I'm trying to make a perfectly symmetrical object and there doesn't seem to be an option where you can just move the work done on a layer to the origin. I get that you can center the boundaries of the box of the layer, but that doesn't do anything in terms of realigning the object. No button to snap an object to the origin, no button to snap it to the center of the mirror plane, no button to snap it to the center of the lathe...I was going to use this program to make 3D graphics for my games, but instead spent over an hour trying to figure out something that is supposed to be really simple and easy to find in any art program. I thought using the grid and angle assist would help, but since I couldn't find an option to snap those guides to the origin either,I just run into the same problem where I can't get it centered, and then the mirror plane is useless. One piece of advice was this:
- Place the mirror plane where you want the new center to be
- Turn mirror plane off
- Delete half your sculpt according to where the mirror plane is
- Flip, which flips your sculpt across the mirror plane
- Turn mirror plane back on and save!
I find this method ridiculous, and there are so many reasons as to why this is in bad practice if you're trying to make a professional or perfectly symmetrical model... The other was to set the lathe x axis to zero and then "center sculpt" but that button in the lathe options doesn't even move objects. I shouldn't have to finagle something to this degree just to make a box center over the origin...how is there not just a simple 'center object on origin' button?