Topic about the Rift S & Old Rift-Sensors — Oculus
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Topic about the Rift S & Old Rift-Sensors

TomTom1298TomTom1298 Posts: 57
Hiro Protagonist
Howdy! 

i wonder, would my old Rift sensors work together with the Oculus Rift S? 

If so, it might come in handy to place a sensor behind you. I’ve heard (not experienced it yet) that the Rft S’ sensor is not doing a great job if you go behind ur back. For example, grabbing arrows on your back. 
My PC-Specs:

I7 8700k - 16Gb DDR4 3200 Ram. (2x8) - RTX 2080 Ti

Comments

  • TomTom1298TomTom1298 Posts: 57
    Hiro Protagonist
    Howdy! 

    i wonder, would my old Rift sensors work together with the Oculus Rift S? 

    If so, it might come in handy to place a sensor behind you. I’ve heard (not experienced it yet) that the Rft S’ sensor is not doing a great job if you go behind ur back. For example, grabbing arrows on your back. 
    (I’m talking about the hands) 
    My PC-Specs:

    I7 8700k - 16Gb DDR4 3200 Ram. (2x8) - RTX 2080 Ti
  • RedRizlaRedRizla Posts: 5,813 Valuable Player
    Oculus said it is something they might look at depending on feedback, but currently the sensors won't work with Rift -S. It's down to Oculus if they want to add it or not in the future.
  • wzygrrwzygrr Posts: 15
    NerveGear
    edited May 9
    Howdy! 

    i wonder, would my old Rift sensors work together with the Oculus Rift S? 

    If so, it might come in handy to place a sensor behind you. I’ve heard (not experienced it yet) that the Rft S’ sensor is not doing a great job if you go behind ur back. For example, grabbing arrows on your back. 
    I though about that too, but my second thought was if you had inside out tracking working and during your game, if you ended up facing your stationary sensor instead of having it behind you, your body would block your sensor and you're right back where you were with no rearward tracking. So my guess would be unless your position didn't change much, it wouldn't make much of a difference to have a stationary sensor. Just my thought. Now if Oculus offered a 6th, rearward facing inside out camera that could be attached to the rear of the headset, that would neatly solve the behind the back issue.
  • saami81saami81 Posts: 82
    Hiro Protagonist
    RedRizla said:
    Oculus said it is something they might look at depending on feedback, but currently the sensors won't work with Rift -S. It's down to Oculus if they want to add it or not in the future.
    Are you saying that hardware supports it? If so then it could be very early update.
  • TomCgcmfcTomCgcmfc Posts: 847
    3Jane
    I thought I heard that the Rift-S touch controllers (maybe even the Quest’s) can be used with the Rift cv1.  But not the other way around.
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!
  • nalex66nalex66 Posts: 4,359 Valuable Player
    TomCgcmfc said:
    I thought I heard that the Rift-S touch controllers (maybe even the Quest’s) can be used with the Rift cv1.  But not the other way around.
    This was reported by multiple sources around the time of GDC. More recently, Tested stated that the new Touch would not work with CV1, and a member of Oculus staff confirmed that it won’t work on Reddit a few days ago. 

    That said, the new tracking system is still based on Constellation, and Nate did say in the Tested GDC interview that it was technically possible to use CV1 sensors as supplemental trackers, so hopefully at some point in the future they might develop the software to make it work. 
    i7 5820K @ 4.25 GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32 GB | Corsair HX 750W
    Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
  • snowdogsnowdog Posts: 6,377 Valuable Player
    I'm expecting them to add it at some point which is why when I give my current Rift to a mate of mine I'm only giving him 2 sensors lol  :D
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • inovatorinovator Posts: 1,712
    Project 2501
    Let the dinasaurs go already. Yes index has base sensors most likely just for their 1st headset. In the near future they will be no more. Grit your teeth be brave and say 20 times, I can let them go. 
  • RiftDragon1248RiftDragon1248 Posts: 1
    NerveGear
    I just imagine with 3 sensors and the rift s tracking, you will get a much more accurate tracking on your body movements.
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