Alright I know there is a lot of these going on, but here is my two cents.Setup
5 mins no hassle everything was done, tracing your guardian boundaries is really cool The screen:
Yep it is an improvement, but don't let some reddit hype get to your head, while it is clearer, I didn't find it a night and day difference. The games I have played so far are, Creed, Space Pirate Trainer, Robo Recall, Contractors and Elite Dangerous. The way I would describe it is it's less pixelated and sharper. Screen door effect is reduced to a minimum but still there, but it's a non issue. By the way I am using a 2080ti and supersampling everything at 1.5 in OTT. Elite looks better then ever with the reduce god rays and sharpness. Colors are great, blacks are as black as you could expect from an LCD, but I found Elite that they were still perfect in ED which let's face it is never truly black.Rift S winsGod Rays:
White letters on black background, our nightmare scenario on CV1, a non issue now at least for me.Rift S winsRefresh Rate:
Also a non issue for me, didn't notice any difference, but I know some people notice refresh rate, screen tearing, etc more then others and I am not one of these people so I might not be the best judge on this oneTieComfort:
I am a bit torn on this one, I loved how the CV1 sit on my head and how small it was. This is a massive HMD but you slip it on easily on your head. No pressure applied to your face whatsoever unless you want the biggest FOV possible, then you have to press the thing on your face. Even if it's heavier you don't feel it at all, weight is supported by the halo perfectly.
Two things I noticed, I had my nose broken once and it's now slighly bent to the left (not noticeable), well when I put the HMD on, the left side of my nose touchesthe plastic, so the opening for the nose is now smaller then CV1 because this used to be a non-issue. Next thing is this thing doesn't breath compare to CV1, I never got any sweat issues with CV1, but with this one even in games like Robo Recall my face got warm and sweaty. I don't know if it's the fact that CV1 was made of fabric or because the Rift S doesn't have a nose gap maybe but I kind wished they stuck to the same materialI have to give it to CV1 for the way it breaths...this one doesn't
For me it was perfect, I read all kind of horror story on reddit, but there's is probably something wrong with maybe the lighting in the room, reflective area, power management, dirty camera, I don't know but believe me I tried and couldn't loose tracking...
Getting a shotgun in your back in Robo Recall works perfectly, even shooting the pistols with controller right in front of the HMD worked, I wish I could record it (but don't know how). Creed was a good test as well, putting your gloves in blocking condition works flawlessly when you keep your controller 3.5inch form the HMD, if you are at 3.5 and up it responds to your movement (I had my daughter measure it while I was doing it)) If you stick your controllers closer the gloves just stay there without moving. But's that's a tradeoff I can live with. In Creed I did all the moves I could think of and not once did it fail...
I played Contractors using an assault Rifle and my 3D printed gunstock(this one https://www.thingiverse.com/thing:2057419
) and it also tracked flawlessly I didn't have any occlusion of the front controller and I could press the gun stock to my shoulder like I used to. On a side note, even if the controllers feel smallers they won't fit snuggly in the gun stock anymore...weird.I will give it to CV1 of course but this impressed me the most because of all the horror stories out there, totally a non issue for me and would gladly get rid of any external sensors for this solution
This is also a weird one, these controllers are smaller then CV1, and are not molded the same meaning that if you are not paying attention you could easily grab the left one in your right hand and vice versa...I played Space Pirate trainer with controllers in the wrong hand without even noticing until I started Creed and my gloves were on the wrong sides. I do like the surface under the controller makes them less likely to slip. Rist band feels really cheap, I would have prefered a lace, but now it's that thin leather-like strap that looks really flimsy. Overall the controllers have a cheaper feel to them, but works great anywayCV1 wins
Also something really weird. Ok for let's say a casual game like I don't know Job Simulator, Rec Room, stuff like that, the audio will be just fine, which is cool because sometimes you don't need to be fully immerse, even in Creed I thought it was fine and liked the fact that I had nothing on my ears. So there's a lot of games out there that will do just fine with the default "speakers". They could be louder I will give you that, like twice as loud, I couldn't believe they were at 100% volume. Nate Mitchell says a fix is incoming, maybe it's just that not enough power is routed to the speakers and they can fix it, but if the same speakers could play louder, I might not even look for another solution. Like people said there is no bass, but I wouldn't compare it to cellphones speakers like people said on reddit, it's just a bit better then that. The funny thing is once you plug in earbuds, headphones or whatever, the sound IS SO LOUD that you have to go to your volume control and lower it to like 60%. With the Koss Porta pro mod it's the same thing as CV1. I have a 3D printer so it was a non-issue for me
Winner CV1 but having nothing on your ears is really cool and if a decent speaker solution can be found in the future it might turn out to be better then headphones
This doesn't get talked about much, but the heavier more sturdy cable is a welcome change. It won't get tangled as much and won't get as much bad kinks in it.
Winner Rift S
Am I happy with the upgrade? Yes
Would I do it again? Yes.
Should everyone do it? No...only if you have disposable income. CV1 is still fine
The screen is really nice and I didn't expect the specs announced to improve clarity and shapness as much but it did, it's not a night and day difference but it's there. I might sound like I am contradicting myself, but in VR you get used to a screen rapidly even one that is not perfect. It was the case with the VIVE, DK2, CV1 and so on, once you have the headset on for a while you quickly forget the imperfection. In this one, noticing the imperfection is just not the first thing you do because it's clearer.
What this HMD did to me is just made me realized that specs are not everything. I would have kept the complete CV1 form factor and put the screen and inside-out tracking in it. That would have been awesome. But removing the 3 usb camera, the 2 15 feet usb extension from my home theatre is totally worth it as well. I am now a believer that inside-out tracking is the future. I played the games I usually play and they play exactly the same, so I am happy with my upgrade which cost me only 200usd since I sold my CV1 for 220usd. Small incremental steps do make a difference, and I can't wait to see the Index as well, even if I won't buy one because the price tag of getting the full kit, thank god I have a friend who will get it. Overall I recommend the products and hope that people who have issues with it get those resolved because it works perfectly for me.
I am a spacesim/flightsim/racesim enthusiast first :-) I7 email@example.com, 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1