Unbiased Rift S review from an old timer (since DK2 and CV1) — Oculus
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Unbiased Rift S review from an old timer (since DK2 and CV1)

maxpare79maxpare79 Posts: 1,779
Project 2501
Alright I know there is a lot of these going on, but here is my two cents.

Setup:
5 mins no hassle everything was done, tracing your guardian boundaries is really cool 

The screen:
Yep it is an improvement, but don't let some reddit hype get to your head, while it is clearer, I didn't find it a night and day difference. The games I have played so far are, Creed, Space Pirate Trainer, Robo Recall, Contractors and Elite Dangerous. The way I would describe it is it's less pixelated and sharper. Screen door effect is reduced to a minimum but still there, but it's a non issue.  By the way I am using a 2080ti and supersampling everything at 1.5 in OTT. Elite looks better then ever with the reduce god rays and sharpness. Colors are great, blacks are as black as you could expect from an LCD, but I found Elite that they were still perfect in ED which let's face it is never truly black.
Rift S wins

God Rays:
White letters on black background, our nightmare scenario on CV1, a non issue now at least for me.
Rift S wins

Refresh Rate:
Also a non issue for me, didn't notice any difference, but I know some people notice refresh rate, screen tearing, etc more then others and I am not one of these people so I might not be the best judge on this one
Tie

Comfort:
I am a bit torn on this one, I loved how the CV1 sit on my head and how small it was. This is a massive HMD but you slip it on easily on your head. No pressure applied to your face whatsoever unless you want the biggest FOV possible, then you have to press the thing on your face. Even if it's heavier you don't feel it at all, weight is supported by the halo perfectly.
Two things I noticed, I had my nose broken once and it's now slighly bent to the left (not noticeable), well when I put the HMD on, the left side of my nose touchesthe plastic, so the opening for the nose is now smaller then CV1 because this used to be a non-issue. Next thing is this thing doesn't breath compare to CV1, I never got any sweat issues with CV1, but with this one even in games like Robo Recall my face got warm and sweaty. I don't know if it's the fact that CV1 was made of fabric or because the Rift S doesn't have a nose gap maybe but I kind wished they stuck to the same material
I have to give it to CV1 for the way it breaths...this one doesn't

Tracking:
For me it was perfect, I read all kind of horror story on reddit, but there's is probably something wrong with maybe the lighting in the room, reflective area, power management, dirty camera, I don't know but believe me I tried and couldn't loose tracking...
Getting a shotgun in your back in Robo Recall works perfectly, even shooting the pistols with controller right in front of the HMD worked, I wish I could record it (but don't know how). Creed was a good test as well, putting your gloves in blocking condition  works flawlessly when you keep your controller 3.5inch form the HMD, if you are at 3.5 and up it responds to your movement (I had my daughter measure it while I was doing it)) If you stick your controllers closer the gloves just stay there without moving. But's that's a tradeoff I can live with. In Creed I did all the moves I could think of and not once did it fail...
I played Contractors using an assault Rifle and my 3D printed gunstock(this one https://www.thingiverse.com/thing:2057419) and it also tracked flawlessly I didn't have any occlusion of the front controller and I could press the gun stock to my shoulder like I used to. On a side note, even if the controllers feel smallers they won't fit snuggly in the gun stock anymore...weird.

I will give it to CV1 of course but this impressed me the most because of all the horror stories out there, totally a non issue for me and would gladly get rid of any external sensors for this solution

Controller:
This is also a weird one, these controllers are smaller then CV1, and are not molded the same meaning that if you are not paying attention you could easily grab the left one in your right hand and vice versa...I played Space Pirate trainer with controllers in the wrong hand without even noticing until I started Creed and my gloves were on the wrong sides. I do like the surface under the controller makes them less likely to slip. Rist band feels really cheap, I would have prefered a lace, but now it's that thin leather-like strap that looks really flimsy. Overall the controllers have a cheaper feel to them, but works great anyway
CV1 wins

