This is what I am calling the "Twist/Roll Test". I have found that if you rapidly twist your wrist with controller in hand, you can cause the positional tracking to cut out. I have found it to be a very consistent problem and easy to recreate. However, as long as I don't do exactly as I stated, my tracking is flawless.
I have tried numerous USB configurations, changed USB cards, updated drivers, reinstalled Windows 10 and even changed motherboards at one point. The problem still persists.
Oculus Sensors are not fast enough
USB bandwidth is not enough (I ordered a StarTech PEXUSB312A2 to try (the StarTech PEXUSB3S44V I tried never worked)
There is a software problem with the latest Oculus software, the latest Windows 10, or some other drivers
OS: Windows 10 Pro (x64) Build 17763
MOBO: MSI B350 GAMING PLUS
RAM: G.Skill FlareX DDR4 3200Mhz 8Gbx2 (16Gb)
Sensors (all are on different USB Host Controllers, so no shared resources):
- Sensor 1 (Front Left): USB 3.0 - Inateck Superspeed 7 Ports PCI-E to USB 3.0 Expansion Card
- Sensor 2 (Front Right): USB 3.0 - Inateck Superspeed 5 Ports PCI-E to USB 3.0 Expansion Card
- Sensor 3 (Rear Left): USB 2.0 - Mobo USB 3.0 Port
- Sensor 4 (Rear Right): USB 2.0 - Mobo USB 3.1 Port
TPCast with OpenTPCast v2.0.1 installed
NIC for TPCast Router: Rosewill RC-411v3