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Titans of Space PLUS (Rift CV1, Rift S) has been updated to v2.5.7 on the Oculus Store!

drashdrash Posts: 2,847
Neo
edited June 25 in Games and Apps
Hello!  I've been regularly updating the PC version of Titans of Space for a few months now, and would like to share the details below on what's been changing since I last posted about it here on the forums a long while back.  

Store Pagehttps://www.oculus.com/experiences/rift/1023198204421743/ (Not yet updated with latest screenshots or videos)
Websitedrashvr.com (or titansofspacevr.com or titansof.space, whatever works!)

   

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HIGHLIGHTS:
  • Tour Guide a.k.a. the Flying Professor Alien  (This friendly character talks your ear off about everything.  62 minutes of content available up through Mars so far, with more coming soon.  Includes optional English subtitles.)
  • Zero-Gravity EVA  (Get out of cockpit and fly around using EchoVR-style locomotion. Original music composed by Karim Elmahmoudi.)
  • Tour Map  (Easily jump to any part of the tour you've already been to.)
  • Surface Labels  (While in EVA, users can view labeled surface features for most Solar System bodies.)
  • Alternate Planet Maps  (Users can toggle these at will, and the tour guide can switch to these as a visual aid during a presentation.)
  • Hand Presence: Users can now see their own hands!
  • Dashboard buttons now act like mechanical keyboard keys.
  • Added Simplified Chinese & Japanese localization.
  • General facelift for many areas of the tour.
  • Arcade/Educational installation support.
  • Modding/customization support.
----

CHANGELOG:

v2.5.7 (June 25, 2019):
  • Added Tour Guide content for Ceres & Jupiter (with subtitles), bringing the total Tour Guide content to 75 minutes.
  • Facelift for cockpit and dashboard.
  • Dashboard height may now be manually adjusted by gripping the bottom of the dashboard.  Once it is manually adjusted, it will stop trying to automatically adapt to your height.
  • Improved the appearance of the data panel in Side-by-Side mode.
  • Improved Touch controller appearance.
  • Fixed lots of obscure bugs that have been around for ages!

v2.5.6 (June 15, 2019):
  • Users can now see their hands!
  • Added new dashboard buttons: Change planet maps, Rotate planets, Closeup view.
  • Dashboard buttons now act like mechanical keyboard keys.
  • All-new calibration area.
  • Adjusted low-level background noise to avoid crackly pops when using Rift S integrated audio.
  • Updated to Oculus Plugin v1.37.
  • Updated haptics.
  • Adjusted Sun sound effect to avoid sounding repetitive.
  • Adjusted laser pointer appearance.
  • Improved performance later on in the tour.
  • Lots of other improvements and bugfixes.

v2.5.5 (May 22, 2019):
  • Greatly reduced loading time by around 60%.

v2.5.4 (May 16, 2019):
  • When returning to the Tour Map, there is now a Settings button to make it clear that you can go back to change certain settings.
  • The Tour Map area now has buttons for quitting the experience.
  • When using floor-level tracking and have selected "not sensitive to motion", the tour cockpit's frame is now set to default to appearing "While Moving" (instead of Always On).
  • Additional command-line arguments, mainly for arcade/installation support.  Scroll to the bottom of the post for a complete list.

v2.5.3 (May 14, 2019):
  • The Sun's corona is now animated.  Same goes for the large stars.
  • Tour Guide customization is now enabled. Anyone can now record themselves in VR (both motion capture, and microphone capture for voice) to create new Tour Guide presentations (that can be shared with others if you wish). To get started, check the Modding Info area inside the app (green options menu from tour -> Modding Info). It's easy once you know what to do, but perhaps daunting to get started, so I will publish videos in the near future to walk through the process.
  • Additional command-line arguments, mainly for arcade/installation support.  Scroll to the bottom of the post for a complete list.
  • Monitor: No longer defaults to "sensitive to motion".

v2.5.2 (May 4, 2019):
  • Tour Guide now has English subtitles (for all 62 minutes of tour content content currently available).
  • While at the Tour Map, user may press the R key to (re)start the tour, or the C key to continue it.  (This was requested to make demoing for others easier)
  • Modding/customization has been enabled.  (If you're interested in customizing text, translations, subtitles, alternate planet maps, or planet labels, you may now do so.  Look in the app's "modding info" area to get started.)
  • Monitor mode: Fixed being able to use Alt key to cycle info pages, and Shift key to zoom.

v2.5 (April 26, 2019):
  • NEW: Tour Map
  • NEW: Zero-gravity EVA with EchoVR-style locomotion
  • NEW: Surface labels
  • NEW: Alternate planet maps
  • NEW: Tour Guide presentations (still a work in progress, 62 minutes of content available up through Mars, with more coming soon)
  • Added Simplified Chinese & Japanese.
  • Additional Mars tour stop, with more info, photos, and a second Tour Guide presentation.
  • Automatically defaults the Sitting vs Standing setting based on your height in the "Get Ready" screen, but you can still change this if desired.
  • Improved Earth & Moon appearance.
  • Dashboard in standing mode no longer transitions between low and high based on a specific threshold but will now detect arbitrary player heights on the fly.
  • Updated Jupiter real-distance view, and included full "Jupiter" song.
  • Improved controller appearance.
  • After holding planets in your hands, the planet now smoothly goes back to where it was.

