ZED (from the Creators of Myst) could be released Tomorrow — Oculus
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ZED (from the Creators of Myst) could be released Tomorrow

ZenbaneZenbane Posts: 13,935 Valuable Player
If you're a fan of Cyan's work, then this week will be mighty fun for VR Gaming. This is coming to PCVR.

Chuck here, Been at this for three hours now and I've got to take a break. I'm in Manchester, New Hampshire at our sister studio Skymap Games and we're getting prepared for our big launch of ZED tomorrow! Keep in touch with Eagre Games on our Twitter and Facebook to follow along and check out our Steam Page - wishlisting helps us gain traction on Steam too if you're so inclined :0) We'll be checking in over the coming days and doing our best to respond to each and every one of you. We had a great time hearing from all of you. Thanks for your great questions!

https://www.reddit.com/r/IAmA/comments/bwcgvs/we_are_chuck_carter_and_rand_miller_creators_of/
Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
Catch me on Twitter: twitter.com/zenbane
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  • RuneSR2RuneSR2 Posts: 2,383 Valuable Player
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • MowTinMowTin Posts: 1,434
    Project 2501
    Play it and let us know your review. Sounds interesting enough. 
  • ZenbaneZenbane Posts: 13,935 Valuable Player
    edited June 5

    Just spent an hour straight in this experience. Really enjoying it, but a few things to note:
    • This is more of a story-telling experience, not so much a game.
    • It has some puzzle elements, but it's really just a single type of puzzle that gets repeated. Similar to the game, Torn.
    • It is more of a "walk around and explore" type of experience, that reminds me a lot of Annie Amber.
    • The overall theme and story reminds me very much of the game, Nevermind. Which I highly recommend.
    • It's Teleport ONLY!

    So this is another addition to the story-adventure VR world in experiences like:
    • Annie Amber
    • Nevermind
    • Torn
    • Transference
    • Xing

    Although I would place this on a smaller scale (it plays more like an Indie Studio Game), somewhere between Annie Amber and Nevermind.

    I'll share screenshots and final thoughts when I complete it.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • WildtWildt Posts: 1,868 Valuable Player
    VRFocus didn't care for it much:
    https://www.vrfocus.com/2019/06/review-zed/
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  • RuneSR2RuneSR2 Posts: 2,383 Valuable Player
    Steam now has 20 positive and 16 negative reviews - not looking very good, or the game is simply completely different from what many expected. I think a walking simulator sounds just as fun as a puzzle game, there're already way too many puzzle games in VR and quite few walking simulators ;)

    https://store.steampowered.com/app/953370/ZED/

    But releasing Zed same day as Trover might have been a bad decision and cause Zed to receive way too little attention. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • ZenbaneZenbane Posts: 13,935 Valuable Player
    edited June 6
    Here's my honest comparison to put this in to perspective:

    Think of everyone who ordered the Valve Index, and how excited they get to make "hand gestures" in VR. It's not really, in the grand scheme of themes, a very thrilling feature to go from 3-finget gestures to 5-finger gestures. It's like getting excited over having 2 more Smiley Face emoji's available on a discussion forum! Or like getting excited about having your Character/Avatar get a new dance move!



    Yet people are excited nonetheless, right? Even on this forum (check the Index thread).


    That's how I see ZED. For someone like me who loves the stories and worlds that Cyan creates, I can walk through this relatively small-scale game and enjoy everything. It's nostalgic. But of course, it won't surprise me one bit to see the community split 50/50 on their sentiment towards it.

    ZED is not a must-have experience. It doesn't bring anything new nor compelling to VR. There are plenty of other titles that do it on a grander scale, with more complexity. But if you are just a fan of this franchise, then you will likely enjoy it!

    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • MowTinMowTin Posts: 1,434
    Project 2501
    Zenbane said:

    Nevermind.
    OK :smile:
  • RuneSR2RuneSR2 Posts: 2,383 Valuable Player
    Bought Zed yesterday, and maybe because my expectations now were really low I wasn't disappointed  ;) Tried setting ss to 200% in SteamVR and it worked well, even if it's 45 fps. Textures are real PCVR quality, not like recent Quest games, so that's great.
    I was expecting this to be a walking simulator, but it seems I need to do a bit of thinking already a few minutes in the game - I'm so furious, I thought this would be a walk in the park  :D 

    I got a good impression of this game. Devs are working on full locomotion, I'm patient and like waiting for good stuff, not gonna refund this game.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • NeawoulfNeawoulf Posts: 60
    Hiro Protagonist
    edited June 8
    Btw. this game was afaik not made by Cyan, it was made by Eagre Games. Cyan (Cyan Ventures, not Cyan Worlds to be precise) is just the publisher and Cyan Worlds are currently working on a steampunk game called Firmament:

    https://www.youtube.com/watch?v=uUTh5ItKv5Q

    So anyone who's disappointed by ZED because you expected something like Myst, Riven or Obduction: Don't give up, this was not made by the same people.
    Without sausage everything is cheese
  • RuneSR2RuneSR2 Posts: 2,383 Valuable Player
    edited June 8
    This review on Steam convinced me to buy the game:

    "Only two games have ever made me cry like a little ♥♥♥♥♥ when I got to the end: What remains of Edith Finch, and this. Holy crap. Here I was expecting a hard core puzzle solving game. I already had my pad and paper out and was drawing maps of recurring areas and taking notes, only to have an all too soon unexpected ending expose myself as a total emotional wreck.