Sound:
Also something really weird. Ok for let's say a casual game like I don't know Job Simulator, Rec Room, stuff like that, the audio will be just fine, which is cool because sometimes you don't need to be fully immerse, even in Creed I thought it was fine and liked the fact that I had nothing on my ears. So there's a lot of games out there that will do just fine with the default "speakers". They could be louder I will give you that, like twice as loud, I couldn't believe they were at 100% volume. Nate Mitchell says a fix is incoming, maybe it's just that not enough power is routed to the speakers and they can fix it, but if the same speakers could play louder, I might not even look for another solution. Like people said there is no bass, but I wouldn't compare it to cellphones speakers like people said on reddit, it's just a bit better then that. The funny thing is once you plug in earbuds, headphones or whatever, the sound IS SO LOUD that you have to go to your volume control and lower it to like 60%. With the Koss Porta pro mod it's the same thing as CV1. I have a 3D printer so it was a non-issue for me
Winner CV1 but having nothing on your ears is really cool and if a decent speaker solution can be found in the future it might turn out to be better then headphones

Cable:
This doesn't get talked about much, but the heavier more sturdy cable is a welcome change. It won't get tangled as much and won't get as much bad kinks in it.
Winner Rift S

Overall:
Am I happy with the upgrade? Yes
Would I do it again? Yes.
Should everyone do it? No...only if you have disposable income. CV1 is still fine
The screen is really nice and I didn't expect the specs announced to improve clarity and shapness as much but it did, it's not a night and day difference but it's there. I might sound like I am contradicting myself, but in VR you get used to a screen rapidly even one that is not perfect. It was the case with the VIVE, DK2, CV1 and so on, once you have the headset on for a while you quickly forget the imperfection. In this one, noticing the imperfection is just not the first thing you do because it's clearer.

What this HMD did to me is just made me realized that specs are not everything. I would have kept the complete CV1 form factor and put the screen and inside-out tracking in it. That would have been awesome. But removing the 3 usb camera, the 2 15 feet usb extension from my home theatre is totally worth it as well. I am now a believer that inside-out tracking is the future. I played the games I usually play and they play exactly the same, so I am happy with my upgrade which cost me only 200usd since I sold my CV1 for 220usd. Small incremental steps do make a difference, and I can't wait to see the Index as well, even if I won't buy one because the price tag of getting the full kit, thank god I have a friend who will get it. Overall I recommend the products and hope that people who have issues with it get those resolved because it works perfectly for me.
I am a spacesim/flightsim/racesim enthusiast first :-) I7 4770k@4.3, 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
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Comments

  • ZenbaneZenbane Posts: 14,108 Valuable Player

    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • TheRealCyberTheRealCyber Posts: 188
    Art3mis
    Thanks for taking the time to do this.
    I do disagree, of course, I think Rift S is better across the board, but thanks for sharing.
  • LuciferousLuciferous Posts: 2,005 Valuable Player
    Well there is the problem, either way its a narrow victory against a 3 year old headset. 

    It's Ok today but I am buying a headset to last me another 3 years. Still very disappointed in Oculus, Marks 'could have done much better'.
  • ZenbaneZenbane Posts: 14,108 Valuable Player
    edited May 24
    It's Ok today but I am buying a headset to last me another 3 years

    Vale Index will get leap frogged before 2 years. Too many players in VR now by too many top global leaders in the industry. In my most sincerest opinion, anyone buying Index will enjoy the momentary "leap" that it provides for the same amount of time as those who:
    • Bought HTC Vive CV1 at launch 2016 (it was out-done by Oculus Touch 8 months later).
    • Bought HTC Vive Pro (it was out-done by the Pimax Kickstarter)
    • Bought Samsung Odyssey (it was out-done by Odyssey+)
    • Bought the Pimax 5K/8K (it is being out-done by Valve Index)
    None of these situations are allowing the consumers to enjoy 3 straight years of remaining content. I say this with the utmost respect to you buddy: there's just zero market and industry indicators that point to the Index being a "3 year investment." Index is like everything else right now: a short-term investment for those who are dedicating disposable income to ongoing upgrades every 1-2 years.

    If 3 years pass and you stick with just this version of the Index, then it's not because you bought a headset that stood the test of time, it's because you made the personal choice to stop spending the money!
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • TomCgcmfcTomCgcmfc Posts: 1,083
    Wintermute
    edited May 24
    If you remove the rubber nose flap you'll get a lot better air circulation and less fogging (and pretty minimal light leakage for me anyway).  It also lets you 'Peek' at your keyboard which I find very handy with sims.  I tried the passthough but I still find it hard to see keys and the ghostly images are kinda scary. 

    I'm not ashamed to say, "I'm TomC and I'm a Peeker", lol!
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!
  • maxpare79maxpare79 Posts: 1,779
    Project 2501
    TomCgcmfc said:
    If you remove the rubber nose flap you'll get a lot better air circulation and less fogging (and pretty minimal light leakage for me anyway).  It also lets you 'Peek' at your keyboard which I find very handy with sims.  I tried the passthough but I still find it hard to see keys and the ghostly images are kinda scary. 

