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Oculus Explains Why It Doesn’t Think the Time is Right for ‘Rift 2’ or ‘Rift Pro’

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  • JD-UKJD-UK Posts: 2,377 Valuable Player
    Zenbane said:
    JD-UK said:
    JD-UK said:
    This thread is turning into what I was posting about earlier. Some people just don't get it at all. "All they have to do....." yes, I'm sure you are a much better VR headset designer and sales advisor than those at Oculus!

    Not.

    They have told you why they aren't doing that - but no, they should do exactly what you want - not what they feel is best (and will give them a return on their substantial investment) and what is best the market that they want to sell to. You guys know all about what everyone else wants and why they don't want this.

    Fuck me, I don't think I've ever seen so much bollox.
    It is a discussion forum about VR. People are just posting about what they like about the current headsets, and what they hope for in future headsets and also potential dissapointments of the way VR is progressing.  I think the riftS is going to be a fantastic device but i am concerned it physically wont work for me. Others are convinced it will... that is what discussion is about.
    There is a lot of theory crafting and guesswork going on because few of us have access to the headsets yet.
    the alternative is just to not post at all, but then that is not really the point of a discussion forum is it?

    What really pisses me off is when people instead of discussing the post, attack the posters instead.

    I must admit I thought this on your first Post JD-UK. I think you may have missed the whole point of a forum, to discuss things. 






    Well I did come here this morning to make sure no-one was feeling offended or upset or whatever about my post. At the end of the day it's just a bit of banter

    A lot of my "discussion" posts are made mostly tongue-in-cheek anyway - I don't take things very seriously these days - and nor should you as far as my posts are concerned 

    You have a decent history of going in to threads and angrily attacking people because you don't like their opinion. It's as if you are just upset because people are thinking for themselves. The act of "thinking" has been making you angry for quite some time. People aren't taking your posts "seriously," they are just commenting on the noise factor it creates. I agree with what others have said about you in this thread: you don't seem to understand what a forum is used for.
    You are fucking kidding me - thanks, I won't stop laughing at this for at least a week!




  • ZenbaneZenbane Posts: 15,417 Valuable Player
    JD-UK said:
    You are fucking kidding me - thanks, I won't stop laughing at this for at least a week!
    A week of laughter does seem accurate in your case
    :D
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  • inovatorinovator Posts: 2,374 Valuable Player
    KoBak07 said:
    I am just having hard time seeing how this product will drive adoption so much as much the proponents expect to be, when WMR headsets with a much lower prices than the S had failed. 

    Wmr headsets: besides the software disadvantage the headsets only have 2 cameras and inferior controllers. 
  • ZenbaneZenbane Posts: 15,417 Valuable Player
    edited April 2019
    inovator said:

    Wmr headsets: besides the software disadvantage the headsets only have 2 cameras and inferior controllers. 

    Agreed. And if we think about out...
    • The Oculus Rift outsold Windows Mixed Reality headsets even when the Rift had a single sensor and a Windows XBox controller as it's main hand-controller.

    That's a little embarrassing for MS, no?

    I do love Microsoft, but that must have been a touch pill to swallow.
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  • kevinw729kevinw729 Posts: 5,215 Valuable Player
    inovator said:
    ....
    I am just having hard time seeing how this product will drive adoption so much as much the proponents expect to be, when WMR headsets with a much lower prices than the S had failed. 

    Wmr headsets: besides the software disadvantage the headsets only have 2 cameras and inferior controllers. 

    I see your point @inovator  - the way previous WMR headsets were attacked on this and other forums seems to have been redacted in the acceptance of the Rift-S - fundamentally we see OculusVR work with Lenovo to address the issues they had with their previous WMR system to create a better platform, now supported by a competent ecosystem. From this OculusVR gets a cost-reduced design and hands-off the QA and support issues that have burdened them - allowing them to focus on Facebook's initiative of mass adoption through Quest and Go (do we know how Go sold?)