    Very well done. It's games like these that remind us all that games are truly art. Just wish it hadn't ended so soon."

    Edith Finch is one of my favorite games, pancake or not  B)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 2,383 Valuable Player
    Devs are working overtime - second patch in just two days:

    Update 1.2.0 Now Live!

    8 JUN @ 12:47AM - VICKI
    This minor update fixes a few graphic related issues that were introduced when VR improvements were made for the last update.

    Thank you again for your feedback everyone!

    The ZED Team

    Fixes and improvements:

    • Fixed misbehaving decals
    • Lighting issues in affected levels fixed
    • Kid House lighting fixed
    • Sewer lighting fixed
    • Fragment highlight modified 
    • VR: Improved graphics in Alice Hall
    • VR: Fragment sticking to hand when journal is open fixed

    Known issues: 

    • End of credits roll is still a bit abrupt
    • Light switch in Root Cellar does not work
    • VR: Pushing fragment objects directly into the players own face may trigger the "You are in wall" warning
    • VR: Occasionally game loses focus when at the main menu using the Oculus Rift. Can alt+tab back to the game.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • pyroth309pyroth309 Posts: 1,475
    Project 2501
    edited June 8
    While I prefer when Devs get it right before release, in VR I understand that's just not feasible because of the budget they're working with. So I'm glad to see the rapid response patches. I wasn't really interested in Zed as the trailers didn't appeal to me, but since you two like it, I'm gonna grab it and give it a go. 
  • RuneSR2RuneSR2 Posts: 2,383 Valuable Player
    edited June 8
    Some screenshots (click to enlarge): 














    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 2,383 Valuable Player
    edited June 9
    Many textures in Zed are (close to) photo realistic in quality. Yesterday I was so happy for the game, at one point I may have rated it 11/10, simply awesome, but then I entered another level where the teleport controls didn't work well, but I could still finish the level without great problems. I'm probably down to 8/10, which still is a great score, but let's see how everything turns out with full locomotion. To me teleport controls are the main issue in-game, and although it's not as perfect as Robo Recall it's not much worse than other games using teleport controls. I'm just not a fan of teleport controls unless such controls are needed like in Sacralith. I verified that I got 45 fps and about 15% headroom using ss 2.0 (using OTT Pixel Density HUD, SteamVR res set to 200%), which is nice.

    And do remember to read everything - including the 10 framed pages in one room, it's a great story and part of the content  ;)

    Zen is focused on the very core of VR - namely being in an alternate reality. Often I just sit down and enjoy a room - trying to let everything soak in and to notice all the different objects and the story hidden in the room, like what year is this, who lived here, what did these persons do - how were their lives etc.

    People who hurry through locations looking for puzzles have already lost everything this amazing experience has to offer. It's not really a game, it's art.

    Zenbane's first post contains the latest trailer - here's an older trailer, still true to the game:


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • ZenbaneZenbane Posts: 13,935 Valuable Player
    edited June 10
    Neawoulf said:
    Btw. this game was afaik not made by Cyan, it was made by Eagre Games. Cyan (Cyan Ventures, not Cyan Worlds to be precise) is just the publisher and Cyan Worlds are currently working on a steampunk game called Firmament:

    So anyone who's disappointed by ZED because you expected something like Myst, Riven or Obduction: Don't give up, this was not made by the same people.

    This is not accurate. You're talking about differences only in the name of the organizations. This was made by Cyan Ventures, as you said, where Rand Miller is the CEO. And Rand Miller is also the founder and CEO of Cyan Worlds. The overall staff working on each project may be different, but that's just as common as Blizzard having one team making StarCraft and another team making WarCraft. It's still all Blizzard.

    Go to https://cyan.com and you can see ZED, Firmament, and Obduction (along with the entire Myst legacy) on their front page.

    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • ZenbaneZenbane Posts: 13,935 Valuable Player

    I just finished ZED!

    I love the worlds. While this game doesn't play as intricate as other puzzle/adventure games, it certainly does provide some of the most artistically unique settings that anyone can experience. That's part of the great mind and creativity behind Rand Miller's work.

    So while the other games I listed play as better puzzle/adventure experiences overall (Annie Amber, Nevermind, Torn, Transference, Xing), from a visual perspective they borrow from so many other sources. Whereas ZED, much like most of Cyan's work, has a healthy dose of distinctness.

    But again... not a title for everyone since it is very linear and simple for a puzzler. In my case, I feel nostalgic from the music, ambient sounds, and visual structures. As expected, this took me back to my Myst days. I saw plenty of inspiration from some of my favorite worlds; in particular: the Mechanical and Selenitic Ages.

    Now I look forward to Firmament!
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • ZenbaneZenbane Posts: 13,935 Valuable Player
    Quick addendum,

    As always, I tend to find links back to the original Myst game with these types of titles. In the case of Zed, one of the scenes borrows from the Selenetic and Mechanical Ages. Which I love!



    Lastly, I was rather fond of the Halloween House. Made me feel like I was standing outside Michael Myers' home.


    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
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