I didn't expect to be completely blown away by this experience - but exactly that happened. My review from the Store:
"This is probably the most impressive VR experience ever created, graphics are generally even better than Lone Echo - and I was starting to give up hope to experience such utterly awesome graphics with all these Quest games appearing lately. This version is NOT ported from the Quest - this is the original and extremely high-end version which was cut down to fit the Quest. The level of polygons are off the charts, and that's why you'll need a high-end cpu to run this game (I'm using an i7 7700K). Vader has so many polygons he simply looks real - he's tall - standing right next to you - as if you were truly there. The movies can't give you such an experence, thus this game/experience is better than the movies
Textures are highly detailed, you're not really going to find better textures anywhere, this is an AAA VR experience. It's short though, but the level of work it must have taken to make this is truly incredible. This is a must-have for the Rifts. Black levels on the CV1 are great, and I didn't notice the SDE, so the Oculus Jedi Masters probably helped the devs to get everything perfect. Forcing super sampling (ss) 2.0 using Oculus Tray Tool made everything look ultra-sharp even structures and buildings more than 100 meters away. But using ss 2.0 was expensive, I got 45 fps on my heavily oc'ed GTX 1080, but it was no big deal - thanks to ASW 2.0. For this experience image quality is way more important than solid 90 fps. 16GB system ram worked OK, I don't think having less than 32GB is a problem. Sound using the CV1 headphones was awesome - like being in a theater. Controls were fine, but this is more like a VR movie than a game. Some tutorials were designed for right-handed persons, and I'm left-handed, but I managed. You get an error when you're too close to walls, which the devs could have done better, but again it's no big deal. All in all - for now - you won't find a better VR experience, even if you're a Trekkie
You will need a RTX 2080 Ti to enjoy Vader Immortal in 90 fps using super sampling 2.0 (or very high levels of super sampling). I did measure my performance to be close to 45 fps several places, maybe a RTX 2080 Ti won't be enough, but it'll probably be close. Not sure if 32GB is completely wasted on this game, but it worked fine using 16GB though, but my rig has no programs running beside the Oculus software and Oculus Tray Tool.
BTW, the glove textures are simply amazing, the gloves look like made of some kind of leather and check out the tiny thread - and the patina - there're nearly microscopic stains of dirt on the gloves, it simply looks real. The fighting sequences could be way better, but this is more an experience than a game - so I don't mind the more stiff fighting movements. When that first Imperial Star Destroyer arrived it was totally sharp, you could see all details or close - I don't think that would be possible without very high levels of super sampling, definitely not on the CV1. This is a very dark game, may not be great on a LCD - and it makes sense that people like the black levels much better on the Quest compared to the Rift-S (as described on Reddit). Black levels using CV1 were great, although OLED mura (SPUD) could be observed a few places.
Ninja Theory, the team behind Hellblade, helped to create this experience:
"Creating a groundbreaking experience like Vader Immortal
does not happen without the support of talented folks across our industry. In addition to screenwriter David S. Goyer and our friends at Oculus, we are proud to be working with Ninja Theory, an award-winning developer in the UK, and Epic Games, creators of Unreal Engine."
More info from the developers here: https://www.ilmxlab.com/news/vader-immortal-a-star-wars-vr-series-episode-i/
Hellblade is one of the most hardware demanding VR games, but it's also one of the most beautiful VR experiences ever created, it makes sense that Ninja Theory helped create another truly awesome VR experience.
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0.
"Ask not what VR can do for you – ask what you can do for VR"