Update #4 (May 5, 2017):
  • Real Photos - Curated images that highlight fascinating yet lesser-known features of the planet or moon in question. They can be viewed by paging through the additional info pages via the yellow "i" button on the left side of the dashboard.
  • Facelifts for many Solar System bodies, orbit lines, and the end of the tour.
----

COMMAND-LINE ARGS:
  • --maximize-spectator-window (Force fullscreen spectator window)
  • --unlock-full-tour-map (Players can go to any tour stop they want without having been there before)
  • --start-at-beginning
  • --reset-all-preferences (Ensure that the experience starts fresh every time in case users fiddled with settings)
  • --skip-menus (Skip all the menu screens and start tour immediately)
  • --go-directly-to-tourmap (This skips past the initial options and title menu areas to the Tour Map. Note that the --skip-menus argument will override this.)
  • --disable-guide-options
  • --disable-guide-editor-mode
  • --tour-guide-on-by-default (Ensures that the Tour Guide will start talking automatically when starting the tour, can still be turned off by user if they wish)
  • --tour-guide-off-by-default (Ensures that the Tour Guide does not start talking automatically when starting the tour, can still be turned on by the user if they wish)
  • --buttons-are-click-activated (Ensures that buttons require a point-and-click in order to activate)
  • --buttons-are-timer-activated (Ensures that buttons require only gazing/pointing for 1 second in order to activate)
  • --default-to-floor-level-tracking (Forces floor-level tracking for standing/roomscale instead of automatically detecting seated vs standing)
  • --skip-calibration-step (Works great when paired with '--default-to-floor-level-tracking' to speed up the flow of getting into the experience, but assumes that the system-level play space is properly configured.)
  • --default-to-short-tour
  • --default-to-full-tour
  • --comfort-mode-on-by-default
  • --comfort-mode-off-by-default

Thanks for reading, and I hope you like the new stuff!


Comments

  • LuciferousLuciferous Posts: 2,164 Valuable Player
    Thanks Drash, you have been busy, looking forward to playing it on the index when it eventually arrives.
  • vannagirlvannagirl Posts: 2,002 Valuable Player
    edited June 17
    One of my first ever epic vr experiences, I forget was it dk1 now? Made me feel so sick with the movements but wow I remember the planets flying past and reading the descriptions

    I need to recheck seems you have upgraded it like 100 times since it was free back in the vr  Day
    Look, man. I only need to know one thing: where they are. 
  • drashdrash Posts: 2,847
    Neo
    @Luciferous Awesome, I've got Index support in there (developed using the Index controllers with a Vive), but have yet to try the headset myself.  Should be very interesting.

    @vannagirl Ahhh, I'm so sorry that the old DK1 one made you feel sick.  I added a comprehensive comfort mode a while back that has made a world of difference!
  • LuciferousLuciferous Posts: 2,164 Valuable Player
    edited June 17
    Great thanks. Is that full finger support or that it just works like a Vive controller? Not that I think you need full finger support in Titans.
  • drashdrash Posts: 2,847
    Neo
    edited June 17
    Great thanks. Is that full finger support or that it just works like a Vive controller? Not that I think you need full finger support in Titans.
    Yes it's full finger support, but most of the time you're just holding the controller.  In EVA mode you can have a little more fun with it by grabbing onto things and pushing off of them without the controller in your hand (unless you grasp it, then you can see them).  Like this: https://www.youtube.com/watch?v=cHkIAGfOMFw

  • LuciferousLuciferous Posts: 2,164 Valuable Player
    edited June 18
    Are you working on a quest version?
  • snowdogsnowdog Posts: 7,122 Valuable Player
    Am definitely going to check this out again. It was one of the first VR experiences I had with a Google Cardboard before I got my Rift and I was blown away!
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • vannagirlvannagirl Posts: 2,002 Valuable Player
    drash said:

    @vannagirl Ahhh, I'm so sorry that the old DK1 one made you feel sick.  I added a comprehensive comfort mode a while back that has made a world of difference!
    Everything was uncomfy on dk1 it’s okay :)
    Look, man. I only need to know one thing: where they are. 
  • drashdrash Posts: 2,847
    Neo
    Are you working on a quest version?
    Yes I am, actually preparing a beta build as I type this!  Nearly identical to the Rift version, with some additional improvements/polish before I submit to Oculus.  No guarantees as to whether it will actually make it onto the Quest store, though!
  • drashdrash Posts: 2,847
    Neo
    v2.5.7 is now available!  Here's what changed:
    • Added Tour Guide content for Ceres & Jupiter (with subtitles), bringing the total Tour Guide content to 75 minutes.
    • Facelift for cockpit and dashboard.
    • Dashboard height may now be manually adjusted by gripping the bottom of the dashboard.  Once it is manually adjusted, it will stop trying to automatically adapt to your height.
    • Improved the appearance of the data panel in Side-by-Side mode.
    • Improved Touch controller appearance.
    • Fixed lots of obscure bugs that have been around for ages!

  • DaftnDirectDaftnDirect Posts: 5,237 Volunteer Moderator
    edited June 26

    Hope the Quest build isn't too far away on the horizon, it's one of the best experiences to demo to people and Quest is the demoing headset... cross-buy would be a bonus too ;)

    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1903 (18363.476)
  • drashdrash Posts: 2,847
    Neo
    Thanks for that DaftnDirect!  And yes, if it comes to Quest, I'll absolutely opt for cross-buy.
  • smartis70smartis70 Posts: 2
    NerveGear
    edited November 7
    Wie weit ist die Quest-Version? Und wo wäre diese Beta zu finden?
    Kann ich einfach die Rift-Version kaufen?
  • edmgedmg Posts: 1,153
    Wintermute
    Yeah, I'd love to see a Quest version.
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