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The Index thread (please keep to subject)

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  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • TomCgcmfcTomCgcmfc Posts: 2,430 Valuable Player
    Maybe it’s just my old eyes but I cannot see any differences between the Rift S 80hz and cv1 90hz.

    On my 1080p 144hz gaming monitor I can easily see an improvement going from 60 to 100hz, but then none going to 120 or 144hz.  Also, my monitor’s colors seem best at 100hz.  Not sure why?

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/controllers, Quest w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).

  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    TomCgcmfc said:
    Maybe it’s just my old eyes but I cannot see any differences between the Rift S 80hz and cv1 90hz.

    On my 1080p 144hz gaming monitor I can easily see an improvement going from 60 to 100hz, but then none going to 120 or 144hz.  Also, my monitor’s colors seem best at 100hz.  Not sure why?
    Maybe there's too much blur (latency) at 144 Hz on the monitor impacting the colors, but if you can see diff between 60 and 100 Hz, then you'll probably see a clear diff going from 90 to 120 using the Index. Index has very low latency lcds to support 144 Hz. Personally I found 144 Hz even more smooth than 120 Hz, but the last 24 fps/Hz are a luxury I can't allow myself in most games. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    edited September 2019
    I consider myself a shy guy when sober - not sure I could do this  :# It could easily be hard and quite awkward to explain myself to ordinary people passing by :blush:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • oldgamergazzaoldgamergazza Posts: 67
    Hiro Protagonist
    TomCgcmfc said:
    Maybe it’s just my old eyes but I cannot see any differences between the Rift S 80hz and cv1 90hz.

    On my 1080p 144hz gaming monitor I can easily see an improvement going from 60 to 100hz, but then none going to 120 or 144hz.  Also, my monitor’s colors seem best at 100hz.  Not sure why?
    I run all my sims at 80, I just can’t get any performance otherwise:( decent spec pc but struggles with the Index.
  • TragicDelightTragicDelight Posts: 63
    Hiro Protagonist
    *Bumps* Oh, sorry sir...I didn't see you standing there. Please forgive my transgression.
  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    edited September 2019
    Free keys - 360 (beta) keys left for:


    Get one here: https://discord.gg/8nyrTZv

    Index, Rift and Vive are supported. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    edited September 2019
    It's starting to look good - I haven't bought it just, I'm not that fond of paying for early access - he moves pinky in the video = he's using the Index ;)

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    RuneSR2 said:
    Free keys - 360 (beta) keys left for:


    Get one here: https://discord.gg/8nyrTZv

    Index, Rift and Vive are supported. 
    More info about Into the Radius in this nice article:

    https://www.vrfocus.com/2019/09/enter-dark-and-twisted-vr-experience-into-the-radius-with-some-free-beta-keys/amp/
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • TomCgcmfcTomCgcmfc Posts: 2,430 Valuable Player
    Well bugger, I cannot wait for the Index to come to Australia so I've pre-ordered a Cosmos, lol!  Hopefully it will be a reasonably good upgrade to my current Rift cv1 w/2x sensors.  Time will tell I guess.

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/controllers, Quest w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).

  • kevinw729kevinw729 Posts: 5,358 Valuable Player
    Thought you folks would be interested in seeing the first deployment of the Index into the entertainment sector:



    rlwvperoke0n.jpg
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    edited September 2019
    In short - the Valve employee having been working on their VR flagship game wasn't allowed to say anything about it yesterday. I guess that was to be expected - of course Valve wouldn't introduce the first info about their flagship title by allowing some dude to talk about it at a small seminar. 

    VNN seems slightly annoyed  :D  

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    edited September 2019
    RuneSR2 said:
    Tried the beta last night, it was bad - like really bad - tons of work needed to make this game shine. I'm not going to spend my limited spare time helping the devs at this time point, I've uninstalled the beta. Unless you're extremely dedicated to helping the devs, I'd pass on the free beta key - remember: "there ain't no such thing as free lunch"  :D
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • kevinw729kevinw729 Posts: 5,358 Valuable Player
    RuneSR2 said:
    In short - the Valve employee having been working on their VR flagship game wasn't allowed to say anything about it yesterday. I guess that was to be expected - of course Valve wouldn't introduce the first info about their flagship title by allowing some dude to talk about it at a small seminar. 

    VNN seems slightly annoyed  :D  

    .....

    I really can't see why anyone can get annoyed or fain to be surprised by this - this is Valve! This is what Valve does!