    I'm not ashamed to say, "I'm TomC and I'm a Peeker", lol!
    Cool I will look into it
    I am a spacesim/flightsim/racesim enthusiast first :-) I7 4770k@4.3, 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
  • maxpare79maxpare79 Posts: 1,779
    Project 2501
    Zenbane said:
    It's Ok today but I am buying a headset to last me another 3 years

    Vale Index will get leap frogged before 2 years. Too many players in VR now by too many top global leaders in the industry. In my most sincerest opinion, anyone buying Index will enjoy the momentary "leap" that it provides for the same amount of time as those who:
    • Bought HTC Vive CV1 at launch 2016 (it was out-done by Oculus Touch 8 months later).
    • Bought HTC Vive Pro (it was out-done by the Pimax Kickstarter)
    • Bought Samsung Odyssey (it was out-done by Odyssey+)
    • Bought the Pimax 5K/8K (it is being out-done by Valve Index)
    None of these situations are allowing the consumers to enjoy 3 straight years of remaining content. I say this with the utmost respect to you buddy: there's just zero market and industry indicators that point to the Index being a "3 year investment." Index is like everything else right now: a short-term investment for those who are dedicating disposable income to ongoing upgrades every 1-2 years.

    If 3 years pass and you stick with just this version of the Index, then it's not because you bought a headset that stood the test of time, it's because you made the personal choice to stop spending the money!
    Exactly, this is why putting 1500$cad on the Index makes absolutely no sense to me, VR  is at a turning point where everything will progress super fast, just look at the Reverb screen, I am sure that next year there will be tons of HMD with the same screen or better. That's why I am quite happy with the small investment that this upgrade cost me. I don't say I won't ever pay a 1000$cad for an upgrade but now is not the time...


    I am a spacesim/flightsim/racesim enthusiast first :-) I7 4770k@4.3, 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
  • RedRizlaRedRizla Posts: 6,268 Valuable Player
    edited May 24
    @maxpare79 - Good review, but you didn't mention problems regarding scoped weapons and tracking. I must have a faulty headset if you think tracking is flawless with scoped weapons too. Same with some Bow & Arrow games there are hiccups with the tracking. It's not exactly a horror story, but it needs fixing if your selling these games on your store.

    Edit: I am still awaiting a reply to a Oculus Support ticket I put in to see if I have a faulty headset. Seems some people don't have the tracking myself and some other people are experiencing.
  • TomCgcmfcTomCgcmfc Posts: 1,083
    Wintermute
    Ya, Zen and Max, that all makes a lot of sense to me as well.  Thanks.
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!
  • LuciferousLuciferous Posts: 2,005 Valuable Player
    edited May 25
    Yes you are probably right Zenbane, would be nice if it was 2 years, 3 started to drag a bit on the CV1.  Although that lasted very well, good value for money. The Pimax and Vive Pro both still struggled to compare to it in one way or another, despite the advances. There have been no viable alternatives in that 3 years.

    In that respect I see your point about choosing not to spend rather than technological advance but I am hoping the Index has the clarity, tracking, FOV and controllers to stand that test of time.  I should have been less gracious, it is not about how soon the Rift S will be overtaken, the Rift S simply isn't good enough for me now let alone next year. Comparable with a headset I bought three years ago, rushed out the door, iffy tracking , poor audio it is no CV1.

    However I will have the index for a minimum of two years regardless. I tend to buy a new PC at the same time. I really hope we see a faster progression than we have seen as you predict.

    @maxspare79 and it seems more logical  buying a decent upgrade than spending 400 bucks plus 100 dollar headphones for something you yourself stated was not worth the upgrade unless you have money to burn? That is wasting money.

    Sorry I keep trying not to comment on these things. Just still disappointed I have been forced to look elsewhere. This will be my last word on it.

    EDIT:lots




  • maxpare79maxpare79 Posts: 1,779
    Project 2501
    RedRizla said:
    @maxpare79 - Good review, but you didn't mention problems regarding scoped weapons and tracking. I must have a faulty headset if you think tracking is flawless with scoped weapons too. Same with some Bow & Arrow games there are hiccups with the tracking. It's not exactly a horror story, but it needs fixing if your selling these games on your store.

