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Oculus Unfriendly to Families - Oculus Please Fix This

TugennovTugennov Posts: 8
NerveGear
I just got an Oculus Quest for my family of 5.  I was very disappointed to discover that you can only have one account on each device.  Moreover, in the (limited) number of games that I've tried so far, there are not multiple save files for the games.  So, effectively, this means that only one person can play a game at a time and not until that person has completed the game can the next person start playing the game or else the original player's game file will get copied over.  This is very unfriendly for families.  Maybe Oculus is trying to get us to buy multiple Quests, one for each family member, but we don't have that sort of money and most families don't.  This approach has already resulted in a negative vibe towards the system among a couple of my kids.  Oculus, I hope you change your approach and allow multiple accounts on a single quest (with game sharing) or at least require game developers to put several save game slots on their games.  This also is a problem on the Oculus Go that needs to be fixed.
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Comments

  • ZenbaneZenbane Posts: 14,894 Valuable Player
    Excellent sensationalist headline.

    This has been how the platform has worked since the Rift CV1 was released back in 2016. One account per user. Even Netflix makes you pay more to allow multiple people to use your Account.

    As for the "number of save game" slots, that is controlled by the Developer of the game, not Oculus. So contact them directly.

    Lastly, you don't really have to buy multiple headsets... you just need to learn how to Take Turns. Which is what good families do!
    ;)
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  • ZenbaneZenbane Posts: 14,894 Valuable Player
    Tugennov said:
    Oculus can require developers to have multiple save files for content released on Oculus platforms. 

    This is not something Oculus should impose. And those VR games that don't have multiple Save files implement it the exact same way on Steam. So this isn't something specific to Oculus at all.
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  • ZenbaneZenbane Posts: 14,894 Valuable Player
    grayhaze said:
    Multiple user accounts are currently the second most requested feature on Oculus' UserVoice, so there's clearly a desire for this feature from the masses, myself included. Letting someone try the Quest and being able to start an experience from the beginning without wiping out my existing progress is a pretty big deal, and something consoles have long supported. As Oculus seem to be positioning the Quest as a VR console, it makes sense that they'd support something like this.

    https://oculus.uservoice.com/forums/921937-oculus-quest/suggestions/37711489-multiple-users

    It's the Software Developers that need to allow for the multiple Save files. Also, Quest is not a console.
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  • ZenbaneZenbane Posts: 14,894 Valuable Player
    grayhaze said:
    You're entitled to your strongly-held opinions @Zenbane, just as we are ours. The Quest is essentially a console from the point of view of being a self-contained system that plays games, amongst other things.

    This is not a matter of opinion, but a matter a fact. A PC is also a self-contained system that plays games, amongst other things. Yet a PC is also not a console. Just as Quest is not a console. It runs on a mobile platform. Big difference.

    While it's true that it's down to developers to support multiple save files, that's only half the story.

    It's enough of the story to satisfy the request presented in this thread. And that's all that matters.


    A proper multi-user system offers more benefits than just saving games,

    These VR HMD's are not advertised as "multi-user systems." They are single user systems thus far.


    You also can't apply the same expectations to the Quest as to PCVR,

    Many of the games on Quest are also available on PCVR. When it comes to certain features, such as Save Game Files, we most certainly can have the same expectations for the same titles that exist across multiple platforms.
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  • ZenbaneZenbane Posts: 14,894 Valuable Player
    edited July 2019
    grayhaze said:
     A game console is a fixed-hardware device with a primary focus on playing games.

    That is not a valid definition of a console.

    The Nintendo Switch runs on a mobile processor too, so would you argue that isn't a game console?

    Nintendo Switch runs on its own OS, and it is a low level console, not the same as an XBox or PlayStation. That should be obvious.


    The original request specifically asks for the ability to have multiple accounts on the device. I understand reading is hard.

    Reading is definitely hard for you, this is a quote from the original post, "there are not multiple save files for the games"

    It doesn't matter how they're being advertised. It's how they're being used that matters.

    If you buy something without understanding what you are buying, then the problem is your own. If you misuse something due to your lack of knowledge and understanding, then your problems are self-imposed.


    Many of the same games that are available on PC are also available for games consoles. And yet the console versions often offer features not on the PC versions and vice versa. Different platforms, different expectations.

    You offered nothing of value with those statements. The point that flew over your head is that the games do not offer multiples saves whether you buy them on the Quest, Rift, or SteamVR. It's a problem with the applications themselves.


