfort.

    Let me ask you this question. Do you agree that PC-VR needs millions and not thousands of people to make it profitable? How do you reach these numbers if you are going to create a headset that is to expensive for a lot of people?

    How many headsets has the Vive pro sold? I think we all no it's not millions let alone thousands. Seriously, if you don't keep prices down then you might aswell give PC-VR the kiss of death. VR companies aren't here to please us all, there here to eventually make a profit out of their product and keeping prices low will bring more people into VR.

    Edit: Takes 5 seconds at most to put on a pair of headphones, so it's no big deal really when you think about it.
  • SkScotcheggSkScotchegg Posts: 1,327
    Project 2501
    edited March 2019
    MowTin said:
    And maybe it's nice to have the option of not using headphone when the wife is around talking to you (or just for being aware of your surroundings) 

    And if we can press a button and see the wife using passthrough, that would be good too. 
    What? Wait, WHAT??? I thought we all use VR to escape from the nagging wives? Why would you want to hear them whilst using VR? lol

    And then you mention seeing them in VR as well using passthrough????!!!!!????!?!?!??!?!?!

    Come on mate, I think you need to reevaluate this and have a beer! hehe :p
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • SkScotcheggSkScotchegg Posts: 1,327
    Project 2501
    edited March 2019
    RedRizla said:
    And now tonight I am going to have to eat a lot of chocolate, I'm going to start with a Toblerone and see where the night takes me...

    Probably a visit to chocoholics anonymous.

    You have to remember this is all about keeping prices low and getting numbers into VR. Adding £100 here an there for things like added speakers isn't going to get numbers into VR. VR will die a death eventually if it doesn't get lots of people on-board, it's as simple as that really. 

    Keeping costs down is the only way to get lots of people into VR, unless you can think of another way?

    I don't think I have a problem just yet, it's only my 9th Toblerone this week so far and it's only Wednesday...oh actually wait... :o

    Regarding the headphones, you say they would add £100? Really? Is this true? I thought mass produced things cost hardly anything for big companies to make? I thought the headphones would cost them like £2 - £5 ?

    As for your last comment...oh you really had to ask me didn't you, oh here goes:

    • We could find every PC gamer in the world and threaten them with warm apple pie in their face if they don't buy a Rift!
    • We could march the streets outside of Oculus Studio whilst shouting "Wakanda forever!!!"
    • We could stand outside the Whitehouse with peanut butter whilst shouting "we love peanuts" and then quickly biting into a Snickers.
    • We could all meet up in Rec Room and protest in VR where we don't sleep for 2 days and just drink Vodka whilst shouting bring back Palmer Luckey and bring back our headphones!!!
    There's options there mate...I'm just saying!  :D;):p
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • dburnedburne Posts: 3,058 Valuable Player
    Also another thing I really like with my Rift - I have been using the  Oculus Earbuds with it , and love them. Very small and easy to use. My wife and I share an office area and they do great for me in pretty much isolating my sound to the games.
    But no, Oculus chooses to go backwards on the audio as well.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • RedRizlaRedRizla Posts: 6,926 Valuable Player
    edited March 2019
    @dburne - You could plug ear buds into the jack on the Rift -S. Even use some bluetooth ones from your PC.
  • ZenbaneZenbane Posts: 14,852 Valuable Player
    edited March 2019
    RedRizla said:
    @dburne - You could plug ear buds into the jack on the Rift -S. Even use some bluetooth ones from your PC.

    I hate BlueTooth
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  • ZenbaneZenbane Posts: 14,852 Valuable Player
    There was a comment on the Reddit that claimed to be an Oculus/FacebookVR employee.  The comment is now deleted, but they divulged some info on Rift-S and the next planned Rift (they also stated some basic things that I guess only FB employees would know - like wall paint colors and type of candy located only at Oculus vs FB.

    The person on reddit on stated the next Rift will be a significant upgrade over CV1, and it's currently in the finishing stages. Said it would release next year, and require a GTX 1080Ti/RTX 2080 class GPU.


