I started work on a Horror title called "Dont Move" for the rift, really enjoying where this one is going.
Basic Game play is puzzle solving. exploration, monster avoidance / killing while following a story line.
Here is a quick video preview of the core mechanics I'm almost at the end off working on Computer interface
- Camera (Use the camera to take pictures of clues found around the game, as seen at the end of the preview
- Guns (Upgradable)
- Haz mat helmet (Upgradable) (didn't actually show this one in the clip though) currently has a HUD showing your movement levels and adrenaline levels
All items are placed on the body you have to grab and place the items back when you need them. So limited to holding two items at a time.Legs, Hips, Head, Shoulders. Enemies
- React to movement. Your hands and heads rotation and movement is tracked. Above a certain threshold the enemies will see you, if you stay still enough they will stop looking and move on.
- You have a limited amount of adrenaline that refreshes over time if you have enough when a creature attacks you slow down time just long enough to stab and slice the creature, hopefully before it eats you.
Guns- Shooting at the creatures, requires manual reloading by grabbing ammo from your body.
Hope you like the look of this one