    Perhaps rather than just blindly defending Oculus on every thread

    You are blindly championing ignorance in this thread, which is all that I'm addressing. If you are following me in to other threads and getting yourself upset by my views, then that's your problem. Self-imposed.


    playing the troll

    You have zero intellectual retorts, so you resort to namecalling. I have given a proper suggestion: Request multiple Save Game Files from the Software Developers. There is nothing "trollling" about that.


    you'd benefit from a little humility and the ability to see things from other points of view.

    Pot/Kettle.

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  • ZenbaneZenbane Posts: 14,894 Valuable Player
    edited July 2019
    grayhaze said:
    Okay, here are some valid definitions for you.
    Wikipedia: "A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play."
    Cambridge Dictionary: "A piece of electronic equipment for playing games on."


    In that respect, anything that allows a game to be played is a console. Including a PC and a Phone. Yet in reality there are clear distinctions. Your viewpoint relies on semantics.


    Here's another quote from the original post: "Oculus, I hope you change your approach and allow multiple accounts on a single quest (with game sharing) or at least require game developers to put several save game slots on their games." At no point have I claimed the original poster didn't mention multiple saves. You seem to be ignoring the rest of their post though.

    When you take both quotes provided by the OP (as opposed to cherry-picking the lines that suit your narrative), the user is trying to solve for Save Game Files in the wrong way. I provided a proper suggestion.


    Here's the Oculus Quest reveal trailer, which spends the vast majority of its runtime showing local multiplayer gaming throughout video game history, and concludes with a group of people sitting together with one of them using the Quest. Now tell me it's always been marketed as a single-user platform.

    Nothing about what you described depicts multiple profiles. The trailer also has nothing to do with user profiles or even save games whatsoever. It shows old school Atari and Arcades, none of which had multiple save game software nor multiple profiles. Did you actually watch it?


    You offered nothing of value with your response.

    Your lack of understanding and comprehension doesn't take away from the value provided. Multiple game files are at the video game software level. Whereas you and the OP convinced yourselves that it is at the platform level.


    You also seem to be suggesting that the Quest and PCVR are equivalent platforms in terms of intended usage.

    You are the one suggesting that they are the same, based on your definition of a console. You are arguing with yourself at this point.


    grayhaze said:
    I've given another good suggestion: Request multiple user accounts from Oculus, which if acted upon would solve the issue entirely rather than piecemeal by contacting developers of individual titles.

    I wouldn't call that a good suggestion since all you did was copy/paste a link. There's a difference between reporting a problem, which that UserVoice post provides, compared to providing a valid suggestion to the problem itself.

    Multiple profiles would be a good feature under certain conditions and to achieve certain goals, but not as a work-around for the lack of multiple save files. Convincing yourself that Quest is a console isn't going to validate the otherwise bad suggestion.
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  • MorgrumMorgrum Posts: 1,672 Valuable Player
    I still have a couple of Tiger lcd Handheld games!
    They didnt let me save games between family members either.......
    WAAAGH!
  • SpuzzumSpuzzum Posts: 843
    3Jane
    To be honest, my personal opinion is there's gaming consoles, such as the PlayStation, Nintendo and Xbox, but then you also have portable handheld consoles, such as PSP, GameBoy and Switch. Both are consoles, just different categories of consoles. But when it comes to VR...console VR would be Playstation VR...or similar if Xbox ever came out with one as well, but the Quest and whatever Vive has for a standalone would be considered a portable VR gaming console. Again, both VR consoles, but different categories of VR consoles.
  • ZenbaneZenbane Posts: 14,894 Valuable Player
    The console aspect of the discussion is a red herring anyway. A device doesn't need to be classified as a console in order to justify multiple user profiles. It's a bit absurd to think that the two are connected.
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  • SpuzzumSpuzzum Posts: 843
    3Jane
    From the article @abydosan linked: “At launch, Quest can be connected with one Oculus account,” reads a statement from Facebook. “That said, we know Quest is the kind of headset people will want to share, so we’re exploring multi-account support for the future.”
  • ZenbaneZenbane Posts: 14,894 Valuable Player
    edited July 2019
    abydosan said:
    "These VR HMD's are not advertised as "multi-user systems." They are single user systems thus far."
    Are you sure?