    I am inclined to believe that rumor especially when I saw Nate's response to this question on the Tested video. Next year will be the year of a true CV2. I'm happy waiting another year.
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  • inovatorinovator Posts: 2,203 Valuable Player
    Zenbane thanks for sending the talk for Mr rubin. He mentions current rift being phased out. I believe that also includes the outsides tracking. All companies will be doing that I think it's just best to get used to it and the tech will get good enough where it will be just as good. All they have to do is increase the cameras.
  • ZenbaneZenbane Posts: 14,852 Valuable Player
    inovator said:
    Zenbane thanks for sending the talk for Mr rubin. He mentions current rift being phased out. I believe that also includes the outsides tracking. All companies will be doing that I think it's just best to get used to it and the tech will get good enough where it will be just as good. All they have to do is increase the cameras.

    The fact that it is being "phased out" considering that it is being replaced makes sense. I know some people try to spread false rumors that Rift was being phased out entirely as a product-line. Glad to see that those rumors were false. I'm looking forward to the Rift CV2.
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  • inovatorinovator Posts: 2,203 Valuable Player
    I'm also looking forward to it. Sensors were necessary but we need to all think 1st of the mass market. If it reaches that point we will have experiences and games hard to imagine.it needs to be as easy as watching tv.
  • pyroth309pyroth309 Posts: 1,576 Valuable Player
    edited March 2019
    Yea my disappointment isn't with the inside out. I've predicted this is the course they would take since WMR first came out. The convenience factor is simply too great for the user. I'm actually surprised it has 5 cameras instead of 4 like the Quest. It's all the cost cutting everywhere else that has me kind of annoyed but I guess that's the trade off for the 5 cameras and passthrough. I mean it has worse specs than the Quest at the same price point...and the Quest has a SOC lol. 
  • inovatorinovator Posts: 2,203 Valuable Player
    Zenbane :The only thing about that video you sent that was disturbing was he says the fov is more noticeable or tighter. To me that translates as smaller. That's very funny and ironic if true when so many people had on their wish listed a bigger fov.
  • Techy111Techy111 Posts: 6,735 Volunteer Moderator
    So you want all 4 oculus HMD's right LZ? You gonna send Mark on his next vacation all by yourself  :D
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    Techy111 said:
    So you want all 4 oculus HMD's right LZ? You gonna send Mark on his next vacation all by yourself  :D
    Gotta catch them all!

    Ques is a fever dream of mine, 6dof  VR with Touch controllers anywhere you are ... even on the toilet....

    Rift S fixes 95% of all my issues with CV1 for a fairly accessible price .. so yeah.
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  • SkScotcheggSkScotchegg Posts: 1,327
    Project 2501
    The person on reddit on stated the next Rift will be a significant upgrade over CV1, and it's currently in the finishing stages. Said it would release next year, and require a GTX 1080Ti/RTX 2080 class GPU.


    So do we definitely think this is true then? If so then that’s amazing but I wonder who deleted his comment and why?

    I hope it is true because a really high end CV2 costing £600+ would be day one purchase if it comes with increased fov and headphones.
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • SkScotcheggSkScotchegg Posts: 1,327
    Project 2501
    inovator said:
    Zenbane :The only thing about that video you sent that was disturbing was he says the fov is more noticeable or tighter. To me that translates as smaller. That's very funny and ironic if true when so many people had on their wish listed a bigger fov.

    Exactly, I’ve also seen other YouTube reviews say the fov is smaller...

    ‘’That sucks even worse then no headphones. 
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • MradrMradr Posts: 3,585 Valuable Player
    edited March 2019
    RedRizla said:
    How many headsets has the Vive pro sold? I think we all no it's not millions let alone thousands. Seriously, if you don't keep prices down then you might aswell give PC-VR the kiss of death. VR companies aren't here to please us all, there here to eventually make a profit out of their product and keeping prices low will bring more people into VR.

