a big choppy mess its almost like Gordon Ramsey is cooking in my oculus — Oculus
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a big choppy mess its almost like Gordon Ramsey is cooking in my oculus

willo698willo698 Posts: 4
NerveGear
Well, I have a pc well capable of VR i5 4690, 16gb 1333mhz of ram and a gtx1070 with my oculus app installed on an SSD and the rest on a HDD.
whenever I try to play games such as beat saber (through steam) or assetto corsa they sit at about 45fps and when quite a lot is happening and neither my GPU, CPU nor my ram is maxed out at 100% usage it will get quite choppy. with that being said a few games work fine them being VTOL VR, Pavlov VR and payday 2 VR I don't see why Pavlov is a lot more demanding so why does it only go choppy and drop frames in only half of the games I play in VR. I've tried doing like everything installing open composite lowing my graphics turning of msaa but none of it seems to work. Oh, pc master race please bless me with your knowledge of all things pc and help me find a solution.

sincerely willo x



Comments

  • willo698willo698 Posts: 4
    NerveGear
    oh and i made sure all fps limiters were off
  • OmegaM4NOmegaM4N Posts: 398
    Trinity
    edited April 17
    Ok there are a few thing you can check, make sure SteamVr or SteamVr home are not running on startup, these are complete resource hogs and you only want steamVR running when you start a game, and if the games supports running with the Rift SDK then chose that in the games betas tab, or add -Oculus to the game start line.

    Plus put everything in the games graphics settings to the lowest then raise everything one at a time to see how it impacts performence and until you get the sweet spot of graphics and 90fps.

    And if that don't work go and download the Oculus dev tool, then disable AWS and fix the game to 45fps, and ramp up the graphics to full whack, it is actually not to bad these days.


  • willo698willo698 Posts: 4
    NerveGear
    OmegaM4N said:
    Ok there are a few thing you can check, make sure SteamVr or SteamVr home are not running on startup, these are complete resource hogs and you only want steamVR running when you start a game, and if the games supports running with the Rift SDK then chose that in the games betas tab, or add -Oculus to the game start line.

    Plus put everything in the games graphics settings to the lowest then raise everything one at a time to see how it impacts performence and until you get the sweet spot of graphics and 90fps.

    And if that don't work go and download the Oculus dev tool, then disable AWS and fix the game to 45fps, and ramp up the graphics to full whack, it is actually not to bad these days.


    graphics arent actually too bad in aseeto corsa at lowest on everything around 40 to 50 fps at  like mid to max still 40 to 50 so i got no ideA
  • RedRizlaRedRizla Posts: 5,884 Valuable Player
    Try reinstalling your Graphics card driver making sure to get the latest Nvidia driver. Also, make sure ASW is off just as that might be causing you to stick at 45 FPS.

    Failing that I would try emailing Gordon Ramsey.
  • KenSniperKenSniper Posts: 171
    Art3mis
    do you think your pc is bottlenecking? cuz with your current setup you;ll get around 30% of bottlenecking, i use the same cpu too, planning to upgrade sometime this month
  • DaftnDirectDaftnDirect Posts: 4,631 Valuable Player
    I think my system is roughly equivalent to yours @willo698 and I don't have any performance issues with Steam based games. There are a couple more things worth checking, in the SteamVR settings (right-click the taskbar icon), make sure the resolution settings (super sampling) for each game aren't too high, all of mine are at 100%.
    Also, choose the custom option when installing the graphics driver and deselect Geforce Experience as I believe Experience can cause issues for some. I'd also avoid any third party tweaking tools like MSI's Afterburner etc.
    Intel 5820K OC@4Ghz, Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1809 (17763.348)
  • OmegaM4NOmegaM4N Posts: 398
    Trinity
    edited April 18
    willo698 said:
    OmegaM4N said:
    Ok there are a few thing you can check, make sure SteamVr or SteamVr home are not running on startup, these are complete resource hogs and you only want steamVR running when you start a game, and if the games supports running with the Rift SDK then chose that in the games betas tab, or add -Oculus to the game start line.