    Edit: I am still awaiting a reply to a Oculus Support ticket I put in to see if I have a faulty headset. Seems some people don't have the tracking myself and some other people are experiencing.
    Didn't try the bow and arrow, only try the assault rifle with the gunstock I mentionned in Contractors and it worked great with the gun stock pressed against my shoulder 
    I am a spacesim/flightsim/racesim enthusiast first :-) I7 4770k@4.3, 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
  • RedRizlaRedRizla Posts: 6,268 Valuable Player
    edited May 24
    maxpare79 said:
    RedRizla said:
    @maxpare79 - Good review, but you didn't mention problems regarding scoped weapons and tracking. I must have a faulty headset if you think tracking is flawless with scoped weapons too. Same with some Bow & Arrow games there are hiccups with the tracking. It's not exactly a horror story, but it needs fixing if your selling these games on your store.

    Edit: I am still awaiting a reply to a Oculus Support ticket I put in to see if I have a faulty headset. Seems some people don't have the tracking myself and some other people are experiencing.
    Didn't try the bow and arrow, only try the assault rifle with the gunstock I mentionned in Contractors and it worked great with the gun stock pressed against my shoulder 

    That assault rifle you use is fine, but just wait until you get into some games using scopes or Bows & Arrows. You might see why some people are complaining about the tracking then. I hope Oculus can fix this because even with the HP Reverb you can touch the headset with your controller without losing tracking.

    The Oculus Rift S losses to much tracking around the headset and that's the problem. Surly if a WMR headset with 2 camera's can do a good job of tracking near to the headset then Oculus can fix this issue? 
  • ZenbaneZenbane Posts: 14,108 Valuable Player
    Yes you are probably right Zenbane, would be nice if it was 2 years, 3 started to drag a bit on the CV1.  Although that lasted very well, good value for money. The Pimax and Vive Pro both still struggled to compare to it in one way or another, despite the advances. There have been no viable alternatives in that 3 years.

    In that respect I see your point about choosing not to spend rather than technological advance but I am hoping the Index has the clarity, tracking, FOV and controllers to stand that test of time.  I should have been less gracious, it is not about how soon the Rift S will be overtaken, the Rift S simply isn't good enough for me now let alone next year. Comparable with a headset I bought three years ago, rushed out the door, iffy tracking , poor audio it is no CV1.

    Fair points! I would simply add that we still have major game-changers on the horizon, with Eye Tracking and VR Gloves. There's still so much to do, and everyone's trying to do it... incrementally!
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • TheRealCyberTheRealCyber Posts: 188
    Art3mis
    I think it sort of like videos cards or phones. If you have the money, you can upgrade every year for minor improvements or small new features. Or wait 2 or 3 years and get a big upgrade. While there are some headsets coming that may be better than Rift S on some levels, I think we are at a point where things are good enough. Just like an iPhone 7 or Pixel 2 are still nice phone several years in, I expect Rift S to have some longevity. The issue is more in the software, I would say. Now at least the hardware is not blocking the software experience, for example with god-rays and SDE or sensor reliability or any of the other things that detracted from the fun on CV1.
  • MowTinMowTin Posts: 1,496
    Project 2501
    I say the clarity difference is night and day. It's not just clearer. It goes from being blurry to not being blurry. 

    I have a 2080 ti and with a lot of supersampling you could get a pretty clear image but 2.0 pixel density stresses even a 2080ti out. Now without any ss you get an image that's even better than that with less of a performance hit.

    Some games are more impacted than others. I feel the big impact for me is:

    Fallout 4 VR
    Project Cars 2
    IL-2 

    I agree that Elite Dangerous is not a night / day difference. Same with Robo Recall. But I'm assuming you've already been playing those using high levels of ss that only a 1080ti or 2080 could handle. 
  • maxpare79maxpare79 Posts: 1,779
    Project 2501
    edited May 24
    MowTin said:
    I say the clarity difference is night and day. It's not just clearer. It goes from being blurry to not being blurry. 

    I have a 2080 ti and with a lot of supersampling you could get a pretty clear image but 2.0 pixel density stresses even a 2080ti out. Now without any ss you get an image that's even better than that with less of a performance hit.

    Some games are more impacted than others. I feel the big impact for me is:

    Fallout 4 VR
    Project Cars 2
    IL-2 

    I agree that Elite Dangerous is not a night / day difference. Same with Robo Recall. But I'm assuming you've already been playing those using high levels of ss that only a 1080ti or 2080 could handle. 
    Haven't tried pcars yet because my steering wheel is not installed... I will have to take a look, but for me the CV1 was never "blurry" 
    I am a spacesim/flightsim/racesim enthusiast first :-) I7 4770k@4.3, 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
  • MowTinMowTin Posts: 1,496
    Project 2501
    Zenbane said:
    TomCgcmfc said:
    the ghostly images are kinda scary.

    hah! The Passthrough tech is very much like being in a horror movie, right? Love it!



