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Beat saber tracking problems since 0.13

KlaithalKlaithal Posts: 2
NerveGear
edited April 2 in Oculus Rift S and Rift
Hi guys, I don't know if it's happenging to you too, but since the update to version 0.13 I am having tracking issues. Whenever a swing very fast, the track is lost, which is obviously a problem in this game.

Footage:


Specs:
Hardware
i7 6700k
Rx Vega 64

Software
Windows 10 Home 1803
Radeon Adrenalin 19.4.1
Beat saber version 0.13.1, purchased on Oculus store

Comments

  • WildtWildt Posts: 2,008 Valuable Player
    edited April 2
    Same here - worked fine in 0.12. If I do the same movement in Oculus home or any other game, the tracking is normal. 
    Really annoying :disappointed:

    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • MigushMigush Posts: 4
    NerveGear
    edited April 3
    Yeah I have also been struggling with this since the 0.13.0 update. It looses tracking all the time in Beat Saber while the rotation still works. I've tried to swing really fast in other games, but tracking seem fine, just like Wildt mentioned. Seems like It's not a hardware issue so my specs prob won't matter.
    Here's another example with 0.13.1 https://imgur.com/a/2FqafAG (Here's I'm shaking the controller, but quick swings are the same. Also, I have mods installed but without them it's just a bad)
  • WildtWildt Posts: 2,008 Valuable Player
    Migush said:
    Yeah I have also been struggling with this since the 0.13.0 update. It looses tracking all the time in Beat Saber while the rotation still works. I've tried to swing really fast in other games, but tracking seem fine, just like Wildt mentioned. Seems like It's not a hardware issue so my specs prob won't matter.
    Here's another example with 0.13.1 https://imgur.com/a/2FqafAG (Here's I'm shaking the controller, but quick swings are the same. Also, I have mods installed but without them it's just a bad)
    There are a couple of threads about it on steam and reddit as well.
    Apparently it runs fine if you use the SteamVR branch of the game, so if you bought BS on Steam you could try that instead of the Oculus sdk mode.
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • MigushMigush Posts: 4
    NerveGear
    Wildt said:
    There are a couple of threads about it on steam and reddit as well.
    Apparently it runs fine if you use the SteamVR branch of the game, so if you bought BS on Steam you could try that instead of the Oculus sdk mode.
    I have tried that multiple times, but my framerate suffers from it :/. Still, it should be fixed.
  • WildtWildt Posts: 2,008 Valuable Player
    Omg! The devs finally managed to reproduce the problem!:

    https://twitter.com/Split82/status/1113420757663662080
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • pyroth309pyroth309 Posts: 1,568 Valuable Player
    Oh damn, so that's what's going on. I just attributed it to WMR glitches lol. 
  • WildtWildt Posts: 2,008 Valuable Player
    pyroth309 said:
    Oh damn, so that's what's going on. I just attributed it to WMR glitches lol. 
    And you can continue to do so, as it's Oculus SDK specific :lol:
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • pyroth309pyroth309 Posts: 1,568 Valuable Player
    edited April 3
    Wildt said:
    pyroth309 said:
    Oh damn, so that's what's going on. I just attributed it to WMR glitches lol. 
    And you can continue to do so, as it's Oculus SDK specific :lol:
    Ah, must be something else I'm running into. It was only my right controller and it was new. It would flutter and then end up down by my waist.Was only on really fast/powerful swings. Never had that happen before, wasn't doing it on every song either. 
  • WildtWildt Posts: 2,008 Valuable Player
    New, less encouraging update on the issue: 

    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • WildtWildt Posts: 2,008 Valuable Player
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • WildtWildt Posts: 2,008 Valuable Player
    Just finished a session - bug is completely gone 😁👍
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • pyroth309pyroth309 Posts: 1,568 Valuable Player
    Wildt said:
    Just finished a session - bug is completely gone 😁👍
    I picked beat saber up on Steam to see if the same glitch happens there....nope. So it's something with playing the Oculus version through revive with WMR. Oh well....

    One thing I noticed though, apparently the scores you see in the Oculus version are just Oculus users? I just had a perfect run on Steam and I was still ranked 600 something lol. Feel like that woulda been top 150 at worst on Oculus.
  • WildtWildt Posts: 2,008 Valuable Player
    Yup, BS scores are platform separated ☹️
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • pyroth309pyroth309 Posts: 1,568 Valuable Player
    edited April 7
    Wildt said:
    Yup, BS scores are platform separated ☹️
    Kinda odd, but whatever lol. Yea, I'm not having a prob with WMR tracking at all with beat saber anymore. I raised my height up a little and also raised the halo a little on back of my head so my cameras are looking down. Pretty much flawless tracking. The touch are easier to maneuver though through fast sequences because they're so light.
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