HP REVERB through the Lens Images! - MRTV — Oculus
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  • pyroth309pyroth309 Posts: 1,270
    Wintermute
    edited May 7
    Yea that looks incredible. I saw when MRTV did the unboxing but I didn't mention it because of peoples feelings about him on this board lol. But, I love his through the lens shots, so helpful to make a buying decision. 
  • JotokutoraJotokutora Posts: 255
    Nexus 6
    edited May 9
     I was intending of posting Reverb Images on Monday but the units got delayed. Supposedly tomorrow they are released, we shall see.
  • pyroth309pyroth309 Posts: 1,270
    Wintermute
    edited May 7
    Yep. Here I fixed em so they show up in here. Click on em to blow them up.  I hope he takes some darker ones so we can see the mura Ben was talking about. 




  • pyroth309pyroth309 Posts: 1,270
    Wintermute
    Even zoomed in they look good to me. Definitely clearer than my Odyssey+ 
  • JotokutoraJotokutora Posts: 255
    Nexus 6
    edited May 8
    I am starting to believe the 'no aliasing' image that Tested was talking about. Meaning the jagged swimming outlines. Ofcourse a proper camera image will give us better indicator than this pics. 
  • JotokutoraJotokutora Posts: 255
    Nexus 6
    edited May 8
    For sure better than the O+. Even my first batch of O+ pics that I took that spread across the internet where not as good as these ones!
  • pyroth309pyroth309 Posts: 1,270
    Wintermute
    I am starting to believe the 'no aliasing' image that Tested was talking about. Meaning the jagged swimming outlines. Ofcourse a proper camera image will give us better indicator than this pics. 
    I'm not familiar with that. I do see a little aliasing on the bottom of the steering wheel in this pic but it's pretty minor. I can't tell if that's just the carbon fiber or aliasing on the dash but overall the aliasing looks low to me. 
  • JotokutoraJotokutora Posts: 255
    Nexus 6
    We should technically still see aliasing even at 1k PPI. But it certainly minimizes it compared to what is currently available. I am curious of the actual color reproduction and black levels
  • JotokutoraJotokutora Posts: 255
    Nexus 6
    1.056k PPI to be exact
  • JotokutoraJotokutora Posts: 255
    Nexus 6
    Robo Recall should look amazing with far away object looking actually clear!
  • pyroth309pyroth309 Posts: 1,270
    Wintermute
    We should technically still see aliasing even at 1k PPI. But it certainly minimizes it compared to what is currently available. I am curious of the actual color reproduction and black levels
    Ah gotcha. yea if you look along the bottom of the top of the steering wheel there's some jaggies there. Still, this image clarity is above and beyond what has come before it for sure. I'm a bit colorblind to reds and greens so I'm not sure if the image has smearing but I can't see anything out of the ordinary. 
  • JotokutoraJotokutora Posts: 255
    Nexus 6
    edited May 8
    Yes, I was surprised to read Ben Lang talking about that. To be fair, Ben is particularly more critical if of everything than most reviewers (I think he is somewhat proud of that). That said, It will be good to get several reviews to get a better picture of the unit. I will be calling best Buy first thing in the morning and ask if they are carrying it.
  • pyroth309pyroth309 Posts: 1,270
    Wintermute
    To be fair, Ben is particularly more critical if of everything than most reviewers (I think he is somewhat proud of that). 
    Reading his comments and how he seems to beam about being the only person to pick up on these things I tend to agree with you. I also believe this creates a somewhat skewed representation as a result. It's like a deliberate look for any faults then focus on those greatly, then emphasize these are an issue. His choice of words exasperate the situation further. Whilst his approach is fine for the technically minded and those with greater attention to detail,  it somewhat doesn't help very much the average VR user because his comments become overblown or absolute sounding. I believe it's perfectly acceptable to point out faults because people need to know these things, but it's his manner which isn't so great in providing a proper evaluation. I mean his words were the Mura "largely" affects the potential clarity which is a massive sweeping statement which seems at odds with other opinions.   So far it seems, he has single-handedly deterred a number of prospective buyers from getting the HP Reverb, not just on this forum. 
    Exactly why I used the term nitpicking. He has done this for other headsets as well 
  • Techy111Techy111 Posts: 5,566 Valuable Player
    I'll get one still and make up my own mind, bad and it goes back, good and my sims and me will be happy.
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • LuciferousLuciferous Posts: 1,824
    Project 2501
    FOV is still my big thing but if the index falls through this is the next one on my list. :) Be expensive though as would need Knuckles also.
  • pyroth309pyroth309 Posts: 1,270
    Wintermute
    FOV is still my big thing but if the index falls through this is the next one on my list. :) Be expensive though as would need Knuckles also.
    Yep ditto.
  • pyroth309pyroth309 Posts: 1,270
    Wintermute
    edited May 8
    FOV is still my big thing but if the index falls through this is the next one on my list. :) Be expensive though as would need Knuckles also.
    Also, I'm pretty dumbfounded if Ben considers the Index on par with that.... because to be honest, my jaw is still on the floor. That's looking near 720p monitor in clarity to me. My main question left is, what kind of performance is he getting and what is really needed to push it to playable frames. 