    Plus put everything in the games graphics settings to the lowest then raise everything one at a time to see how it impacts performence and until you get the sweet spot of graphics and 90fps.

    And if that don't work go and download the Oculus dev tool, then disable AWS and fix the game to 45fps, and ramp up the graphics to full whack, it is actually not to bad these days.


    graphics arent actually too bad in aseeto corsa at lowest on everything around 40 to 50 fps at  like mid to max still 40 to 50 so i got no ideA
    Well if that is the case then install the Oculus dev tool, disable aws and lock the game to 45fps, then ramp the graphics up to full, that way you get full detail and a frame rate locked with no performence issues. ;)

    But SteamVR and the Rift just do not seem to get on with each other at times with some games, but i am somewhat lucky as last year i grabbed a Dell visor cheap from Ebay for £150 new, and i just use for that for steamVR games, and they run great with it with no issues, so i have the best of both worlds at the moment, but if you are fine with 45fps and the game is feeling good for you at that then the OTT is the way to go. ;)
  • RedRizlaRedRizla Posts: 5,884 Valuable Player
    @OmegaM4N - You use a Dell visor for VR? What spec did you get for £150 that would work with VR? Also, does it play most games.
  • falken76falken76 Posts: 2,747 Valuable Player
    willo698 said:
    Well, I have a pc well capable of VR i5 4690, 16gb 1333mhz of ram and a gtx1070 with my oculus app installed on an SSD and the rest on a HDD.
    whenever I try to play games such as beat saber (through steam) or assetto corsa they sit at about 45fps and when quite a lot is happening and neither my GPU, CPU nor my ram is maxed out at 100% usage it will get quite choppy. with that being said a few games work fine them being VTOL VR, Pavlov VR and payday 2 VR I don't see why Pavlov is a lot more demanding so why does it only go choppy and drop frames in only half of the games I play in VR. I've tried doing like everything installing open composite lowing my graphics turning of msaa but none of it seems to work. Oh, pc master race please bless me with your knowledge of all things pc and help me find a solution.

    sincerely willo x



    I would suspect a heating issue, the GPU might be getting to hot.
  • OmegaM4NOmegaM4N Posts: 398
    Trinity
    edited April 19
    RedRizla said:
    @OmegaM4N - You use a Dell visor for VR? What spec did you get for £150 that would work with VR? Also, does it play most games.
    Dell Vr visor is just one of the many avalible WMR(windows mixed reality), vr headsets that are natively supported for VR with W10, Dell, Lenovo, Samsung, Asus, HP and many others make their own WMR headsets, and they usually all come with the same spec's, although newers models appearing now offer better specs all round, but they all come with inside out tracking which works actually ok, the Dell one i have is very good, it is perfect for SteamVR sit down sim games because it has a nice sharp 1440 X 1440 display for each eye, plus no God rays and the sde is the best i have seen yet, BUT, it does have it's draw backs, it has a LCD so the blacks are not as great as the CV1 OLED, plus the motion controllers are again fine, but outclassed by the CV1 MC, but for the £150 i paid for it i got a real bargain, great for steamVR games like Elite, Euro truck sim and Dirt rally, with the first two really coming into their own from that bump in screen res when it comes to reading anything in those games........but if you can get one for under £150 then you got  bargain.

    Pros of WMR...
    Higher res than the CV1 or Vive.
    You can use your own headphones.
    W10 native support.
    SteamVr support is great.
    God ray and SDE are way better than the CV1.
    PC requirements a bit lower than CV1 or vive.
    Best and cheapest option if all you really want to do is enjoy sitting down vr sims (in my opinion)



    Cons of WMR..
    LCD screen blacks are not on the same ballpark as CV1 or Vive
    Lower focal point for your eye meaning it will only be sharp at what you are looking at, but you can mess about it.
    Software IPD adjustment
    Motion controllers are ok, but could be a lot better.
    No built in headphones, (yes this is a dual one, i like my headphones built into my headset).
    Requires a BT dongle for those MC if you don't have BT built into your PC.
    Does not like any passive USB 3.0 extension cables over 6 feet.