    Following the previous article from the OP - we have seen some posters discuss on other forums if the PC VR scene is self sustainable as is - and if Valve Index is the natural successor to the throne, while OculusVR focuses on its real interest away from some of the "issues" that supporting the PC community has burdened them with. I think it would be fair to say that Second-Gen VR from a PC perspective may not be a high priority for some manufacturers that remain, while for others it offers a new opportunity of VR innovation.
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  • MorgrumMorgrum Posts: 1,717 Valuable Player
    RedRizla said:
    Morgrum said:

    RedRizla said:
    @KoBak07 - The Rift -S will be a lot more mobile too, because people with a laptop will just be able to hook it up in any room or take it with them to another location. Can you list all the compromises you think Oculus have made? I ask because some posters have already tried to explain it all to you in great detail what Oculus is trying to achieve.

    There's only one thing I don't like about Rift -S and that's the foam they use for the face. I'll get a VR Cover for that though, so it's no big deal.
    I have a real nice hard case that fits in my go bag to bring my rift, touch controllers, battery charging station plus rechargeable batteries, and 3 sensors wherever I go when deployed.

    I run a MSI titan so my laptop runs the Rift with no issues.

    So far my rifts been in two different countries and soonish a couple more with a satellite rotation somewhere not in the U.S.

    * shrugs * It is very doable I know I do it very easily and the space taken up isn't much bigger then what would be required for the S.


    Must be great setting all that up each time you choose to take it somewhere else. Like just taking it over to a friends for a night of fun etc. I know the Rift -S will take no time at all setting it up. I'd hate to think I'd have to start messing around with 3 sensors once I got my CV1 to a friends house.
    Honestly ive ever really had serious issues getting the sensors setup.
    WAAAGH!
  • SkScotcheggSkScotchegg Posts: 1,328
    Project 2501
    Thing is WMR went for the low end and slashed prices yet still trails HTC and Oculus. Price is not the magic formula on its own.

    What you need to understand is Valve are drawing a line in the sand here. They don’t see price as the elephant in the room. Image quality is the elephant in the room and Index is the result. After 3 years of of VR sales were still at ground zero with regards to mass adoption and Valve sees the opportunity to rest the clock.

    Index attempts to tick all the boxes where first gen HMDs failed. Throwing another WMR headset into the mix isn’t going to cut it even if you dress it up with 5 cameras and an Oculus badge. 

    Lighthouse tracking - tick.
    Knuckles Controllers - tick.
    FOV increase - tick.
    Built in over ear headphones - tick.
    Quality Optics - tick.
    Increased resolution - tick.
    Built in eye tracking - tick.
    Wireless module - tick.
    AAA titles - tick.

    Valve are removing the competitions USPs, the low price will come later.

    While HMD sales languish in the 1% of Steam users, price counts for nothing. WMR is proof of that. Go is proof of that as is GearVR and cardboard VR.

    This is not a fight between Valve and Oculus. This is a fight between VR HMDs and Monitors. So far Monitors win hands down with 4k and image quality and will continue winning as long as manufacturers put out sub par HMDs. Valve are bringing users monitor quality VR and a reason to switch while keeping these users in the Steam Eco system.

    Mass VR adoption may never come to pass and Valve won’t care either way as long as PCVR is dominated by SteamVR as it is today supporting all headsets taking the lions share of software sales. 

    Oculus basically threw in the towel with the Lenovo Rift S. Even Cosmos might sell more HMDs than Rift S given its resolution and upgradability to 5G 855 snap dragon processor. 

    RIP Rift, Constellation and Oculuses position in the PCVR space. 

    Some of your points I agree with and some I don't.

    Yeah since VR was first released everyone wants higher resolution, yes of course, but I don't really see it as battle against monitors.

    Also I don't see Rift going anywhere when Oculus is owned by Facebook which is one of the biggest companies in the world. Plus Oculus is doing well with Go/Quest/Rift, and Rift S is a very good HMD with fantastic hand tracking for new comers into the VR landscape.

