For starters, I know that VR has been plagued (pun intended) by the Zombie Genre since the early Demo Kit days. If you're someone that is tired of Zombie's in VR, then this thread is NOT for you.
Now I am a huge fan of the Zombie genre; having started at a very young age with all the cult classic Zombie films. And I never get tired of fighting Zombies in VR. I'm also a fan of The Walking Dead. Back during my obsession with Pinball FX2 for the Rift, I purchased the DLC for Walking Dead.
I spent hours on that machine!
And now we have news of a new full-fledged Walking Dead experience coming to VR from Survios:
In the Walking Dead Onslaught, players will have to fight their fears head-on. The Walking Dead Onslaught invites players to assume the roles of their favorite survivors from the TV series, struggling against the relentless walker threat while confronting both the horrors and humanity of this apocalyptic new world.
In the game, Onslaught will introduce the “most visceral combat experience” that Survios has built to date. You will scavenge and wield an arsenal of iconic melee and ranged weapons using real-motion VR mechanics – and experience the variety of their graphic end results.
Some of the current planned features:
- Delimbing: Walker limbs are vulnerable for removal at many joints, including arms, legs and neck
- Carving: Proprietary “gore mesh” creates realistic wounds anywhere on a walker’s body
- Impaling: enemies get impaled and react where they are stabbed
physics: varying reactions take place based on context; precise slicing
through enemies result in getting stuck, resistance when pulling out
weapons and grappling (a challenging technique in VR)
- Walkers can also be grabbed and restrained for precision melee attacks and strategic defense
- Walkers can also be pushed and thrown at other walkers
The Walking Dead Onslaught is set to make its debut sometime this fall in 2019 on both the Oculus Rift and HTC Vive. https://www.vrandfun.com/the-walking-dead-onslaught-set-to-be-a-true-zombie-vr-game/
I do like Survios Studios. I own Sprint Vector and Creed: Boxing, which I think are very well made VR Products.