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Vader Immortal - better than the movies - best PCVR ever - Rift impressions and reviews

RuneSR2RuneSR2 Posts: 3,748 Valuable Player
edited June 20 in Games and Apps
I didn't expect to be completely blown away by this experience - but exactly that happened. My review from the Store:

"This is probably the most impressive VR experience ever created, graphics are generally even better than Lone Echo - and I was starting to give up hope to experience such utterly awesome graphics with all these Quest games appearing lately. This version is NOT ported from the Quest - this is the original and extremely high-end version which was cut down to fit the Quest. The level of polygons are off the charts, and that's why you'll need a high-end cpu to run this game (I'm using an i7 7700K). Vader has so many polygons he simply looks real - he's tall - standing right next to you - as if you were truly there. The movies can't give you such an experence, thus this game/experience is better than the movies ;) Textures are highly detailed, you're not really going to find better textures anywhere, this is an AAA VR experience. It's short though, but the level of work it must have taken to make this is truly incredible. This is a must-have for the Rifts. Black levels on the CV1 are great, and I didn't notice the SDE, so the Oculus Jedi Masters probably helped the devs to get everything perfect. Forcing super sampling (ss) 2.0 using Oculus Tray Tool made everything look ultra-sharp even structures and buildings more than 100 meters away. But using ss 2.0 was expensive, I got 45 fps on my heavily oc'ed GTX 1080, but it was no big deal - thanks to ASW 2.0. For this experience image quality is way more important than solid 90 fps. 16GB system ram worked OK, I don't think having less than 32GB is a problem. Sound using the CV1 headphones was awesome - like being in a theater. Controls were fine, but this is more like a VR movie than a game. Some tutorials were designed for right-handed persons, and I'm left-handed, but I managed. You get an error when you're too close to walls, which the devs could have done better, but again it's no big deal. All in all - for now - you won't find a better VR experience, even if you're a Trekkie ;)"

You will need a RTX 2080 Ti to enjoy Vader Immortal in 90 fps using super sampling 2.0 (or very high levels of super sampling). I did measure my performance to be close to 45 fps several places, maybe a RTX 2080 Ti won't be enough, but it'll probably be close. Not sure if 32GB is completely wasted on this game, but it worked fine using 16GB though, but my rig has no programs running beside the Oculus software and Oculus Tray Tool. 

BTW, the glove textures are simply amazing, the gloves look like made of some kind of leather and check out the tiny thread - and the patina - there're nearly microscopic stains of dirt on the gloves, it simply looks real. The fighting sequences could be way better, but this is more an experience than a game - so I don't mind the more stiff fighting movements. When that first Imperial Star Destroyer arrived it was totally sharp, you could see all details or close - I don't think that would be possible without very high levels of super sampling, definitely not on the CV1. This is a very dark game, may not be great on a LCD - and it makes sense that people like the black levels much better on the Quest compared to the Rift-S (as described on Reddit). Black levels using CV1 were great, although OLED mura (SPUD) could be observed a few places. 

Ninja Theory, the team behind Hellblade, helped to create this experience:

"Creating a groundbreaking experience like Vader Immortal does not happen without the support of talented folks across our industry. In addition to screenwriter David S. Goyer and our friends at Oculus, we are proud to be working with Ninja Theory, an award-winning developer in the UK, and Epic Games, creators of Unreal Engine."

More info from the developers here: https://www.ilmxlab.com/news/vader-immortal-a-star-wars-vr-series-episode-i/

Hellblade is one of the most hardware demanding VR games, but it's also one of the most beautiful VR experiences ever created, it makes sense that Ninja Theory helped create another truly awesome VR experience.
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

"Ask not what VR can do for you – ask what you can do for VR"
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Comments

  • MowTinMowTin Posts: 1,786 Valuable Player
    downloading....
    i7 6700k 2080ti   Rift-S, Index
  • pyroth309pyroth309 Posts: 1,568 Valuable Player
    edited June 20
    I messed up and played this first on Quest and it ruined it for me due to several issues I had with my Quest that I won't revisit.