    Edit: Takes 5 seconds at most to put on a pair of headphones, so it's no big deal really when you think about it.
    More than 5 seconds if your headphones are already connected to your PC - but the cable isn't long enough to support full VR length. Even then - my headphones take an amp to run - are you saying that Rift S will have a built in amp to get the power my headphones provide? IF so - you got me there and I will turn red - but they don't so I don't have to worry about it lol.

    Plus that is requesting more gear to put on and is one of the reasons I went with the Rift OVER the vive - I didn't want to have to deal with headphones and a bunch of other stuff when I put on my headset. I just wanted it to work. The CV1 did that. Are you saying removing them is a set - up? Because there are many people here that feel the same as me too that removing them is a set backwards either way.

    Vive Pro is also in another market value of its own - hell you could raise the Rift S 300 more and still be way below that headset. Are you trying to say a 1000+$ headset is the same as a 400 or even a 500$ headset? I think you are reaching for something that doesn't match here nor anyone is comparing at any level of understanding.

    I think you are miss understanding the idea of the 3 tier system - the middle teir here is for the massive market of people that don't have a PC in the first place. You could make the Rift 200$ right now and it wont sell anymore than it is right now. The problem of entry isn't the headset - its the PC in the first place. PCVR will keep growing - but to blame price on the next generation headset over current gen is silly at best. A CV1 could easier fill in the market for lower cost entry for the PC side while bring out a real refresh of the CV1.5 at around 500-600. There is no need for a 1.25 in this case. Hell the dam device is 50$ more than the current CV1 already price higher than current VR entry. They went backwards in this case as far as price. Are you trying to say that all this backwards = forwards D:
  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    edited March 2019
    Here are my takeaways from today:


    Oculus released the CV1 and it did OKAY, but issues were apparent, sensor setup can be confusing to people, gen one lenses were not so good, requires a beefy machine, unpredictable PC market in terms of hardware costs, aka crypto mining debacle of 2018, multiple sensor USB issues etc.

    Conclusion

    Let's make a 3rd vertical ... platform independent, we control hardware to fine-tune software, let's bring 6dof experiences to the masses at console prices without them having to go and buy a 3000 dollar pc.

    Ok sure! But we have limited resources and manufacturing and supply chain know-how and our enthusiast level first adopters are getting pissed off!

    Ok, we were gonna get CV2 out now, but is it really v2 if it again requires sensors and super rigs? Where is the growth here? Mobile GO? No ...

    OK LETS RESHUFFLE .... Let's divert all energy to Quest for now, let's launch an affordable platform independent 6dof experience so many people have enjoyed so far, let's make it no fuss accessible.

    But what about them enthusiasts?

    Ok, lets partner with an experienced manufacturer that can bring something to the market quickly, using our new tech like the lenses and Inside out tracking. Lenovo it is, this can serve as an upgrade path to fix most common issues for rifters, once Quest launches, we can get back full force onto the rift and get Caspar/Cv2 perfected so that it can truly be a stand out VR revolution.

    But this is just my humble opinion based on experience:)
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  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    inovator said:
    Zenbane :The only thing about that video you sent that was disturbing was he says the fov is more noticeable or tighter. To me that translates as smaller. That's very funny and ironic if true when so many people had on their wish listed a bigger fov.

    Rift S has a bigger FOV by a few degrees

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  • MradrMradr Posts: 3,585 Valuable Player
    edited March 2019
    Here are my takeaways from today:

    Oculus released the CV1 and it did OKAY, but issues were apparent, sensor setup can be confusing to people, gen one lenses were not so good, requires a beefy machine, unpredictable PC market in terms of hardware costs, aka crypto mining debacle of 2018, multiple sensor USB issues etc.
    THAT STUFF STILL THERE THOUGH! The recommend for Rift S hasn't change short of not needed the external sensors. Aka, you still have to have a pretty beefy machine still. You are still going to have Unpredictable PC platforms, and you are still going to have issues with random problems (screen going on sooner or is DOE). Witch I understand and ok with in this case so long as they kept everything else about the same. The fact there is soo much change for little benefit of generation one users - it doesn't help them see the point in this Rift S. Most of the problems could be simple work out as far as problems with sound and design.
  • pyroth309pyroth309 Posts: 1,576 Valuable Player
    edited March 2019
    Here are my takeaways from today:


    Oculus released the CV1 and it did OKAY, but issues were apparent, sensor setup can be confusing to people, gen one lenses were not so good, requires a beefy machine, unpredictable PC market in terms of hardware costs, aka crypto mining debacle of 2018, multiple sensor USB issues etc.