    Yeah, it does creep me out a bit. I had the thought, what if I see something while in that mode, take the headset off and its gone. lol

    We're getting another update in June that will improve this somewhat...

    ASW and Passthrough+ with NVIDIA Optical Flow
  • MowTinMowTin Posts: 1,496
    Project 2501
    edited May 24
    I think it sort of like videos cards or phones. If you have the money, you can upgrade every year for minor improvements or small new features. Or wait 2 or 3 years and get a big upgrade. While there are some headsets coming that may be better than Rift S on some levels, I think we are at a point where things are good enough. Just like an iPhone 7 or Pixel 2 are still nice phone several years in, I expect Rift S to have some longevity. The issue is more in the software, I would say. Now at least the hardware is not blocking the software experience, for example with god-rays and SDE or sensor reliability or any of the other things that detracted from the fun on CV1.

     I can imagine a Reverb type HMD with 5 camera tracking and IPD adjustment. 
  • Comic_Book_GuyComic_Book_Guy Posts: 1,193
    3Jane
    I can't fathom how you reach the conclusion that teh CV1 is more comfortable. To me, the S vs CV1 is night and day, hands down S is way more comfortable. With the CV1, you're jossling and readjusting the fit on your face a  wack of times per play session. S is...put it on, fit it and you're done until you're done. A part of me actually hated the OG Rift. It hurt around my eyebrows and just all around wasn't comfortable.
  • TheRealCyberTheRealCyber Posts: 188
    Art3mis
    Yeah, Rift S is at least 2x more comfortable than CV1.
  • JeremyC85JeremyC85 Posts: 241
    Nexus 6
    Yeah, Rift S is at least 2x more comfortable than CV1.
    Agreed
  • SandcrackaSandcracka Posts: 82
    Hiro Protagonist
    Yeah, Rift S is at least 2x more comfortable than CV1.
    I disagree.  I think the CV1 is far more comfortable than the Rift S.
  • ZenbaneZenbane Posts: 14,108 Valuable Player
    edited May 24
    Yeah, Rift S is at least 2x more comfortable than CV1.
    I disagree.  I think the CV1 is far more comfortable than the Rift S.

    After I wore it yesterday, no way. Rift-S wins on comfort hands down. I've loved my Rift CV1 since 2016, and when I put on that Rift-S and started jerking my head every which way like a crazy person... the comfort level was unmatched.

    But, we all have different shaped craniums!
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • TheRealCyberTheRealCyber Posts: 188
    Art3mis
    Yeah, everyone's head is different.
  • Comic_Book_GuyComic_Book_Guy Posts: 1,193
    3Jane
    Yeah, Rift S is at least 2x more comfortable than CV1.
    I disagree.  I think the CV1 is far more comfortable than the Rift S.
    May I suggest you're doing it terrible wrong? Like...really, really wrong.
  • TomCgcmfcTomCgcmfc Posts: 1,083
    Wintermute
    Zenbane said:
    Yeah, Rift S is at least 2x more comfortable than CV1.
    I disagree.  I think the CV1 is far more comfortable than the Rift S.

    After I wore it yesterday, no way. Rift-S wins on comfort hands down. I've loved my Rift CV1 since 2016, and when I put on that Rift-S and started jerking my head every which way like a crazy person... the comfort level was unmatched.

    But, we all have different shaped craniums!
    Actually I find them both pretty comfy.  I must have an Oculus Cranium, lol!  

    I like the cv-1 a tad better only because it was easier to slip up on my forehead to click a few keys on my keyboard.  Also, I found its headphones provided a bit  of stability.  The Rift-S cannot tilt up, in fact I have to lift the back of the halo to remove it.  

    Removing the rubber nose pad on the S at least gives me most of the peeking room necessary.  Like everything, you get used to things eventually.  I'm sure that in another week or two my S will feel like an old pair of slippers (sans the smell I hope, lol!).  Hopefully by then I'll be able to grab the touch controllers the right way around.
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!
  • dburnedburne Posts: 2,408 Valuable Player
    Yeah, Rift S is at least 2x more comfortable than CV1.
    I find the Rift S more comfortable as well.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case|
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