    Is this cross buy? I may try to see if it works with Re-Vive, if not I may dust off my CV1 if it looks that good. 
  • andrew1977auandrew1977au Posts: 3
    NerveGear
    I just played it, i thought it was awesome, im new to VR and on the Rift S its fantastic, ran perfect on my 4970k @4.4 and vega 64 at 1700/1100. 
  • WildtWildt Posts: 2,077 Valuable Player
    pyroth309 said:
    Is this cross buy? 
    Yup
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • pyroth309pyroth309 Posts: 1,568 Valuable Player
    Wildt said:
    pyroth309 said:
    Is this cross buy? 
    Yup
    Thanks. It's a pain to check on my phone from work. Weak signal due to concrete walls heh. I'll try it out in a few hours. 
  • RuneSR2RuneSR2 Posts: 3,748 Valuable Player
    edited June 21
    Seems like our Homes got SW infected too - but in the best possible way, lol





    Now let's have some of these small round flying droids too for practice!

    BTW, in Vader Immortal there's an area where you can train your light saber skills - it's quite awesome and an importart but maybe overlooked part of Vader Immortal. Also I got (mostly) 90 fps in that area with all bells and whistles activated (ss 2.0, high details). 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,748 Valuable Player
    edited June 20
    Vader Immortal now has an average rating of 94% based on 348 ratings - I don't think even Beat Saber got so many ratings in less than a day when it launched. Seems everyone loves Vader Immortal - and they should ;)

    Without spoiling anything I'd say floating on a platform provided the greatest sights I've yet seen in VR. This is where Vader Immortal "wins" compared to Lone Echo, otherwise the texture quality may be similar. Vader Immortal may also have - although I love Olivia - better character animations. Like in Lone Echo you got full Touch implementation - so you can lift your index finger, lift the thumb, grab stuff etc.  

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • WildtWildt Posts: 2,077 Valuable Player
    RuneSR2 said:
     Seems everyone loves Vader Immortal - and they should ;) 
    Really? :)

    What a Rip Off The Game is beautifully done ..... thats the positive Part.

     On the "Dark Side" we have a techdemo that barely lasts an hour of absolutely linear "gameplay". No scratch "gameplay", its a story. You have NO SINGLE CHOICE to make in the Story just "push this" "defend that" "take this. Oh how much i wanted to tell darth vader to shove his bloody artifact .... but - no choice

    The little lightsaber-waving and the endfight are not really worth mentioning. This is not because it lacks in feeling, immersion and action, but because its all sooooo short.

    As we can see in the various reports about VR-headset-technology the sales of the VR-hardware are well below expectations. Well if Game-Devs and the hardware-companies like oculus scam people with this kind of software there is no room for doubt why the acceptance of the VR-technology is so MEH.

    On the PC most of the games are 150 plus hours of playtime for 40 Euros and here I would have to pay 1500 Euros for the same playtime.


    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • saami81saami81 Posts: 163
    Art3mis
    Better than Last Jedi.
  • RuneSR2RuneSR2 Posts: 3,748 Valuable Player
    edited June 20
    Wildt said:
    RuneSR2 said:
     Seems everyone loves Vader Immortal - and they should ;) 
    Really? :)

    What a Rip Off The Game is beautifully done ..... thats the positive Part.

     On the "Dark Side" we have a techdemo that barely lasts an hour of absolutely linear "gameplay". No scratch "gameplay", its a story. You have NO SINGLE CHOICE to make in the Story just "push this" "defend that" "take this. Oh how much i wanted to tell darth vader to shove his bloody artifact .... but - no choice

    The little lightsaber-waving and the endfight are not really worth mentioning. This is not because it lacks in feeling, immersion and action, but because its all sooooo short.