    Love them or hate them for it - they are incredibly tight mouthed - and when some fool promotes that "a dev may spill the beans" on one of their most secret projects, obviously "management" are going to close the door on that.

    It's also important to remember that Valve is treating this platform still as a pet project which is receiving support but not 100% commitment, be prepared for some weird course correction and even some more departures from the core team - remember... this is Valve!


    rlwvperoke0n.jpg
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    edited September 2019
    Just tested the Knuckes for you all - alright, it wasn't voluntarily, I was about to stab some hellish ghoul in Hellsplit and smashed my left Knuckles - full force or close - into a wall  :# I may have panicked slightly, closed the game immediately, but the controller is fine. Did get some white paint on it, but was able to wipe it off, so Knuckles still look like new - also found some paint on the right controller, maybe that was Until You Fall yesterday? ... Well, nevermind - got that one clean too  o:)  

    Of course danger still lurks, especially when the wife sees the wall  :#

    Does seem like Knuckles can take a beating just as well as good old Touch, lol. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • Techy111Techy111 Posts: 6,770 Volunteer Moderator
    But the jury is still out whether Mr Rune can take a beating from Mrs Rune, stay tuned folks ;)
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    edited September 2019
    Maybe quite interesting... The Doors...

    Image result for the doors

    Sorry, wrong stuff - this one :blush:



    But you don't interact and open creaking/normal doors in Portal - instead you make portals! I guess the first flagship game isn't Portal VR then, but a game where you walk around and can open ... doors ;) And it seems there're NPCs who can interact with doors too! Doesn't sound like dumb zombies to me...
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    BTW full version here, I'm not going to watch it, it's nearly 1 hour long:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    RuneSR2 said:
    RuneSR2 said:
    Hmm, maybe I spent too much time in The Lab yesterday, today it's Saturday, maybe I should get out more, maybe do some whitewater kayaking...  o:)


    Did just find time to go kayaking, actually a nice experience. Sound was extremely loud using the Index, had to reduce the volume, but great quality, sounded like real water. Textures are nice, had to use 4xMSAA, 8xMSAA was too much for my rig, but couldn't see much difference. Will need a more powerful gpu to go beyond ss 100%, but ss 100 % looks great in this game. Could try to completely disable msaa and try to increase ss, haven't done that yet... Also the game may provide a nice work-out, it looks much better in the hmd compared to the 2D trailer: 


    More Kayaking - highly recommended, works on Rift too:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • SpuzzumSpuzzum Posts: 843
    3Jane
    RuneSR2 said:
    BTW full version here, I'm not going to watch it, it's nearly 1 hour long:


    I usually set long videos to run at 2x speed. :P
  • LuciferousLuciferous Posts: 2,452 Valuable Player
    edited September 2019
    You lost me at controllers :) but wait cant you use the Index Controllers with the HP?

  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    edited September 2019
    You lost me at controllers :) but wait cant you use the Index Controllers with the HP?

    Shadowmask72 may indeed be the first to answer that extremely interesting question!  B)

    Reverb is just $500 now in the US HP Store, so that's 1.1K with Knuckles and 2 base stations, but I'm done scuba diving and Index sound is growing on me.

    At $500 Reverb could be a real threat to both Rift-S and Cosmos.

    Feels like the real beginning of VR, the previous 3 years were just a warm-up, lol.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • Techy111Techy111 Posts: 6,770 Volunteer Moderator
    I see 649 us dollars on the US store, where does it say 500 ? And steam VR will let you mix and mate headsets and controllers very easily now, provided you have base stations.
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • Techy111Techy111 Posts: 6,770 Volunteer Moderator
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    edited September 2019
    Pro version is 649, standard version is just 499:

    https://store.hp.com/us/en/pdp/hp-reverb-virtual-reality-headset
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • Techy111Techy111 Posts: 6,770 Volunteer Moderator
    Ahhh interesting I didn't realise the consumer version was out... wonder if the UK will be selling that version??
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • RuneSR2RuneSR2 Posts: 5,926 Valuable Player
    edited September 2019
    Techy111 said:
    Ahhh interesting I didn't realise the consumer version was out... wonder if the UK will be selling that version??
    Why not - I'd be surprised if they don't. Seems like HP is aggressive with the $500 price and getting ready to conquer the world ;)

    BTW, I just played Battlewake and Westworld, both games sometimes dip below 90 fps on my rig and the Index ss 100%. I'm still thinking you'll need at least 2080 Ti to drive the Reverb in 90 fps.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • Techy111Techy111 Posts: 6,770 Volunteer Moderator
    I got an MSI tri fan 2080ti ;)
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

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