    I was initially disappointed too like everyone else that Rift S wasn't designed with 500° FOV lol but I soon got over it and realised it's still a decent choice at an affordable price for beginners.

    And yeah Valve HMD sounds great, I plan on buying that too but I don't think this HMD will mean anything to Oculus, they have their plans for the next 2-3 years and they want to push all three HMD's forward so we'll have to see how it pans out.

    We should try to move away from them VS us or Oculus VS Valve, we want all companies to succeed in VR.

    I'm not really interested in buying WMR for example but they're cheap and if they help people get into VR and if the guys that plays sims enjoy them then that's great. Competition is good and before Valve came along with their new HMD it always felt like the only true competitors at the top were Oculus and HTC but now you could say it's split between 4 main competitors - Oculus/HTC/WMR/Valve. So going forward it will be interesting to see all the HMD's coming out of the different sectors over the next few years.
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  • ZenbaneZenbane Posts: 15,417 Valuable Player
    edited April 2019
    kevinw729 said:
    the way previous WMR headsets were attacked on this and other forums seems to have been redacted in the acceptance of the Rift-S

    This sounds like another attempt to bait this community.

    If you're going to accuse members of this community of "redacting" then you should quote actual instances. I can quote instances where you have changed the narrative on several occasions, but you end up calling that "bait." So it is interesting that you call it bait when someone points out your redaction yet you are so quick to do the same to others.

    Regardless, I have not seen anyone redact anything in regards to their views of WMR and Rift-S. They are two entirely different products. Rift-S has more cameras and the full breath of Oculus exclusives at its disposal. WMR has less cameras and SteamVR.
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  • ZenbaneZenbane Posts: 15,417 Valuable Player
    Agreed @CrashFu - although I do think that this is a fundamental problem with PCVR overall. When it comes to the PC, there are no upper bounds. We could create a damn mainframe with PC's if we wanted, or string together multiple GPU's to create the ultimate Machine Learning A.I. algorithm, nor just mine the hell out of cryptocurrency.

    The extremes are no different when it comes to VR. Someone like Wildt who is highly skilled and competitive (the dude is hard as hell to beat in Beat Saber and Audica omfg) has a legit point of view where: anyone taking the time to invest in an Oculus Ready PC + the Rift/Touch bundle... probably should take the extra initiative to get a 3rd or 4th sensor and set them up high to get the best tracking possible. But I understand his perspective because I too tend to have a competitive edge.

    Yet I also agree that there is no way to expect the average consumer (e.g. non-PC enthusiast looking for extremes) to follow the same path by default. Especially considering that the average consumer lives in a small living space. That doesn't apply to me, and I have a 12x12 area just for VR, but many people live in homes that have all their large areas occupied for other practical reasons. Expecting those people to sacrifice living space just for VR isn't very realistic.

    Both viewpoints are valid depending on the type of consumer. A company like Facebook and Oculus are selling products to both types of consumers; and therein lies the problem!

    But as we found out coming out of GDC, Oculus is taking a break from targeting the enthusiast in order to market to the average general "masses." Which is fine when it comes to the hardware. The software coming out of this new strategy is fantastic (e.g. Stormland, Defector, Darth Vader trilogy); so there's nothing but positivity to be gained all around.
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  • inovatorinovator Posts: 2,374 Valuable Player
    CrashFu said:
    I hope the folks talking about how their Constellation tracking is perfect  (now that they have four sensors bolted to the ceiling)  realize that they're running a very exceptional setup that would be impractical, if not impossible, for the average consumer to replicate.   Setting that up probably also cost you, what? almost $200 for the extra sensors, mounting equipment, extension cords and a good PCI-USB card?

    Meanwhile, I'm guessing the average CV1 owner still just has what the system came with,  either because they didn't know they could add additional sensors, or they couldn't, or just didn't want to go to all the extra expense and hassle.