    And yes, I know Ben was taking everything into consideration with the flaws he identified that bothered him to make that statement....but still...that image sharpness lol. I know with smearing it's a lot easier to see with motion so I'm looking forward to hearing more opinions of people who have used both. 
  • RedRizlaRedRizla Posts: 5,848 Valuable Player
    edited May 8
    I don't think I would dare invited Ben Lang to a party.

    My only concern about this headset is the tracking. It would also be hard using a different headset for other games after seeing how good the display is on this one. It looks great for Sims, but what if you play other games? You're just going to be met with crappy tracking when playing other games.
  • Techy111Techy111 Posts: 5,566 Valuable Player
    RedRizla said:
    I don't think I would dare invited Ben Lang to a party.

    My only concern about this headset is the tracking. It would also be hard using a different headset for other games after seeing how good the display is on this one. It looks great for Sims, but what if you play other games? You're just going to be met with crappy tracking when playing other games.
    Well for me I very very rarely play other games as I'm always in our sim or within Flyinside plugin in fsx and if I want to play other games then I'll keep my rift for that. Be interesting to see what Netflix would be like in the reverb.
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • RedRizlaRedRizla Posts: 5,848 Valuable Player
    @Techy111 - I fly lots of sims and would love this headset once I've upgrade my graphics card. However, I hope it's not a headset that puts me off playing other games on a different headset. I won't update my television from 1080p to 4k just because it would make watching movies on my 1080p projector look bad. What I have not seen doesn't bother me therefore I avoid looking at 4k televisions.
  • Techy111Techy111 Posts: 5,566 Valuable Player
    Think your best bet is to wait for concrete hands on reviews by the general user. As soon as it's on UK release I shall be purchasing ;)
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • Techy111Techy111 Posts: 5,566 Valuable Player
    Plus 4k tv is a must  o:)
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • Shadowmask72Shadowmask72 Posts: 3,398 Valuable Player
    edited May 8

    These are the comments I was referring to in my previous post.

    Hi again r/Oculus, I've now reviewed or previewed Index, Reverb, Rift S, & Quest, and I'm back to answer any questions I can RoadtoVR_Ben • oculus • 1d

    For one, I don't actually see any other Reverb reviews out there yet (only previews). It's harder to test for specific display issues in a preview because usually you can't select your own content. On top of that, general tech reviewers don't often know what mura is or exactly what it looks like, even many existing VR users often mix up mura with screen door effect (understandably so).

    It would be nice if it was just a one-off panel issue, but I've tried Reverb at three stages of development: first pre-production prototype, production prototype, and now the production unit. In all three cases I saw (and talked about) the mura. HP said they expected this would be cleared up by launch, but that's not the case.
    I have a pretty good record of calling out display artifacts that others haven't noticed until the larger population gets their hands on a given headset. A year before the Rift launched I was one of the only people who realized that Crescent Bay (the prototype prior to Rift) was using very fine fresnel lenses and that it had 'light ray artifacts' (as I called them prior to the community settling on 'god rays'). When the Rift launched a lot of people were caught off guard by the god rays (as many of them had been using Rift DK2 with non-fresnel lenses).
    When previewing StarVR last year I told them that the headset's mura correction was clearly worse than Vive Pro but they insisted otherwise. After I left the demo they investigated further and found that the headset was using the incorrect mura correction profile and invited me back for a second look, which was a big improvement ; )."

    :o 

    Well at least he says HP are in the process of attempting to fix the issue. A shame he didn't mention this in his review then as it seems like a big omission.

    Norm for Tested posted this:

    "We just got our Reverb in for testing, and will have a review out next week. Can confirm mura visable on our headset".

    A user asks in response:

    "Interesting. Is it something you didn't originally see in earlier demos?"

    Norm's reply.

    "Didn’t notice as the demo time was short and we were too focused on resolution and clarity."


    That last comment would suggest then that although mura is visible, during normal usage you won't really notice it. Ben seems to suggest it's glaringly obvious and largely affects the clarity.