  • SkScotcheggSkScotchegg Posts: 973
    3Jane
    OmegaM4N said:
    God ray and SDE are way better than the CV1.

    Don't forget though mate, the Rift has been Updated to Rift S now, and the original Rift was released a long time ago. Now Rift S is what everything should be compared to really, and Rift S has the latest lenses with reviews saying the god rays are pretty much gone. Also apparently the SDE is a lot better too.
  • OmegaM4NOmegaM4N Posts: 398
    Trinity
    ^^I will say since the CV1 went to Core 2.0 i have seen a nice imporvement across the board with it, Rift store and CV1 SDK supported games run great now, and i can supersample to 1.25 and everything does look very good, i have even been watching movies with it, something i could not stomach back in 2017/18 due to the sde and the GR, i mean both are still there but don't seem a prominent as they did on day one, so i can only assume the software has done something, but whatever it is it is great, really enjoying it.

    As for the S, i will wait and see after launch but i suspect i will no doubt end up getting it at some point if the Valve Index wants Vive type launch cash, i mean i can buy a Vive right now for £499, but the Dell visor has me covered for SteamVr games so i am in no hurry. at present all bases are covered. :)
  • ZenbaneZenbane Posts: 13,693 Valuable Player
    edited April 19
    I'm just here for the Gordan Ramsay reference.



    Good luck fixing the choppiness. Since it only happens on certain games then it most certainly is related to GPU settings. I would get a choppy mess when playing Lone Echo on max settings, while running a mere 980. Turning off AA and lowering certain settings helped a ton.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • willo698willo698 Posts: 4
    NerveGear
    OmegaM4N said:
    RedRizla said:
    @OmegaM4N - You use a Dell visor for VR? What spec did you get for £150 that would work with VR? Also, does it play most games.
    Dell Vr visor is just one of the many avalible WMR(windows mixed reality), vr headsets that are natively supported for VR with W10, Dell, Lenovo, Samsung, Asus, HP and many others make their own WMR headsets, and they usually all come with the same spec's, although newers models appearing now offer better specs all round, but they all come with inside out tracking which works actually ok, the Dell one i have is very good, it is perfect for SteamVR sit down sim games because it has a nice sharp 1440 X 1440 display for each eye, plus no God rays and the sde is the best i have seen yet, BUT, it does have it's draw backs, it has a LCD so the blacks are not as great as the CV1 OLED, plus the motion controllers are again fine, but outclassed by the CV1 MC, but for the £150 i paid for it i got a real bargain, great for steamVR games like Elite, Euro truck sim and Dirt rally, with the first two really coming into their own from that bump in screen res when it comes to reading anything in those games........but if you can get one for under £150 then you got  bargain.

    Pros of WMR...
    Higher res than the CV1 or Vive.
    You can use your own headphones.
    W10 native support.
    SteamVr support is great.
    God ray and SDE are way better than the CV1.
    PC requirements a bit lower than CV1 or vive.
    Best and cheapest option if all you really want to do is enjoy sitting down vr sims (in my opinion)



    Cons of WMR..
    LCD screen blacks are not on the same ballpark as CV1 or Vive
    Lower focal point for your eye meaning it will only be sharp at what you are looking at, but you can mess about it.
    Software IPD adjustment
    Motion controllers are ok, but could be a lot better.
    No built in headphones, (yes this is a dual one, i like my headphones built into my headset).
    Requires a BT dongle for those MC if you don't have BT built into your PC.
    Does not like any passive USB 3.0 extension cables over 6 feet.



    another con is the tracking it may be cheaper but that's shows in its performance especially in the dell wmr
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