    Yes, I am sure. The video you posted doesn't dispute that. Having multiple people in a room doesn't somehow mean that the computer device in the same room has multiple user profiles.


    Windows 10 supports multiple devices since XP maybe?

    That doesn't have anything to do with the topic though.


    Steam allow us to share game library. Google Play games and apps can be shared. Netflix, GamePass, PS+, everything is working with a family sharing method.

    These are all just random facts. Multiple people can use the same Oculus platform as well.


    And I can hide my profile, my save files, my messages from other users on a PS4, Xbox One, Win 10 or nearly any IT device with pin. The multiple save files is not a solution for the privacy.

    If Privacy is really a concern, then having a single profile is the best approach. You don't have to worry about hiding anything between profiles. If you don't trust someone, then don't let them use your device. Simple!


    abydosan said:
    The multiple profile is essential for Quest and the Oculus working on it.

    If you read the article, it says that they are "exploring it for the future." It is not actively being worked on. Furthermore, they are exploring it as a solution for "sharing," not as a solution to multiple save game profiles. Which is what this thread introduced.

    I do agree that multiple profiles has benefits, but not as a sloppy solution to needing multiple save games. It is still good to have multiple save game options in a single profile.



    And this is a gaming console by the way. Strict store policy, basically closed system, quality and selected games, fix hardware and targeted the gamers. Yes, this is a console.

    I disagree that Quest is a console, but it doesn't matter anyway because an electronic device doesn't have to be classified as a console in order to justify multiple user profiles. As you said yourself, Windows supports multiple profiles... and a PC is not a console.

    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • SpuzzumSpuzzum Posts: 843
    3Jane
    Someone posted a workaround on Reddit. It seems the Gear VR store is installed by default, and can be accessed through SideQuest on the headset itself. You open the store, log out, then the app reboots itself and prompts you to log in with your facebook or whatever email you set up your account to begin with. Whoever logs in that session gets to play their games, with game data saved...or so it seems. The thread suggested the original games get moved to Unknown Sources, then go back to the regular library once you log back in yourself.

    https://www.reddit.com/r/OculusQuest/comments/cg6wiv/quickly_switch_oculus_accounts_on_your_quest/
  • victor.delmastro.5victor.delmastro.5 Posts: 11
    NerveGear
    Having more than 1 user on a Quest can get tricky given the memory limits of the Quest. I've heard of new updates that address the issue of multiple accounts on one Quest.
  • bulbousbatbulbousbat Posts: 1
    NerveGear
    Zenbane said:
    Excellent sensationalist headline.

    This has been how the platform has worked since the Rift CV1 was released back in 2016. One account per user. Even Netflix makes you pay more to allow multiple people to use your Account.

    As for the "number of save game" slots, that is controlled by the Developer of the game, not Oculus. So contact them directly.

    Lastly, you don't really have to buy multiple headsets... you just need to learn how to Take Turns. Which is what good families do!
    ;)

    Difference is Netflix didn't cost $500 dollars. Neflix also doesn't make you buy every video you want to watch. Last time I checked we have to buy every game.
  • DaftnDirectDaftnDirect Posts: 5,478 Volunteer Moderator
    edited July 2019

    Well that's not entirely true, Netflix makes you buy every video, it's just in a subscription form and in that sense you don't have a choice of what to buy, I mean you can't just opt in to the TV shows for a cheaper sub (I watch most movies on bluray).


    Even so, I'm not knocking Netflix at £108 a year for my subscription (ignoring the cost of the TV of course). it's ok value. Just wish it didn't take the best part of 2 years for each season of the shows I like to land, especially as there are usually only 8 or 10 episodes per season.

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  • SpuzzumSpuzzum Posts: 843
    3Jane
    I just wish Netflix actually finished the series they started...lol. Too many times I start a show, only to have them pull the plug and leave you hanging. At least Amazon actually runs a series to the finale.
  • DaftnDirectDaftnDirect Posts: 5,478 Volunteer Moderator
    edited July 2019

    I enjoyed Luke Cage and surprised to see that go. Wonder if that has anything to do with Disney owning Marvel and setting up their own service. That's the other problem now, you're going to have to subscribe to a lot of services to see the good shows what with Amazon getting Picard.


    Anyway, we digress!

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  • R0landR0land Posts: 39
    Brain Burst
    Tuggenov raises reasonable requests with a sensationalist headline. Zenbane comes in with the heavy gate keeping and pendantic arguments.  However, there are good points with both of them.

