Any users on here with the index and our Flyinside Flight Sim can test if the headset works ok under SteamVR option please
@pyroth309 - If something was bugging the shit out of me i'd have to return it, but that's just me. The Rift S tracking was bugging the shit out of me and I returned it before they fixed it. I'm just waiting to see what HTC Cosmos has to offer now and at what price before I purchase another headset. I'll avoid the Valve index though due to the glare because that would bug the shit out of me.I had hoped Valve index would be the VR headset for me due to it's premium design, but some of it's problems have put me right off it. At £920 I wouldn't want any anything bugging me and that's how I look at it.
@pyroth309 so no issues ? Straight into the sim ok ? Superstar thanks mate I'll let Dan know
Yeah the knuckles might be a problem, if you are willing to be a tester if we get knuckles running you up for that mate ?
Great mate I'll let you know. And as a dad of 4 I hope your kid is better soon, I know how hard pneumonia is on youngsters.
Ahhh but I win on every count. My kiddies are a boy aged 2 and three girls.... aged 5 - 31 and 34
I already uninstalled all my VR games and shipped the unit back. Hope all of you enjoy it more than I did.
"For Valve Index Hardware (virtual reality headset, base stations and controllers) you have the right to cancel any purchase of the Hardware on Steam within 14 days from the day on which you or a third party indicated by you (other than the carrier) receives the Hardware purchased. To exercise this right, you must inform us of your decision to cancel your order by an unequivocal statement.
For other Hardware offered by Steam (e.g. Steam Controller), you have the right to cancel your purchase within 30 days from the day on which you or a third party indicated by you (other than the carrier) receives the Hardware purchased. To exercise this right, you must inform us of your decision to cancel your order by an unequivocal statement.
The easiest way to do this is by using the online button provided at help.steampowered.com. Simply log in there with your Steam user account, select the order you wish to cancel and the problem you are having, then press the button labeled "I'd like to request a refund".
To meet the cancellation deadline, it is sufficient for you to send your cancellation message before the cancellation period (either 14 days or 30 days as the case may be) has expired and then send back the goods by following the instructions provided to you no later than 14 days from the day on which you communicate your cancellation to us.
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So what if I wanted to return the HMD and not the base stations and controllers? Is that possible you think RuneSR2?
Indeed I am, I did some serious testing last night.. and I can confirm, the Vive Pro is better in every way (except how it looks)
Large FOV Rune? You sure about that.
Good point - some experience a larger FOV, some don't. I get the impression it depends on your ability to dial in the lenses. If you don't dial in the lenses it seems FOV is similar to CV1.
Large FOV Rune? You sure about that.
I can't wait for the collective Nerd Rage when Valve ditch Lighthouse tracking in favour of inside out tracking for the Index 2. It's going to be hilarious
Like Evertec said in his thoughts the Reverb simply impresses once you try it, it's such a visual increase over current devices. These resolution half-measures don't give you the same wow factor. I think it's easy to initially be impressed with advanced finger tracking, high Hz (at lesser visual quality) and nice off-ear sound, but then when the dust settles the display is still not where it should be. You're effectively playing with an over-priced improved version of last gen hardware which Oculus and others are moving away from with insight tracking. After all is said and done, my Index reserve slot next month might get dashed if I get another Reverb which is looking more likely now.Long live the Quest.
I would have to wait a bit before I was happy with the tracking reports. People have gone from bloody awful to quite good. How quite good compares to sensor tracking is another thing.If your hands are out of the headset view then its just guessing where they are no matter how clever it gets.
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