    Conclusion

    Let's make a 3rd vertical ... platform independent, we control hardware to fine-tune software, let's bring 6dof experiences to the masses at console prices without them having to go and buy a 3000 dollar pc.

    Ok sure! But we have limited resources and manufacturing and supply chain know-how and our enthusiast level first adopters are getting pissed off!

    Ok, we were gonna get CV2 out now, but is it really v2 if it again requires sensors and super rigs? Where is the growth here? Mobile GO? No ...

    OK LETS RESHUFFLE .... Let's divert all energy to Quest for now, let's launch an affordable platform independent 6dof experience so many people have enjoyed so far, let's make it no fuss accessible.

    But what about them enthusiasts?

    Ok, lets partner with an experienced manufacturer that can bring something to the market quickly, using our new tech like the lenses and Inside out tracking. Lenovo it is, this can serve as an upgrade path to fix most common issues for rifters, once Quest launches, we can get back full force onto the rift and get Caspar/Cv2 perfected so that it can truly be a stand out VR revolution.

    But this is just my humble opinion based on experience:)

    I agree with all of that. I just feel like what you're getting for 399 in the Rift S is a bad deal when you consider what you're getting from the Quest for 399. The Quest is a far superior product on paper for that price. The Rift S just seems like a cost cutting measure to me that's actually more expensive for the user.
  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    edited March 2019
    Mradr said:
    Here are my takeaways from today:

    Oculus released the CV1 and it did OKAY, but issues were apparent, sensor setup can be confusing to people, gen one lenses were not so good, requires a beefy machine, unpredictable PC market in terms of hardware costs, aka crypto mining debacle of 2018, multiple sensor USB issues etc.
    THAT STUFF STILL THERE THOUGH! The recommend for Rift S hasn't change short of not needed the external sensors. Aka, you still have to have a pretty beefy machine still. You are still going to have Unpredictable PC platforms, and you are still going to have issues with random problems (screen going on sooner or is DOE). Witch I understand and ok with in this case so long as they kept everything else about the same. The fact there is soo much change for little benefit of generation one users - it doesn't help them see the point in this Rift S. Most of the problems could be simple work out as far as problems with sound and design.

    You should really start reading my whole posts before reacting, read the last part again :)
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  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    edited March 2019
    pyroth309 said:
    Here are my takeaways from today:


    Oculus released the CV1 and it did OKAY, but issues were apparent, sensor setup can be confusing to people, gen one lenses were not so good, requires a beefy machine, unpredictable PC market in terms of hardware costs, aka crypto mining debacle of 2018, multiple sensor USB issues etc.

    Conclusion

    Let's make a 3rd vertical ... platform independent, we control hardware to fine-tune software, let's bring 6dof experiences to the masses at console prices without them having to go and buy a 3000 dollar pc.

    Ok sure! But we have limited resources and manufacturing and supply chain know-how and our enthusiast level first adopters are getting pissed off!

    Ok, we were gonna get CV2 out now, but is it really v2 if it again requires sensors and super rigs? Where is the growth here? Mobile GO? No ...

    OK LETS RESHUFFLE .... Let's divert all energy to Quest for now, let's launch an affordable platform independent 6dof experience so many people have enjoyed so far, let's make it no fuss accessible.

    But what about them enthusiasts?

    Ok, lets partner with an experienced manufacturer that can bring something to the market quickly, using our new tech like the lenses and Inside out tracking. Lenovo it is, this can serve as an upgrade path to fix most common issues for rifters, once Quest launches, we can get back full force onto the rift and get Caspar/Cv2 perfected so that it can truly be a stand out VR revolution.