    This is why I hate it when reviewers say things like, "Existing CV1 owners don't need to upgrade to Rift-S",  because their concept of an "existing CV1 owner" clearly consists of the rare user who's already gone to the trouble of building that perfect ceiling-mounted 4-sensor setup;   Compared to what CV1 had out of the box:  two sensors you have to just set on the corners of your computer desk or w/e..  Rift-S and Insight are obviously going to offer a major upgrade in tracking,  (not to mention visuals)

    And the fact that you don't have to spend a couple hundred extra dollars and hours of installation work to achieve that tracking quality?  And can relocate it to a different room easily?  That's a big deal.

    I agree: in addition there was a reviewer that owns a pimax . I believe it was 5k. He was reviewing the rift s. He said he wouldn't recommend rift owners do an upgrade with the small improvements including the small visual improvements.  I really wanted to throw many @ words at him. No fucken empathy. He was basing his recommendation on his Pima vs the rift, not the rift a vs rift s. Many reviewers said there was a very noticeable visual difference. 

  • CrashFuCrashFu Posts: 1,756 Valuable Player
    I don't think the sensor-mounting pros in the community should write Insight off as a "downgrade" anyways;  It's highly likely that Oculus will allow for hybrid tracking at some point (supplementing Insight with a sensor or two to cover blindspots).   In which case you could get rid of half your sensors and still end up with the best tracking there is.

    P.S.   Apparently Facebook stock jumped up ~10% yesterday.  I wonder if Oculus has anything to do with that?
    It's hard being the voice of reason when you're surrounded by unreasonable people.
  • snowdogsnowdog Posts: 7,599 Valuable Player
    JD-UK said:
    JD-UK said:
    This thread is turning into what I was posting about earlier. Some people just don't get it at all. "All they have to do....." yes, I'm sure you are a much better VR headset designer and sales advisor than those at Oculus!

    Not.

    They have told you why they aren't doing that - but no, they should do exactly what you want - not what they feel is best (and will give them a return on their substantial investment) and what is best the market that they want to sell to. You guys know all about what everyone else wants and why they don't want this.

    Fuck me, I don't think I've ever seen so much bollox.
    It is a discussion forum about VR. People are just posting about what they like about the current headsets, and what they hope for in future headsets and also potential dissapointments of the way VR is progressing.  I think the riftS is going to be a fantastic device but i am concerned it physically wont work for me. Others are convinced it will... that is what discussion is about.
    There is a lot of theory crafting and guesswork going on because few of us have access to the headsets yet.
    the alternative is just to not post at all, but then that is not really the point of a discussion forum is it?

    What really pisses me off is when people instead of discussing the post, attack the posters instead.

    I must admit I thought this on your first Post JD-UK. I think you may have missed the whole point of a forum, to discuss things. 






    Well I did come here this morning to make sure no-one was feeling offended or upset or whatever about my post. At the end of the day it's just a bit of banter ;)

    A lot of my "discussion" posts are made mostly tongue-in-cheek anyway - I don't take things very seriously these days - and nor should you as far as my posts are concerned  :)

    Too late. The turd in a box is on it's way to you right now. Bastard.
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  • snowdogsnowdog Posts: 7,599 Valuable Player
     :D  :D:D
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  • RedRizlaRedRizla Posts: 7,115 Valuable Player
    inovator said:

    I agree: in addition there was a reviewer that owns a pimax . I believe it was 5k. He was reviewing the rift s. He said he wouldn't recommend rift owners do an upgrade with the small improvements including the small visual improvements.  I really wanted to throw many @ words at him. No fucken empathy. He was basing his recommendation on his Pima vs the rift, not the rift a vs rift s. Many reviewers said there was a very noticeable visual difference. 


    I saw a reviewer that said if you owned a CV1 you didn't need to update to a Rift -S. The funny thing is though he said he was upgrading because the Rift -S had better visuals and he wanted to see Oculus games in all their spender. I really had to laugh at that review.
  • KoBak07KoBak07 Posts: 42
    Brain Burst
    Zenbane said:
    KoBak07 said:
    I totally see the Quest filling a void that is not serviced.
    You're cherry-picking. My comment was about the PCVR market, not the stand-alone market. I explained to you several times that there is no single PCVR Company that has been able to sale in 10's of millions and 100's of millions. I've typed this several times to you in two different threads, and for some reason you just don't seem to get it.

