I am very impressed with what the Oculus Quest can do
. However upon receiving it I had problems with archery
in game so I thought I'd see what others are talking about here and on other forums:
Seemingly everyone's moaning about inside-out tracking problems like this with the Rift S (which I've not tried yet) but I can't find anything even acknowledging the same problem on Oculus Quest (almost as if it doesn't have this issue
- one person even felt that the fact that no one is complaining about it on Oculus Quest indicates it's doing inside-out tracking better than Rift S which I find hard to believe with one less camera).
I would just like to make the knowledge available to anyone browsing forums etc. that when pulling your hand beside/behind your head in an attempt to aim an arrow from a bow
this will likely cause the controller to stop tracking and you'll end up aiming with your less-dominant hand
or trying to re-adjust your dominant hand forward in an attempt to re-gain tracking
. (I even shot my friend in the back the first time this happened because I didn't realise it wasn't aiming where I knew it should have been had I been on the Rift CV1.) - Also don't rely on motion sensing to solve this problem
; from what I could tell, the controller would just freeze in place whenever it lost direct line of sight.I should also point out here the same problem can occur in games like Beat Saber when you try to hit a block at the last minute as it flies past you.
Other than this, no complaints really - I just switched to crossbows and everything was fine, but thought folks should at least know.
(I love Oculus Rift CV1 & Quest no matter what.)