    But this is just my humble opinion based on experience:)

    I agree with all of that. I just feel like what you're getting for 399 in the Rift S is a bad deal when you consider what you're getting from the Quest for 399. The Quest is a far superior product on paper for that price. The Rift S just seems like a cost cutting measure to me that's actually more expensive for the user.

    You can buy an iPad or a MacBook, for the price of an iPhone, different verticals, different audience, different margins

    Quest and Rift are meant for different audiences. I would adjust my margins accordingly. 
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    Be kind to one another :)
  • MradrMradr Posts: 3,585 Valuable Player
    edited March 2019

    You should really start reading my whole posts before reacting, read the last part again :)
    Your last part says they will keep going on a CV2 - but they are delaying that now because of Rift S most likely. We wont see a CV2 until 2020 or 2021. If you don't pick up a Rift S now - that is basically waiting 5 years for the next update. That is BS. Even then - if it sells well - they won't be working on a CV2 - no - they will be working on smaller upgrades base on Rift S - meaning whatever they do now - will refect what CV2 will have in the future. You can say good by to IDP adjustment and support for current tracking on the CV1. No more built in headphones and single display using LCD instead of OLED. If price and mass market are your goals - advance stuff like that comes MUCH MUCH slower. Do you really think eye tracking will fit into their pretty 400$ next time around?

    Also, sorry if I sound a bit too.... forward - I just want to make my point strong enough that everyone understands that Oculus is going to think from a market view of things and not the dreaming hope we want it to be.
  • inovatorinovator Posts: 2,203 Valuable Player
    Mradr that's what I said in a much earlier rant. Oculus has to do what's bests for the masses hence very slow high end development. Someday standalone will completely take over.  If the masses don't get into it the vr future will...........etc.
  • ShocksVRShocksVR Posts: 476
    Trinity
    edited March 2019
    pyroth309 said:
    Here are my takeaways from today:


    Oculus released the CV1 and it did OKAY, but issues were apparent, sensor setup can be confusing to people, gen one lenses were not so good, requires a beefy machine, unpredictable PC market in terms of hardware costs, aka crypto mining debacle of 2018, multiple sensor USB issues etc.

    Conclusion

    Let's make a 3rd vertical ... platform independent, we control hardware to fine-tune software, let's bring 6dof experiences to the masses at console prices without them having to go and buy a 3000 dollar pc.

    Ok sure! But we have limited resources and manufacturing and supply chain know-how and our enthusiast level first adopters are getting pissed off!

    Ok, we were gonna get CV2 out now, but is it really v2 if it again requires sensors and super rigs? Where is the growth here? Mobile GO? No ...

    OK LETS RESHUFFLE .... Let's divert all energy to Quest for now, let's launch an affordable platform independent 6dof experience so many people have enjoyed so far, let's make it no fuss accessible.

    But what about them enthusiasts?

    Ok, lets partner with an experienced manufacturer that can bring something to the market quickly, using our new tech like the lenses and Inside out tracking. Lenovo it is, this can serve as an upgrade path to fix most common issues for rifters, once Quest launches, we can get back full force onto the rift and get Caspar/Cv2 perfected so that it can truly be a stand out VR revolution.

    But this is just my humble opinion based on experience:)

    I agree with all of that. I just feel like what you're getting for 399 in the Rift S is a bad deal when you consider what you're getting from the Quest for 399. The Quest is a far superior product on paper for that price. The Rift S just seems like a cost cutting measure to me that's actually more expensive for the user.
    IMO, Oculus is taking a loss on Quest and going to make it up on software sales. Pretty much everyone was predicting a Quest price of $500-$600.  $399 was a big shock for ppl at OC5.

    Oculus may have done the same with Rift CV1, but since users can buy games on STEAM, they probably stopped subsidizing the Rift.  Now we get the real cost.  But $400 is still affordable
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