    Quest is not filling the PCVR void, Rift-S is filling that void.

    The Rift-S however is full of compromises

    Rift-S is full of trade-offs, and is geared towards filling the mass market void that all PCVR competitors face.


    I don't see what I would be cherry-picking. You said:

    After 3 years of PCVR, the market has told the world that it needs something other than high-end hardware if someone wants to acquire 10's of millions of consumers. And now Oculus is filling that Void with Quest and Rift-S. So you are correct in your statement, but you are applying it completely wrong.

    I was just agreeing that the Quest fills a void, while questioning that argument that the Rift S will be silver bullet that magically get the masses into VR, at least on the PC.

    Zenbane said:
    KoBak07 said:
    At least we are still blessed with a free market economy, and it seems that others are trying a different route for this iteration cycle.
    Yes, HTC and their near bankruptcy situation knows very well what the free market economy is all about. While competitors continue to fight for the dozens who treat 1.x upgrades as if they are 2.x upgrades, Facebook and Oculus have taken a momentary timeout from the hardware race to get those 10's of millions and 100's of millions. Once Facebook and Oculus obtain their self-sustaining VR business model, they will be back in the hardware race... and everyone will find something new to complain about!
    :p
    How long do you expect this momentary timeout to be? 1, 2, 3, 5 years?
  • inovatorinovator Posts: 2,374 Valuable Player
    RedRizla said:
    inovator said:

    I agree: in addition there was a reviewer that owns a pimax . I believe it was 5k. He was reviewing the rift s. He said he wouldn't recommend rift owners do an upgrade with the small improvements including the small visual improvements.  I really wanted to throw many @ words at him. No fucken empathy. He was basing his recommendation on his Pima vs the rift, not the rift a vs rift s. Many reviewers said there was a very noticeable visual difference. 


    I saw a reviewer that said if you owned a CV1 you didn't need to update to a Rift -S. The funny thing is though he said he was upgrading because the Rift -S had better visuals and he wanted to see Oculus games in all their spender. I really had to laugh at that review.
    Exactly! I'm not a violent person but I have the urge to throw mud pies in their faces.
  • snowdogsnowdog Posts: 7,599 Valuable Player
    The momentary timeout will be three years and then we'll see the Tock being released in 2022.
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  • kevinw729kevinw729 Posts: 5,215 Valuable Player
    edited April 2019
    snowdog said:
    The momentary timeout will be three years and then we'll see the Tock being released in 2022.

    When usually I see market observers refer to the "Tick-Tock Model" of development it is agreed as an iterative process that dose not have "timeouts" - that would be more a description of a break, and possible restart/refresh (possible abandonment of the original plan). 

    The Tick-Tock Model (mainly in chip and consumer design) - sees the Tick representing a shrinkage in technological application, while the Tock represents a enhancement or investment in new innovation.

    So (Tick) CV1, (Tock) Rift-S... long timeout... (Tick) CV2 - does not really work?

    But, (Tick) GearVR, (Tock) CV1, (Tick) GO / Rift-S, (Tock) Quest... - dose seem to work.
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  • KoBak07KoBak07 Posts: 42
    Brain Burst
    Zenbane said:
    KoBak07 said:
    I am just having hard time seeing how this product will drive adoption so much as much the proponents expect to be, when WMR headsets with a much lower prices than the S had failed.

    WMR has a garbage selection of VR Titles. Software is king in VR. That's how Oculus was able to compete against the Vive even when the Rift had a single sensor and an X-Box controller. And that was 3 years ago. The software advantage that Oculus maintains has been obvious since April 2016. This advantage will continue with both Quest and Rift-S. So it shouldn't be hard to see how Rift-S will drive adoption compared to WMR headsets - which have terrible native platform title selections.

