Hey OR community
I would like to ask you all about your opinion on a "game" I've thrown together after playing around with the XNA wrapper for Oculus Rift.
DL link: https://www.dropbox.com/s/b3yixa5oz9xnqx6/RiftPiano.zip
Basically what it is, is an application that displays a piano to the user, and lights up keys as the user presses their MIDI keyboard.
- Oculus Rift Dev Kit 1 or above (Dev Kit coming out soon! ^.^)
- XNA Framework
- MIDI Keyboard
Q: Why this?
A: I have absolutely no clue. I play music on keyboard, I got a Rift, I know C#, I wish I had space, and could afford a real Piano. Then this popped out of my brain. I can't think of any, but I'm sure that there might be some-other use of this... Right...?
Q: Does this REQUIRE a MIDI keyboard?
A: Well, technically no, and neither does it require a Rift. But to experience it as it is meant to be experienced, then yes.
Q: Why is this not working with motion tracking?!
A: Wow, I wouldn't expect anyone to be reading this after this long. Well, the basic fact is, this was developed back when Dev Kit 1 was the only kit that existed to the standard developer.
Well, let me know what you think. And please, also let me know if you can come up with a different alternative, because I really want to develop an application for the Rift in XNA, but I don't know anything reasonably simple I can make.