    As we can see in the various reports about VR-headset-technology the sales of the VR-hardware are well below expectations. Well if Game-Devs and the hardware-companies like oculus scam people with this kind of software there is no room for doubt why the acceptance of the VR-technology is so MEH.

    On the PC most of the games are 150 plus hours of playtime for 40 Euros and here I would have to pay 1500 Euros for the same playtime.



    Everyone is entitled to their opinion, and we may all have different preferences. As I wrote I consider Vader Immortal more an experience than a game - maybe more an interactive movie, and I don't think it tries to be more than that. When rating an experience I don't compare to "what would I like to see if I had unlimited ressources and could decide everything", but compare new experiences to similar existing experiences within the genre - and in this perspective Vader Immortal was truly awesome. Sure it's not Lone Echo when it comes to interaction, movement options and time to finish the game/experience, but it's just 10 bucks and it rekindled that great old Star Wars feeling I thought I'd lost since Return of the Jedi. If you don't like SW at all, sure this may limit your interest in - and appreciation of - Vader Immortal.
    BTW, I don't agree with "On the PC most of the games are 150 plus hours of playtime for 40 Euros", I'd say these are the few games, not "the most". And remove online multiplayer games from the equation and focus on singleplayer story driven games that list will easily be quite limited. This is simply today's list of upcoming action games on Steam, not sure many - if any - have 150+ hours of playtime:

    https://store.steampowered.com/tags/eng/Action/#p=0&tab=ComingSoon

    Looks like most of these upcoming games will have less than 5 minutes of playtime - before I get bored and turn them off, but I'm just guessing, haven't tried them of course ;)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • pyroth309pyroth309 Posts: 1,568 Valuable Player
    edited June 20
    I tried Vader again on Quest as I have it here with me at work and it's much better than it was on day 1 for me. A lot less stuttering and the annoying graphical glitches are gone. I can actually swing the light saber now without hiccups lol. I still get a low fps feeling though when I move my hands around and it's not pleasant. Some textures look really good, others look really plain/low detail.

    Here's a side by side comparison of Rift vs Quest here that shows it pretty well. 
    https://www.reddit.com/r/OculusQuest/comments/c31nr6/vader_immortal_quest_rift_side_by_side/

    I saw that Re-vive is going to need a patch for this game. Have to run it on low at the moment or you get a doublevision from a motion blurring effect or something. Think I'll just dust my CV1 off and try it. 
  • Shadowmask72Shadowmask72 Posts: 3,779 Valuable Player
    I think the Rift version is just better quality all-round on the Quest. Whilst running, it produces jitter using revive and ALVR (hopefully this will be fixed) but it does looks superior even on the LOW graphics setting. Feels more atmospheric.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • ElusiveMarlinElusiveMarlin Posts: 272
    Nexus 6
    edited June 21
    Bought it this morning for my Rift S, before work, and had a quick go before leaving, 
    I have to say that it feels very immersive (With propper earphones), and looks fantastic, with very detailed textures.

    I did have it crash twice though, but as I only had 15 minutes before leaving, I didnt investigate very hard.
    Had the orange LED on my Peripheral vision, and the image froze both times. 
    (Sound was still proceeding as normal though.)

    Will be trying again tonight and will see how it goes. just hope the crashing issue can be fixed.
    RIFT CV1
    RIFT S

    Leeds, UK.

    Intel Core i7 8700K 3.7GHz | RAM 32GB DDR4 2666MHz | GeForce GTX 1080 8GB |
    240GB SATA III SSD | 3TB HDD | 867Mbps Built-in Wi-Fi

    "Behind every mask there is a face, and behind that a story...."
  • pyroth309pyroth309 Posts: 1,568 Valuable Player
    edited June 21
    Yea the Rift version looks a lot better. I felt like I was actually in the room with F'n Darth Vader instead of just a washed out video game character and all of the environments look a lot better. The game being dark really helps the CV1 out as the SDE is not bad or very detracting except against the bright lights in a few spots. See The Blu or Air car for similar results. I wouldn't say it's as good looking as Lone Echo was to me, but it looks awesome nonetheless. 