    Would you buy a Nintendo if all it let you do was play XBox games through a Port? lol
    Software indeed is just as important. Both are fundamental to success.

    Time will tell how new titles coming out of FB / O in this new era will be for PCVR? For sure, the new tracking will set the stage for what dev teams will implement, so cases where you are not watching your controllers will not be part of the experience. I am more interested in how having a much lower minimum spec between the Quest and Rift will be bridged when it comes to gameplay AI and graphical fidelity.
  • RedRizlaRedRizla Posts: 7,115 Valuable Player
    edited April 2019
    snowdog said:
    The momentary timeout will be three years and then we'll see the Tock being released in 2022.

    Every time you say that it reminds me of this.

    https://www.youtube.com/watch?v=Y9znA_dwjHw


  • snowdogsnowdog Posts: 7,599 Valuable Player
    kevinw729 said:
    snowdog said:
    The momentary timeout will be three years and then we'll see the Tock being released in 2022.

    When usually I see market observers refer to the "Tick-Tock Model" of development it is agreed as an iterative process that dose not have "timeouts" - that would be more a description of a break, and possible restart/refresh (possible abandonment of the original plan). 

    The Tick-Tock Model (mainly in chip and consumer design) - sees the Tick representing a shrinkage in technological application, while the Tock represents a enhancement or investment in new innovation.

    So (Tick) CV1, (Tock) Rift-S... long timeout... (Tick) CV2 - does not really work?

    But, (Tick) GearVR, (Tock) CV1, (Tick) GO / Rift-S, (Tock) Quest... - dose seem to work.

    No. The Tock (new tech) is the CV1. The Tick (an enhancement) is the Rift S. The next Tock is going to be the CV2 with new tech (eye tracking and foveated rendering with POSSIBLY varifocal) followed by the next Tick (the CV2 S) being another enhancement (to FOV, resolution or maybe the introduction of a varifocal feature if it isn't ready for the CV2).

    This is the model they're using for their PC VR line, it remains to be seen what they're doing with their two mobile product lines but it wouldn't surprise me if they do a similar thing.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

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  • ZenbaneZenbane Posts: 15,417 Valuable Player
    KoBak07 said:
    I don't see what I would be cherry-picking. You said:

    After 3 years of PCVR, the market has told the world that it needs something other than high-end hardware if someone wants to acquire 10's of millions of consumers. And now Oculus is filling that Void with Quest and Rift-S. So you are correct in your statement, but you are applying it completely wrong.

    I was just agreeing that the Quest fills a void, while questioning that argument that the Rift S will be silver bullet that magically get the masses into VR, at least on the PC.

    Our main discussion is over PCVR, and there is a void that hasn't been filled by any company yet: getting mass PCVR adoption. History shows that aiming at high-end hardware isn't the right way to go, as proven by the business models for both Pimax and HTC. So if you can agree that Quest is filling a mass market void as a stand-alone VR Kit, then you should be able to see how Rift-S will entice the mass market that wants more than a stand-alone VR Kit. Those being consumers who want to play Fallout, Skyrim, and other high-end titles that require a PC but don't want the headache that comes with physical tracking cameras (thus requiring a dedicate VR Room for a 3-4 sensor setup).


    How long do you expect this momentary timeout to be? 1, 2, 3, 5 years?

    They made it this far after 3 years, so we can reasonably expect 2-3 years so that they can actually analyze the market and industry indicators. They need at least 1 year of sales to pass and another to analyze, strategize, and execute. Pretty common in the business world.

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  • bigmike20vtbigmike20vt Posts: 4,190 Valuable Player
    edited April 2019
    inovator said:
    RedRizla said:
    inovator said:

    I agree: in addition there was a reviewer that owns a pimax . I believe it was 5k. He was reviewing the rift s. He said he wouldn't recommend rift owners do an upgrade with the small improvements including the small visual improvements.  I really wanted to throw many @ words at him. No fucken empathy. He was basing his recommendation on his Pima vs the rift, not the rift a vs rift s. Many reviewers said there was a very noticeable visual difference. 