    Having the ability to have multiple saves and multiple accounts per a device seems like a good thing for us consumers to have.  Not sure why anyone would argue against the concept.

    Oculus COULD insist any software that is sold in their store has multiple save slots.  There might be reasons why they don't want to or can't but it would be nice to know what those are.

    They also could have multiple accounts per device.  It seems like a no brainer to be honest.  There might be limits due to memory constraints etc.  Again it would be nice to know.

    Perhaps it's just a matter of getting to it.  Perhaps there are other things that they have to do but they haven't got there yet.  

    However, I'd want to know a lot more about their situation before thinking that either of those ideas is bad or not able to be done.  
  • SkScotcheggSkScotchegg Posts: 1,327
    Project 2501
    Unfriendly to families! LOL That's hilarious!  :D

    I can just imagine what happened...opened the front door...delivery driver drops off parcel for Oculus Quest...and then out of nowhere a couple of guys with Oculus badges get out of a van and storm his house and start beating up his entirely family!! lol

    I bet they even kicked his dog too and threw his gold fish on the floor! hahahahaha  :p
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  • JaimieVandenberghJaimieVandenbergh Posts: 255
    Nexus 6
    What a trainwreck of a thread. Zenbane, do you have to be pointlessly argumentative? Having multiple users for the purpose of save slots alone would be sufficient and REALLY USEFUL. Even Nintendo manage get this one mostly right!
  • garrungarrun Posts: 4
    NerveGear
    Yes, this thread is cancer, but OP's core point is important.

    A - The Quest is so obviously a console that I'm not even sure how to discuss it with someone that thinks it isn't, but let's give up on that and just agree that it is a device created and marketed to play games and consume media.

    B - As a device created and marketed to play games and consume media, it is far less friendly to multiple users, family or not, than other devices and software systems created and marketed to play games and consume media including XBox, Playstation, Nintendo, AND Steam.  It is also less friendly than IOS or Google Play/Android which also also very widely used to play games and consume media.  All of those platforms allow either multiple users or family sharing of purchased titles across separate user accounts or both.  If you are a single user, none of this matters, but if you are a family or even a couple that games, it very likely does.  For example, if I buy a copy of Beat Saber on Steam, all five of my family members can play it on their own accounts, on either their computers/headsets or mine, have separate scores and progress, etc.  If I buy it on Playstation VR, different family members can log in on the same console and store progress separately.  If I buy it on Oculus (Rift or Quest), there is no way to share it to other accounts so they can play on their own account while I am not on or so they can have their own progress.  The Oculus platform, desperately needs some form of family sharing and multiple accounts to compete with ALL of its competitive platforms, whatever you decide to call them.  And YES, that disadvantage makes Oculus "family unfriendly" vs. all of its meaningful competition.  Family unfriendly doesn't mean it is going to beat up your kids, it just means the experience of buying and sharing games on it as a family vs. any other alternative a family that games might be used to rather sucks.

    Whether you call it a console or not, Quest is the only modern gaming platform that does not support family shared purchases (Steam, IOS, Android) and/or multiple device accounts (all of the consoles).  This feature is very useful and expected to anyone that has a family, and as long as Oculus does not have it they are lacking a key feature that their competitors do.  This isn't just about money (I have plenty and will buy multiple copies if they are good enough), and it isn't just about shared hardware (I have enough headsets across Oculus, Steam, and Windows MR systems for everyone to have their own) - it is about making a competitive and easy to use product that meets its users' needs.  I'm a big VR fan in general and Oculus fan in particular and have all the Oculus systems DKI - present, but this area is clearly one that needs work and it was irritating reading someone arguing that it didn't so I wasted 10 minutes writing/ranting this.
  • ProftomasProftomas Posts: 1
    NerveGear
    Zenbane said:
    Excellent sensationalist headline.

    This has been how the platform has worked since the Rift CV1 was released back in 2016. One account per user. Even Netflix makes you pay more to allow multiple people to use your Account.

    As for the "number of save game" slots, that is controlled by the Developer of the game, not Oculus. So contact them directly.

    Lastly, you don't really have to buy multiple headsets... you just need to learn how to Take Turns. Which is what good families do!
    ;)
    I don't agree with that. As for Netflix, I have 2 logins possible in my basic account and can pay a little extra to have even more.
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