    I'm going to try my O+ with Re-vive tomorrow and see how it looks on Low compared to the Rift on High. But out of time for today.
  • pyroth309pyroth309 Posts: 1,568 Valuable Player
    edited June 21
    I just spent 20 minutes in home with my sabres ... I need a life.
    I know what you mean, I spent a bunch of time just swinging them myself lol.

    I also agree with whoever said that this is the type of experiences we need more of in VR. Story based FPS type games with a story that guides you along like you are the hero in a movie is very powerful. Ideally one with a bit more action than Vader but along these lines for sure.

    Obviously, I think a looter shooter in VR would be fantastic. Something in the vein of Destiny...but there's a reason Destiny took hundreds of millions to make lol. I know Borderlands 2 is coming and I'd be excited for it normally but I've already played that game to death. I may still make 1 more run through it in VR though. 

    All in all, I can't wait for the following episodes. 
  • Soulless512Soulless512 Posts: 95
    Hiro Protagonist
    I wish i could play it, the minute i swing the lightsaber my entire display freezes up within my rift
  • Soulless512Soulless512 Posts: 95
    Hiro Protagonist
    I cant do shit now after this ridiculous excuse of an update
  • nalex66nalex66 Posts: 4,942 Volunteer Moderator
    Just went through Vader Immortal a second time to see what is was like on the Rift. It really is a nice looking experience. It didn't feel hugely different from going through it the first time on the Quest, but it was worthwhile to enjoy it again with max bells and whistles.

    The Home light sabres are very cool.
    i7 5820K @ 4.25 GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32 GB | Corsair HX 750W
    Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
  • RuneSR2RuneSR2 Posts: 3,748 Valuable Player
    Note that recommended system requirements no longer include 32GB of ram, but ram has been reduced to 16GB. But the GTX 1080 still stands, which probably is correct, I doubt that RX 480 will be able to run acceptable using the High preset.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • WildtWildt Posts: 2,077 Valuable Player
    @pyroth309 - Did you try the new free BL2 campaign? Pretty good. 
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • pyroth309pyroth309 Posts: 1,568 Valuable Player
    Wildt said:
    @pyroth309 - Did you try the new free BL2 campaign? Pretty good. 
    No, but yea my friend has said the same. Would be something to look forward to in VR for sure. 
  • WildtWildt Posts: 2,077 Valuable Player
    pyroth309 said:
    Wildt said:
    @pyroth309 - Did you try the new free BL2 campaign? Pretty good. 
    No, but yea my friend has said the same. Would be something to look forward to in VR for sure. 
    I've put in 160 hours, and I just don't feel the itch for more now. VR or not.
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • pyroth309pyroth309 Posts: 1,568 Valuable Player
    Wildt said:
    pyroth309 said:
    Wildt said:
    @pyroth309 - Did you try the new free BL2 campaign? Pretty good. 
    No, but yea my friend has said the same. Would be something to look forward to in VR for sure. 
    I've put in 160 hours, and I just don't feel the itch for more now. VR or not.
    Yea that's where I am right now, DLC or no. But I'm gonna play through it more than likely with VR at some point. 
  • SpyrdeSpyrde Posts: 52
    Hiro Protagonist
    Top notch graphics, environments and overall star wars atmosphere. Definitely a good demo to show to someone new to vr but as a game it is very lackluster. Lightsaber combat is literally repeating the same 3 block moves  + attack...  Not much replay value but the dojo is a nice addition to add value to the package.

    It shows a glimpse what could be a Dark Forces 3 VR or fully fledged Star Wars vr rpg. 
    I don¨t want to sound too negative since its only 10€ and will be getting future episodes also.

    Also the instruction to move back from walls was very annoying, since there was plenty of space between my head and the wall or an object in front, quickly breaks the immersion.
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