    I saw a reviewer that said if you owned a CV1 you didn't need to update to a Rift -S. The funny thing is though he said he was upgrading because the Rift -S had better visuals and he wanted to see Oculus games in all their spender. I really had to laugh at that review.
    Exactly! I'm not a violent person but I have the urge to throw mud pies in their faces.
    I have not seen the review but it isn't necessarily contradictory. A 2019 oled LG TV could well be a bit better than a 2018 model but over all a reviewer may conclude not to go out and replace your 2018 telly BUT that it is a really nice telly for those who don't have a recent TV.
    Maybe not the best example just saying it is possible for a product to be better than the one it replaces and still not be worth buying if you have the old one.
    A reviewers job imo is to give you specs and their subjective opinion. It isn't their job to spoon feed you the exact answer to if you should buy it due to potentially specific circumstances. I have a really well set up 3 sensor CV1. Over all I accept rift s will probably edge it even for me (assuming my IPD is supported and all my titles work), but not £400s worth
    Also I have bought things because I am obsessed with them but I would not in all good conscience reccomend other people do it.
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • inovatorinovator Posts: 2,374 Valuable Player
    inovator said:
    RedRizla said:
    inovator said:

    I agree: in addition there was a reviewer that owns a pimax . I believe it was 5k. He was reviewing the rift s. He said he wouldn't recommend rift owners do an upgrade with the small improvements including the small visual improvements.  I really wanted to throw many @ words at him. No fucken empathy. He was basing his recommendation on his Pima vs the rift, not the rift a vs rift s. Many reviewers said there was a very noticeable visual difference. 


    I saw a reviewer that said if you owned a CV1 you didn't need to update to a Rift -S. The funny thing is though he said he was upgrading because the Rift -S had better visuals and he wanted to see Oculus games in all their spender. I really had to laugh at that review.
    Exactly! I'm not a violent person but I have the urge to throw mud pies in their faces.
    I have not seen the review but it isn't necessarily contradictory. A 2019 oled LG TV could well be a bit better than a 2018 model but over all a reviewer may conclude not to go out and replace your 2018 telly BUT that it is a really nice telly for those who don't have a recent TV.
    Maybe not the best example just saying it is possible for a product to be better than the one it replaces and still not be worth buying if you have the old one



    My point was that reviewer in my opinion was comparing his pimax vs rifts and not rifts vs the rift in making his recommendation.
  • snowdogsnowdog Posts: 7,599 Valuable Player
    Sort your bloody quotes out people!!! :o:D
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • snowdogsnowdog Posts: 7,599 Valuable Player
    Can't get the bloody staff lol :D
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • bigmike20vtbigmike20vt Posts: 4,190 Valuable Player
    Well one would think a company like Facebook would have a working forum and not screw up quotes.

    RE the tick tock model (more a light hearted observation) I always thought logically it was the wrong way round.
    Tick comes before tock in general parlance so surely the initial device comes before the steamlined tweak?
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • RedRizlaRedRizla Posts: 7,115 Valuable Player
    edited April 2019
    @bigmike20vt - I see what you are getting at but if I was that reviewer I would have said upgrade. Because the Godrays have just about gone the screen door effect is hardly visible and the visuals look much sharper then the current CV1. He mentioned all these things and then says you don't need to update your CV1.

    I mean, no shit Sherlock. I know I don't have to upgrade, but all what you have just said in your review makes me think I should upgrade, but you say it's not necessary without saying why it's not necessary? Your review has been really positive about Rift -S and then you finish by saying you don't need to update?
  • snowdogsnowdog Posts: 7,599 Valuable Player
    Well one would think a company like Facebook would have a working forum and not screw up quotes.

    RE the tick tock model (more a light hearted observation) I always thought logically it was the wrong way round.
    Tick comes before tock in general parlance so surely the initial device comes before the steamlined tweak?

    Logically, yes. But I'm guessing that Intel had some reason known only to themselves to do things the other way around. Bloody weirdos :o:D
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
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