    Meanwhile on Planet MRTV:

    Sebastian is playing actual games and enjoying the f**k out of playing with it. Not concerning himself thus far with these technicalities.  :D



    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • WildtWildt Posts: 1,792 Valuable Player
    Techy111 said:
    Think your best bet is to wait for concrete hands on reviews by the general user. As soon as it's on UK release I shall be purchasing ;)
    Well, I've often discovered that my impressions don't match the average user, who's excited to write about his fantastic new toy. 
    Asus Z370-A ||  Watercooled 8700K || 16 GB gSkill DDR4 3200 || Samsung SSD 840PRO 256GB+850PRO 256GB+850EVO 500GB+970EVO 1TB || Watercooled FE Geforce 1080ti || Zalman Reserator XT watercooler || TPcast wireless adapter || MamutVR Gun stock V3 || Asus ROG PG279Q  G-sync monitor
  • Techy111Techy111 Posts: 5,566 Valuable Player

    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • Techy111Techy111 Posts: 5,566 Valuable Player
    Wildt said:
    Techy111 said:
    Think your best bet is to wait for concrete hands on reviews by the general user. As soon as it's on UK release I shall be purchasing ;)
    Well, I've often discovered that my impressions don't match the average user, who's excited to write about his fantastic new toy. 
    Lol at 53 mate I'm way past getting excited but I do miss them days ;)
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • WildtWildt Posts: 1,792 Valuable Player

    These are the comments I was referring to in my previous post.

    Hi again r/Oculus, I've now reviewed or previewed Index, Reverb, Rift S, & Quest, and I'm back to answer any questions I can RoadtoVR_Ben • oculus • 1d

    For one, I don't actually see any other Reverb reviews out there yet (only previews). It's harder to test for specific display issues in a preview because usually you can't select your own content. On top of that, general tech reviewers don't often know what mura is or exactly what it looks like, even many existing VR users often mix up mura with screen door effect (understandably so).

    It would be nice if it was just a one-off panel issue, but I've tried Reverb at three stages of development: first pre-production prototype, production prototype, and now the production unit. In all three cases I saw (and talked about) the mura. HP said they expected this would be cleared up by launch, but that's not the case.
    I have a pretty good record of calling out display artifacts that others haven't noticed until the larger population gets their hands on a given headset. A year before the Rift launched I was one of the only people who realized that Crescent Bay (the prototype prior to Rift) was using very fine fresnel lenses and that it had 'light ray artifacts' (as I called them prior to the community settling on 'god rays'). When the Rift launched a lot of people were caught off guard by the god rays (as many of them had been using Rift DK2 with non-fresnel lenses).
    When previewing StarVR last year I told them that the headset's mura correction was clearly worse than Vive Pro but they insisted otherwise. After I left the demo they investigated further and found that the headset was using the incorrect mura correction profile and invited me back for a second look, which was a big improvement ; )."

    :o 

    Well at least he says HP are in the process of attempting to fix the issue. A shame he didn't mention this in his review then as it seems like a big omission.

    Norm for Tested posted this:

    "We just got our Reverb in for testing, and will have a review out next week. Can confirm mura visable on our headset".

    A user asks in response:

    "Interesting. Is it something you didn't originally see in earlier demos?"

    Norm's reply.

    "Didn’t notice as the demo time was short and we were too focused on resolution and clarity."


    That last comment would suggest then that although mura is visible, during normal usage you won't really notice it. Ben seems to suggest it's glaringly obvious and largely affects the clarity.


    Meanwhile on Planet MRTV:

    Sebastian is playing actual games and enjoying the f**k out of playing with it. Not concerning himself thus far with these technicalities.  :D

    Norm's statements seem self contradictory. He didn't notice the mura, because he was focused on resolution and clarity. But mura affects clarity! :confused:
    Asus Z370-A ||  Watercooled 8700K || 16 GB gSkill DDR4 3200 || Samsung SSD 840PRO 256GB+850PRO 256GB+850EVO 500GB+970EVO 1TB || Watercooled FE Geforce 1080ti || Zalman Reserator XT watercooler || TPcast wireless adapter || MamutVR Gun stock V3 || Asus ROG PG279Q  G-sync monitor
  • pyroth309pyroth309 Posts: 1,270
    Wintermute
    edited May 8
    I couldn't see it on my phone, but now that I'm home I see something that looks like Chromatic Aberration along the right glove along the knuckles and right side of his hand and also on his right leg. I don't see any on the DCS shot. 
  • WildtWildt Posts: 1,792 Valuable Player
    pyroth309 said:
    I couldn't see it on my phone, but now that I'm home I see something that looks like Chromatic Aberration along the right glove along the knuckles and right side of his hand. I don't see any on the DCS shot. 
    Which is also something Ben mentioned.
    Asus Z370-A ||  Watercooled 8700K || 16 GB gSkill DDR4 3200 || Samsung SSD 840PRO 256GB+850PRO 256GB+850EVO 500GB+970EVO 1TB || Watercooled FE Geforce 1080ti || Zalman Reserator XT watercooler || TPcast wireless adapter || MamutVR Gun stock V3 || Asus ROG PG279Q  G-sync monitor
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